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81. Request: Push to mute when push to talk is off - in Feedback/Requests [original thread]
good idea. +1
- by N1ck Comeau - at 2013.09.16 10:05:00
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82. [Request] Change Shield Damage Sound - in Feedback/Requests [original thread]
i like it. Sounds cool
- by N1ck Comeau - at 2013.09.15 03:32:00
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83. All vehicle skills should have a good passive element. - in Feedback/Requests [original thread]
Infantry are not underpar as to what you would expect from them. Well vehicles need something helpful. They already cost a ton of Sp to run. But now you get more bang for your buck
- by N1ck Comeau - at 2013.09.12 10:00:00
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84. All vehicle skills should have a good passive element. - in Feedback/Requests [original thread]
Lot's of skills related to vehicles are only required to get to 3 because you get no benefit from going any higher. All these skill should get a passive bonus so you have a reason (no matter how small) to get it to level 5. Allow me to post som...
- by N1ck Comeau - at 2013.09.10 18:08:00
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85. Something wrong with hit detection? - in Feedback/Requests [original thread]
Could be lag on your end. Everybody including me reports that it is much better
- by N1ck Comeau - at 2013.09.05 20:01:00
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86. Swarms are stupid now, thanks CCP. - in Feedback/Requests [original thread]
Use nitros dude. You can pretty much outdrive swarms
- by N1ck Comeau - at 2013.09.05 00:23:00
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87. [feedback] Sound design - in Feedback/Requests [original thread]
I like the glass noise. Sounds epic
- by N1ck Comeau - at 2013.09.04 22:16:00
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88. Tractor beam - in Feedback/Requests [original thread]
I could see some easy griefing coming from this, so i purpose when you go over and try to do it to a teammate, they have to hit X to jump up into the beam. For reds you would pick them up and drop them off wherever
- by N1ck Comeau - at 2013.08.30 20:27:00
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89. [Feedback] Assault rifle. How there not op just overused. - in Feedback/Requests [original thread]
MR S1STER F1STER wrote: Sorry, it's OP AND overused. When you can kill someone with 3-5 rounds (body shots) from a fully automatic weapon with no spread, no sway, and a 60+ round magazine, while running (and without even using damage mods) it's...
- by N1ck Comeau - at 2013.08.22 15:10:00
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90. [Feedback] Assault rifle. How there not op just overused. - in Feedback/Requests [original thread]
Thurak1 wrote: N1ck Comeau wrote: Not once have i seen an Assault rifle user take down a fully healthed tank with it. So by tank you must mean the vehicle. I play a heavy and there have been plenty of times i have been killed by a AR ...
- by N1ck Comeau - at 2013.08.22 15:09:00
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91. [Feedback] Assault rifle. How there not op just overused. - in Feedback/Requests [original thread]
So currently some people think that the Assault rifle is overpowered. This is not the case. So let me start of giving the reasons why the assault rifle is the most used weapon in the game. It's familiar to everyones eyes. New players all kn...
- by N1ck Comeau - at 2013.08.22 04:53:00
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92. Let me Hack and Recal Enemy Vehicles - in Feedback/Requests [original thread]
agreed, and when you do it, it will add to it your inventory and take it away from the enemies. Currently if you hack something, and don't lose it. The enemy will get it back after the match.
- by N1ck Comeau - at 2013.08.21 20:26:00
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93. 1.4 A list of confirmed things. - in Feedback/Requests [original thread]
excillon wrote: Wasn't there something about scope modules that can be attached to weapons as well? I'd love to throw an A-cog on my Exile or Toxin and do away with Iron sights altogether. not sure.
- by N1ck Comeau - at 2013.08.21 20:20:00
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94. 1.4 A list of confirmed things. - in Feedback/Requests [original thread]
xSaloLx wrote: Armour buff? Possible shield debuff? (tired of the term "nerf," it's misused too much). seems like more of a balance then a buff/nerf.
- by N1ck Comeau - at 2013.08.21 03:36:00
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95. 1.4 A list of confirmed things. - in Feedback/Requests [original thread]
CLONE117 wrote: we just needa militia/std only game mode.. matchmaking is said to be coming in 1.4
- by N1ck Comeau - at 2013.08.21 01:53:00
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96. More incentive to actualy win the game. - in Feedback/Requests [original thread]
With the ideas i'm suggesting you would never join a battle late. It will always be within the first minute of the match, and only the first 30 seconds of an ambush. The game should never put you at a disadvantage making it harder to lose. Matchm...
- by N1ck Comeau - at 2013.08.21 01:52:00
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97. More incentive to actualy win the game. - in Feedback/Requests [original thread]
Once matchmaking gets here this could be a way to decide battles, people with Low W/L will fight people with low and such, this could be confusing with people having different amounts but it could be balanced somehow.
- by N1ck Comeau - at 2013.08.21 01:41:00
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98. More incentive to actualy win the game. - in Feedback/Requests [original thread]
Blake Kingston wrote: If win/loss ratio's reset at some point, sure, it's interesting. As is your idea basically not only makes for long term suck, but a death spiral into suck as people can less and less afford the gear needed to get out of a...
- by N1ck Comeau - at 2013.08.21 01:26:00
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99. More incentive to actualy win the game. - in Feedback/Requests [original thread]
So i have a few ideas on how to make teams want to win matches. (THIS IS FOR PUB MATCHES ONLY) More WP for capturing and defending objectives, along with WP for counter hacking.
So that is pretty basic but heres where the complex idea com...
- by N1ck Comeau - at 2013.08.20 22:32:00
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100. 1.4 A list of confirmed things. - in Feedback/Requests [original thread]
Thanks Mr. Quik
- by N1ck Comeau - at 2013.08.20 21:46:00
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