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121. 25% Isk gain bonus from matches when you hit your SP cap. - in General Discussions [original thread]
Aikuchi Tomaru wrote: Myron Kundera wrote: Joseph Ridgeson wrote: If SP isn't going to do it, why would isk? 1,000 SP a game is actually a lot. Say you can do 4 games an hour, that's an extra 4k SP an hour. Play 6 games, that's a fourth ...
- by Myron Kundera - at 2014.04.09 16:22:00
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122. Isk instead of skill points. - in General Discussions [original thread]
I would rather gain SP than Isk, but, i would like to get more Isk from pub matches when you cap out, say, 25% more?
- by Myron Kundera - at 2014.04.09 16:21:00
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123. 25% Isk gain bonus from matches when you hit your SP cap. - in General Discussions [original thread]
Joseph Ridgeson wrote: If SP isn't going to do it, why would isk? 1,000 SP a game is actually a lot. Say you can do 4 games an hour, that's an extra 4k SP an hour. Play 6 games, that's a fourth of what you would have gotten in the day due to P...
- by Myron Kundera - at 2014.04.09 16:14:00
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124. Buff assault class. - in General Discussions [original thread]
Assault [5% reduction to PG/CPU cost of light/sidearm weapons] - Caldari Assault: +5% to reload speed of hybrid railgun light/sidearm weapons per level. - Gallente Assault: 5% reduction to hybrid - blaster light/sidearm hip-fire dispersion and ki...
- by Myron Kundera - at 2014.04.09 16:09:00
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125. 25% Isk gain bonus from matches when you hit your SP cap. - in General Discussions [original thread]
What do you think? 25% more Isk gained from pub matches when you reach your Sp cap? It would give a little bit more incentive to play when Sp capped, that 1000Sp only is just not doing it imo.
- by Myron Kundera - at 2014.04.09 15:54:00
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126. Gallente Assault + AR. Any unicorns out there? - in General Discussions [original thread]
Kaughst wrote: I have been using it with a Ion pistol. And it works nice if you just running that with it. Still, the dispersion on level 5 sharp shooter and level 5 gal assault is to much. I-¦m so used to the "spray and pray" that aim-poin...
- by Myron Kundera - at 2014.03.27 15:46:00
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127. Gallente Assault + AR. Any unicorns out there? - in General Discussions [original thread]
Wow, i never thought the Ion pistol would work well in the Gallente Assault, i use the SMG cause i like to have an armor damage sidearm, considering the AR or Flux Grenade takes out the shields, still, i will give the Ion pistol a try as soon as i...
- by Myron Kundera - at 2014.03.27 15:38:00
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128. Gallente Assault + AR. Any unicorns out there? - in General Discussions [original thread]
Hi guys! How are you feeling the AR with the Gallente Assault? I played a few matches yesterday and felt the kick reduction helped increase the range on the weapon a bit. Hipfire seems more viable and in control and the bonus reduction finally al...
- by Myron Kundera - at 2014.03.26 22:49:00
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129. The 1.8 Assault Suit - in General Discussions [original thread]
The Assault Suit is not (as many say it is) a "Jack of all trades", it-¦s more a "Jack of no trades", which means we don-¦t excel at anything, but do many things badly in comparison to other suits. Let me elaborate: Heavy: Rules the CQC fight an...
- by Myron Kundera - at 2014.02.28 17:25:00
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130. What would your dev name be? - in General Discussions [original thread]
CCP PCC
- by Myron Kundera - at 2014.02.28 17:12:00
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131. Why are the rich so Rich & the poor so Poor?! - in General Discussions [original thread]
Thats why Robin Hood
- by Myron Kundera - at 2014.02.28 17:08:00
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132. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
*Gallente Assault: 5% reduction to hybrid - blaster light/sidearm hip-fire dispersion and kick per level* Im convinced that changing it to giving a 5% increase to optimal range on hybrid - blaster light/sidearm per level would help all weapons. T...
- by Myron Kundera - at 2014.02.28 17:05:00
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133. Assault and Logi changes in 1.8. ¿Yes or no? - in General Discussions [original thread]
Do we even have a hybrid - blaster sidearm that will benefit from said hip-fire dispersion and kick per level???? Don-¦t know if (LoL) Ion Pistol applies for this...
- by Myron Kundera - at 2014.02.28 16:53:00
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134. The Generals =GEN= is recruiting. We will show you the ropes and answer your qus... - in Corporation Recruitment [original thread]
Bump is the new black. Join GEN today!
- by Myron Kundera - at 2014.02.28 16:50:00
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135. Request: Add effective range, optimal range and type of damage. - in Feedback/Requests [original thread]
I think weapons ingame should display the effective range, optimal range and the type of damage they deal when checking the info on them. It-¦s just absurd not being able to get that info ingame since it-¦s very important. Weapons allready display...
- by Myron Kundera - at 2014.02.17 22:42:00
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136. The Generals =GEN= is recruiting. We will show you the ropes and answer your qus... - in Corporation Recruitment [original thread]
C C P. Complete Caldari Pride. :(
- by Myron Kundera - at 2014.02.14 00:02:00
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137. Assault and Logi changes in 1.8. ¿Yes or no? - in General Discussions [original thread]
hoo! (pt 2 of 2) EDIT: Now, with something useful: Assault [5% reduction to PG/CPU cost of light/sidearm weapons] - Caldari Assault: +5% to reload speed of hybrid railgun light/sidearm weapons per level. - Gallente Assault: 5% reduction to hybr...
- by Myron Kundera - at 2014.02.13 23:59:00
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138. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Mordecai Sanguine wrote: Myron Kundera wrote: Assault [5% reduction to PG/CPU cost of light/sidearm weapons] - Gallente Assault: 5% reduction to hybrid - blaster light/sidearm hip-fire dispersion and kick per level. I think 5% ROF increas...
- by Myron Kundera - at 2014.02.13 23:55:00
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139. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Assault [5% reduction to PG/CPU cost of light/sidearm weapons] - Gallente Assault: 5% reduction to hybrid - blaster light/sidearm hip-fire dispersion and kick per level. I think 5% ROF increase to hybrid - blaster light/sidearm per level would ...
- by Myron Kundera - at 2014.02.13 17:10:00
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140. Needle injector only if player "calls for it" - in Feedback/Requests [original thread]
KDR is not the issue. The issue is to cut the endless kill/revive loop that sometimes happens ingame (by accident, when a sniper drops you and medic revives you and sniper just drops you again, or planned, when a red and blue dot farm you; suicide...
- by Myron Kundera - at 2014.02.11 20:44:00
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