Myron Kundera
UNITED MERCINARY AND PILOTS ALLIANCE
167
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Posted - 2015.02.05 19:34:00 -
[31] - Quote
Piercing Serenity wrote:Myron Kundera wrote:P14GU3 wrote:The disadvantage of the CR is NOT lack of ammo per se, but that it has to reload every 5 secs. If you reload in the middle of a gunfight, you are screwed. This cannot be solved with a nanohive.
All of the rifles are actually outperformed by the RR and ARR at the moment. the laser is the only rifle that can compete with the range of the RR, yet it has nowhere near the CQC ability of the RR. ScR and CR are mid-range, yet the RR performs just as well at mid-range. AR is supposed to be the CQC king, but everyone knows both the ARR and CR outperform it in that range.
ScR seems to be the only balanced rifle, and yet it seems to perform a little to well in CQC, while not having the range that it should (I blame lack of sharpshooter skill.)
I disagree, the lack of ammo IS the disadvantage imo, thats why the Minmatar Assault gets an ammo bonus and not a reload speed bonus. You empty your clip faster than other rifles cause of the insane ROF on the CR, but you also deal your damage faster than the other rifles cause your ROF is higher, therefore, i insist that a new disadvantage must be placed on the CR, considering ammo consumption is a consequence of high ROF and not a hindrance per se. Seeing as how "High Rate of Fire" is a quality of Minmatar tech, I assume you would like to branch this out to the SMG as well? I'm not against discussing this (I personally think that the Min Ass bonus is fine), but it sounds like a targeted attack on a personal problem - "the CR is killing me too often for my taste" - and not a look at the system as a whole. I didn't notice a "SMG is over preforming within its class, too" in your OP or any of your subsequent posts.
You just reinforced my point, high ROF and its consequence (which is burning ammo fast) is a "quality" of Minmatar tech, therefore it cant be a disadvantage, therefore the CR has NO disadvantage and needs one.
It-¦s not a targeted attack, i get killed by plasma cannons, RE, tanks, ARR, RR, grenades, AR (sometimes lol), etc.
The point im trying to make is that "CR has a disadvantage that can be GREATLY reduced by equipment and a suit", and the others rifles dont, which imo is unbalanced (Amarr assault is an exception on the overheat issue, but still, theres no equipment or module to reduce overheat).
Until we get the Gallente SMG and the Amarr SMG i cant delve into the issue of the SMG being unbalanced or not in this issue cause the other sidearms you can compare them too are nothing alike (pistols, knifes). Still, if a new disadvantage comes out, im game for all the projectile weapons getting it (funny how the HMG has overheat and is a projectile weapon, maybe the answer is to put that same overheat on all projectile weapons, without dealing damage when overheated and maybe call it jam factor? just an idea. If this jam factor disadvantage was applied, Minmatar assault could change its bonus to reduce jam factor, considering the burning ammo can be solved with an ammo hive.
"Greed, the forgotten mental disease"
"Spray and pray makes my day"
"Will use proto gear in self defense"
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