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881. Patchnotes or GTFO - in General Discussions [original thread]
Paran Tadec wrote: Nguruthos IX wrote: Paran Tadec wrote: Make it happen I'd rather not. As a ds pilot, I'm terrified. Let me cling to false hope for another 2 months. you mean, getting them fixed? I think he's hoping to be gettin...
- by Musta Tornius - at 2013.03.26 20:09:00
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882. Quick question regarding SMGs - in Rookie Training Grounds [original thread]
The only thing that matters is what the weapon is designated as, SMG is a sidearm, nothing more nothing less. It doesn't matter in which slot you put it, light, heavy or sidearm it is still a sidearm and all relevant modules and skills work on it....
- by Musta Tornius - at 2013.03.26 20:05:00
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883. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
Nirwanda Vaughns wrote: ahh ignore this. read it wrong but just in case i didnt. shouldnt you multiply the optimal by 1.xx to get the skill applied? Not sure if you wanted me to erspond to this or not but just in case, yes multiple by 1.xx w...
- by Musta Tornius - at 2013.03.26 10:36:00
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884. Announcement:Dev Blog: Equipment is Your Friend - in Announcement and Events [original thread]
Ahem, I do believe this thread is a duplicate to this one which was first https://forums.dust514.com/default.aspx?g=posts&t=65714&find=unread even if the links are different the content is the same! GMs delete this offending thread, no ...
- by Musta Tornius - at 2013.03.25 14:46:00
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885. New devblog on equipment is up @PSBlog - in General Discussions [original thread]
Playstation Blog It is the devblog that was pulled a few days ago, nothing new in there from what we saw on pastebin already just a graph and a pic or two.
- by Musta Tornius - at 2013.03.25 14:33:00
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886. Duvolle AR. Am I missing something? - in General Discussions [original thread]
Duvolle has 4m longer max range than Gek too, and a couple of metres longer optimal.
- by Musta Tornius - at 2013.03.24 14:54:00
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887. AFK Rat List - in General Discussions [original thread]
Cyn Bruin wrote: P14GU3 wrote: This is my main tyvm. Your welcome Commissioner! Just so we all know, how long have you been in this beta? Might want to think about having to play the same maps/build over and over again for a year bef...
- by Musta Tornius - at 2013.03.24 11:45:00
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888. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Django Quik wrote: Garrett Blacknova wrote: Booker DaFooker wrote: Your point is good and obviously we are talking about the big corps being very determined in it's task but 150 clones a day is the product of two districts or less which d...
- by Musta Tornius - at 2013.03.19 19:44:00
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889. Mass Driver Logi Fitting - in Rookie Training Grounds [original thread]
Have to agree with the nanohive statement, they are a must for any suit running mass drivers.
- by Musta Tornius - at 2013.03.17 19:57:00
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890. Am I the only one still enjoying the game? - in General Discussions [original thread]
TAke a break Zekain before it eats you up inside leaving you nothing but a hollow shell. You'll like it more when you come back after next build then.
- by Musta Tornius - at 2013.03.17 12:28:00
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891. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
Right, status update, I rechecked all the pistols except for prototype with a new alt so got the right numbers. A great deal of the pistols were off by 2-4m for some reason and some a lot more. They have all been corrected and verified now. Thank...
- by Musta Tornius - at 2013.03.16 23:25:00
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892. Question about projectile DMG and range. - in Rookie Training Grounds [original thread]
Oi I always try and keep my range thread up to date :P Just cause I started it several builds back doesn't mean I don't update it. It just doesn't show the latest date when editing it.
- by Musta Tornius - at 2013.03.16 08:32:00
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893. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
Thanks for the info, I'll roll a throwaway alt and take a look myself later today. I wonder when the ranges changed again.
- by Musta Tornius - at 2013.03.16 08:30:00
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894. Question about laser damage - in Rookie Training Grounds [original thread]
The damage is entirely dependent on how long you have had the trigger down for. If you let go of the trigger that damage gets reset to its basic value.
- by Musta Tornius - at 2013.03.15 21:35:00
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895. Update - in General Discussions [original thread]
CreoDron Breach Assault Rifle Max Range: 56m Optimal Range: 1 - 25m Meta Level: 9 It's always been there, nice rifle **** range. Only prototype assault rifle that drops as salvage currently.
- by Musta Tornius - at 2013.03.15 14:48:00
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896. Turret operation, small turret operation, and turret proficiency skills - in Rookie Training Grounds [original thread]
Well the post you guys linked to has not got made up information as Blam did post that information in IRC. So as long as ccp doesn't change how it functions, then it's worth it for the drivers to get the extra damage for their gunners too.
- by Musta Tornius - at 2013.03.02 15:43:00
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897. Flight Practice (General Vehicle Practice) - in Rookie Training Grounds [original thread]
This would be better off in the correct forum (Feedback / Requests) but yes, maps for training practices would be a welcomed addition. I'm pretty sure ccp has stated it will happen sometimes in the future but it is not a priority right now unfortu...
- by Musta Tornius - at 2013.03.02 15:35:00
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898. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
Just a minor update, from testing it seems Forge Guns max range is 300m which is the same as optimal so I updated that stat. Beren if you could get the max ranges for the weapons you tested I could add them to the list too, thanks!
- by Musta Tornius - at 2013.02.27 20:23:00
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899. so how much isk does something need to cost to be balanced? - in General Discussions [original thread]
You can't balance with isk.
- by Musta Tornius - at 2013.02.26 16:56:00
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900. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
Beren Hurin wrote: Musta Tornius wrote: Beren Hurin wrote: St-1 missile/fragmented/cycled= 100m Accelerated st-1= 140m Also noted that supply depots and CRUs have a critical zone with more weakness at their tops. Testing next tier... ...
- by Musta Tornius - at 2013.02.25 20:49:00
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