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860
Darkstar Mercs
16
|
Posted - 2013.03.24 13:59:00 -
[1] - Quote
Info taken from here.
Damage Gek-38: 32.5 Duvolle: 34.1
Accuracy Gek-38: 56.6 Duvolle: 57.2
CPU Gek-38: 47 Duvolle: 90
PG Gek-38: 6 Duvolle: 13
Skill required Gek-38: Assault Rifle Operation III Duvolle: Assault Rifle Operation V
ISK Gek-38: 17640 Duvolle: 53640
The rest of the specs are the same on both rifles.
So for 36,000 ISK and a ton of skill points you are essentially buying 1.6 HP of more damage and 0.6 points of more accuracy. Surely there has to be something I'm missing here or I wouldn't be seeing so many Duvolles on the battlefield. |
Kleanur Guy
SyNergy Gaming
176
|
Posted - 2013.03.24 14:03:00 -
[2] - Quote
It does 1.6 more damage, that's why. |
trooper7041
Destruction Initiative Enterprise
0
|
Posted - 2013.03.24 14:04:00 -
[3] - Quote
You're right. They should totattly buff this AR because it doesn't **** enough... |
Laheon
Osmon Surveillance Caldari State
216
|
Posted - 2013.03.24 14:06:00 -
[4] - Quote
32.5 * 1.1 = 35.75
34.1 * 1.1 = 37.51
35.75 * 750 = 26812.5 damage per minute
37.51 * 750 = 28132.5 damage per minute
Also, it's more accurate.
I got the 1.1 from Assault Rifle Proficiency V.
The damage adds up. Facing an equal suit with a duvolle instead of a GEK means it dies that much quicker, you can save that much ammo, and you lose that much less health.
Admittedly, small benefits, but every advantage makes the difference. |
860
Darkstar Mercs
16
|
Posted - 2013.03.24 14:16:00 -
[5] - Quote
Laheon wrote:Admittedly, small benefits, but every advantage makes the difference.
Ok, that sounds like a valid answer. Though I still don't get why I see them in pub matches, corp matches I would understand. |
GoD-NoVa
Imperfects Negative-Feedback
213
|
Posted - 2013.03.24 14:30:00 -
[6] - Quote
militia and standard rifles were buffed while the advance and proto weapons were nerfed because little babies that okay this game complained that we great players used them too much and they couldn't kill us. they weren't good enough to run a duvolle every game |
Invading Oren
Mannar Focused Warfare Gallente Federation
14
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Posted - 2013.03.24 14:30:00 -
[7] - Quote
860 wrote:Laheon wrote:Admittedly, small benefits, but every advantage makes the difference. Ok, that sounds like a valid answer. Though I still don't get why I see them in pub matches, corp matches I would understand.
Officer weapons for corp matches. |
Th3rdSun
L.O.T.I.S. Legacy Rising
328
|
Posted - 2013.03.24 14:53:00 -
[8] - Quote
860 wrote:Info taken from here.DamageGek-38: 32.5 Duvolle: 34.1 AccuracyGek-38: 56.6 Duvolle: 57.2 CPUGek-38: 47 Duvolle: 90 PGGek-38: 6 Duvolle: 13 Skill requiredGek-38: Assault Rifle Operation III Duvolle: Assault Rifle Operation V ISKGek-38: 17640 Duvolle: 53640 The rest of the specs are the same on both rifles. So for 36,000 ISK and a ton of skill points you are essentially buying 1.6 HP of more damage and 0.6 points of more accuracy. Surely there has to be something I'm missing here or I wouldn't be seeing so many Duvolles on the battlefield.
You know,I was going to say that once you do the math of adding damage mods and putting skills up in your weaponry,that it would make a bigger difference,but in all honesty,looking at it mathematically,it really doesn't.
Getting an extra 20% from combining weaponry lvl 5 and adding a complex damage mod,is only a 1.96 increase in hp damage.So the question is where is that extra damage coming from? The answer is sharpshooter.
I know there are people that have the hard numbers,but sharpshooter will give you an extra damage boost for hitting people inside the effective range.So instead of getting 100% damage,it will show as 120%,if I'm not mistaken,and even more with headshots,so those extra boosts add up fast.
Also,there are a lot of people that are into their assault rifle proficiency skill,which gives an extra 3% damage per level,so there's another 15% if you can max that out.Funny thing is that after all of that,you are only getting a 2.2425 increase with the DuVolle.
I guess when it comes down to it,you still have to hit your target and try to avoid getting hit,which at that point,won't matter which gun you are using.
|
Musta Tornius
BetaMax. CRONOS.
279
|
Posted - 2013.03.24 14:54:00 -
[9] - Quote
Duvolle has 4m longer max range than Gek too, and a couple of metres longer optimal. |
CYRAX SERVIUS
Planetary Response Organisation Test Friends Please Ignore
38
|
Posted - 2013.03.24 14:59:00 -
[10] - Quote
Th3rdSun wrote:860 wrote:Info taken from here.DamageGek-38: 32.5 Duvolle: 34.1 AccuracyGek-38: 56.6 Duvolle: 57.2 CPUGek-38: 47 Duvolle: 90 PGGek-38: 6 Duvolle: 13 Skill requiredGek-38: Assault Rifle Operation III Duvolle: Assault Rifle Operation V ISKGek-38: 17640 Duvolle: 53640 The rest of the specs are the same on both rifles. So for 36,000 ISK and a ton of skill points you are essentially buying 1.6 HP of more damage and 0.6 points of more accuracy. Surely there has to be something I'm missing here or I wouldn't be seeing so many Duvolles on the battlefield. You know,I was going to say that once you do the math of adding damage mods and putting skills up in your weaponry,that it would make a bigger difference,but in all honesty,looking at it mathematically,it really doesn't. Getting an extra 20% from combining weaponry lvl 5 and adding a complex damage mod,is only a 1.96 increase in hp damage.So the question is where is that extra damage coming from? The answer is sharpshooter. I know there are people that have the hard numbers,but sharpshooter will give you an extra damage boost for hitting people inside the effective range.So instead of getting 100% damage,it will show as 120%,if I'm not mistaken,and even more with headshots,so those extra boosts add up fast. Also,there are a lot of people that are into their assault rifle proficiency skill,which gives an extra 3% damage per level,so there's another 15% if you can max that out.Funny thing is that after all of that,you are only getting a 2.2425 increase with the DuVolle. I guess when it comes down to it,you still have to hit your target and try to avoid getting hit,which at that point,won't matter which gun you are using. multiplied by a full mag of 60 rounds, that's a lot. |
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Cat Merc
Planetary Response Organisation Test Friends Please Ignore
204
|
Posted - 2013.03.24 15:11:00 -
[11] - Quote
CYRAX SERVIUS wrote:Th3rdSun wrote:860 wrote:Info taken from here.DamageGek-38: 32.5 Duvolle: 34.1 AccuracyGek-38: 56.6 Duvolle: 57.2 CPUGek-38: 47 Duvolle: 90 PGGek-38: 6 Duvolle: 13 Skill requiredGek-38: Assault Rifle Operation III Duvolle: Assault Rifle Operation V ISKGek-38: 17640 Duvolle: 53640 The rest of the specs are the same on both rifles. So for 36,000 ISK and a ton of skill points you are essentially buying 1.6 HP of more damage and 0.6 points of more accuracy. Surely there has to be something I'm missing here or I wouldn't be seeing so many Duvolles on the battlefield. You know,I was going to say that once you do the math of adding damage mods and putting skills up in your weaponry,that it would make a bigger difference,but in all honesty,looking at it mathematically,it really doesn't. Getting an extra 20% from combining weaponry lvl 5 and adding a complex damage mod,is only a 1.96 increase in hp damage.So the question is where is that extra damage coming from? The answer is sharpshooter. I know there are people that have the hard numbers,but sharpshooter will give you an extra damage boost for hitting people inside the effective range.So instead of getting 100% damage,it will show as 120%,if I'm not mistaken,and even more with headshots,so those extra boosts add up fast. Also,there are a lot of people that are into their assault rifle proficiency skill,which gives an extra 3% damage per level,so there's another 15% if you can max that out.Funny thing is that after all of that,you are only getting a 2.2425 increase with the DuVolle. I guess when it comes down to it,you still have to hit your target and try to avoid getting hit,which at that point,won't matter which gun you are using. multiplied by a full mag of 60 rounds, that's a lot. 2046 damage without any skill bonuses. Which is just enough to kill a proto heavy. |
Th3rdSun
L.O.T.I.S. Legacy Rising
329
|
Posted - 2013.03.24 15:14:00 -
[12] - Quote
Cat Merc wrote:CYRAX SERVIUS wrote:Th3rdSun wrote:860 wrote:Info taken from here.DamageGek-38: 32.5 Duvolle: 34.1 AccuracyGek-38: 56.6 Duvolle: 57.2 CPUGek-38: 47 Duvolle: 90 PGGek-38: 6 Duvolle: 13 Skill requiredGek-38: Assault Rifle Operation III Duvolle: Assault Rifle Operation V ISKGek-38: 17640 Duvolle: 53640 The rest of the specs are the same on both rifles. So for 36,000 ISK and a ton of skill points you are essentially buying 1.6 HP of more damage and 0.6 points of more accuracy. Surely there has to be something I'm missing here or I wouldn't be seeing so many Duvolles on the battlefield. You know,I was going to say that once you do the math of adding damage mods and putting skills up in your weaponry,that it would make a bigger difference,but in all honesty,looking at it mathematically,it really doesn't. Getting an extra 20% from combining weaponry lvl 5 and adding a complex damage mod,is only a 1.96 increase in hp damage.So the question is where is that extra damage coming from? The answer is sharpshooter. I know there are people that have the hard numbers,but sharpshooter will give you an extra damage boost for hitting people inside the effective range.So instead of getting 100% damage,it will show as 120%,if I'm not mistaken,and even more with headshots,so those extra boosts add up fast. Also,there are a lot of people that are into their assault rifle proficiency skill,which gives an extra 3% damage per level,so there's another 15% if you can max that out.Funny thing is that after all of that,you are only getting a 2.2425 increase with the DuVolle. I guess when it comes down to it,you still have to hit your target and try to avoid getting hit,which at that point,won't matter which gun you are using. multiplied by a full mag of 60 rounds, that's a lot. 2046 damage without any skill bonuses. Which is just enough to kill a proto heavy.
But that's only if you hit every shot,and let's face it,most people won't just sit there and let them hit you with every round.
|
Falco Bombardi
Planetary Response Organisation Test Friends Please Ignore
5
|
Posted - 2013.03.24 15:57:00 -
[13] - Quote
I think we can all agree that GEK's are bloody fun. Finally upgraded to one last night and immediately noticed a dramatic difference in firepower and personal survivability. +1 for GEKs! |
Th3rdSun
L.O.T.I.S. Legacy Rising
329
|
Posted - 2013.03.24 16:25:00 -
[14] - Quote
Falco Bombardi wrote:I think we can all agree that GEK's are bloody fun. Finally upgraded to one last night and immediately noticed a dramatic difference in firepower and personal survivability. +1 for GEKs! Honestly,I think that the GEK is limited and are completely outclassed by the DuVolle.Effective range is what makes the difference.I noticed since I got the DuVolle back,it hits much harder than the GEK up close. |
Grezkev
The Red Guards
143
|
Posted - 2013.03.24 16:53:00 -
[15] - Quote
A buff to the Duvolle?!??!?!! lmao |
Iron Wolf Saber
BetaMax. CRONOS.
3209
|
Posted - 2013.03.24 16:57:00 -
[16] - Quote
breaking news, a Militia AR still kills. |
Aeon Amadi
WarRavens
1120
|
Posted - 2013.03.24 17:14:00 -
[17] - Quote
Right, because Assault Rifles aren't lethal enough as it is...
Just saying, even without Weaponry and Assault Rifle Proficiency Skills you're still doing 425 Damage Per Second.
By the way, that's enough to kill just about anything (besides a Heavy with Armor Plating/Mechanics skills) in as little as two seconds of continuous fire or 24 rounds, which if you haven't learned by now, is just over 1/3rd of the rounds. |
Nemo Bluntz
Chatelain Rapid Response Gallente Federation
23
|
Posted - 2013.03.24 18:42:00 -
[18] - Quote
Combined with the fact that you need Assault Rifle V which makes your ARs more accurate, and it unlocks the ability to (and I think you need level 1) Proficiency or whatever which gives you a 3% damage buff per level?
Yeah, by the time you're using the Duvolle, it's definitely worth it. |
mollerz
s1ck3r Corp
96
|
Posted - 2013.03.24 19:18:00 -
[19] - Quote
Also, the Duv has like zero kick. The GEK jumps around a lot (even with AR LV5), and that can make a difference at med to long range. The Duv is like shooting the laser, so staying on target is way easier... especially at longer ranges. |
DJINN leukoplast
Hellstorm Inc League of Infamy
354
|
Posted - 2013.03.24 21:12:00 -
[20] - Quote
mollerz wrote:Also, the Duv has like zero kick. The GEK jumps around a lot (even with AR LV5), and that can make a difference at med to long range. The Duv is like shooting the laser, so staying on target is way easier... especially at longer ranges.
Was under the impression that the Duvolle kicks like crazy. |
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Konohamaru Sarutobi
Ahrendee Mercenaries Legacy Rising
99
|
Posted - 2013.03.24 21:49:00 -
[21] - Quote
People cry when they can't handle some situation so CCP Thor use his "Nerf hammer" and all the game get reset to 0 again. People with good gameplay will kill you with an Exile, with a Duvolle or a Gek.
People that can afford the isk cost of the proto things, use them. Because men, you want to make worth all the sp spended in the skills. Even if using a 200k proto suit has no difference with a class B with a Gek.
If you're a good player, you will be good with an advance as a proto suit. There is not a good difference between both, just the ISK difference that is stupid. But I think is better to see "Michelle Obama kills you with a Duvolle assault rifle" instead "Michelle Obama kills you with a stupid militia assault rifle".
Sorry for the english. See you.
PS: nerf the laser rifle, I can't kill the lasers man with my nova knife. |
SquaggaTCT
Onikanabo Brigade Caldari State
59
|
Posted - 2013.03.24 21:52:00 -
[22] - Quote
Well that damage is per bullet. it adds up. Also I dont know if the rate of fire is different. At any rate if you've ever used the Douvalle in comparison to the GEK the difference is amazing lmao |
NIKIA BETHUNE
Ill Omens
38
|
Posted - 2013.03.24 22:00:00 -
[23] - Quote
I've read mostly everything here and I consider myself a decent assault. So ill share my input, the assault rifles DMG does not need to change I think ccp did alright the issue is a regular ar is more stable than a proto ar. Some say it does more damage that explains it I disagree for two reason the adv ar only does what 1.6 more than the proto I don't think that justifies its massive shake. And also you'll put almost about a mil sp to go from adv to proto u would think in those skills a soldier would learn to be more stable not less... |
NIKIA BETHUNE
Ill Omens
38
|
Posted - 2013.03.24 22:01:00 -
[24] - Quote
NIKIA BETHUNE wrote:I've read mostly everything here and I consider myself a decent assault. So ill share my input, the assault rifles DMG does not need to change. I think ccp did alright the issue is a regular ar is more stable than a proto ar. Some say it does more damage that explains it, but I disagree for two reasons the adv ar only does what 1.6 more than the proto I don't think that justifies its massive shake. And also you'll almost about a mil sp to go from adv to proto u would think in those skills a soldier would learn to be more stable not less... But just to get more Isk I've been running blueprint gear and still getting just as many kills so I say again DMG is fine in my opinion. |
TokeySmugBoat
Ill Omens
2
|
Posted - 2013.03.24 22:01:00 -
[25] - Quote
Quote:
You know,I was going to say that once you do the math of adding damage mods and putting skills up in your weaponry,that it would make a bigger difference,but in all honesty,looking at it mathematically,it really doesn't.
Getting an extra 20% from combining weaponry lvl 5 and adding a complex damage mod,is only a 1.96 increase in hp damage.So the question is where is that extra damage coming from? The answer is sharpshooter.
I know there are people that have the hard numbers,but sharpshooter will give you an extra damage boost for hitting people inside the effective range.So instead of getting 100% damage,it will show as 120%,if I'm not mistaken,and even more with headshots,so those extra boosts add up fast.
Also,there are a lot of people that are into their assault rifle proficiency skill,which gives an extra 3% damage per level,so there's another 15% if you can max that out.Funny thing is that after all of that,you are only getting a 2.2425 increase with the DuVolle.
I guess when it comes down to it,you still have to hit your target and try to avoid getting hit,which at that point,won't matter which gun you are using.
20% on the Duvolle adds 6.82 damage, not 1.96. Adding proficiency V to get 35% gets you 11.93 damage.
|
Laheon
Osmon Surveillance Caldari State
233
|
Posted - 2013.03.24 22:08:00 -
[26] - Quote
TokeySmugBoat wrote:20% on the Duvolle adds 6.82 damage, not 1.96. Adding proficiency V to get 35% gets you 11.93 damage.
Not quite. Damage modifiers doesn't stack quite like that. It would be 32.5 x 1.2 x 1.15. Adds up to 12.96 damage, not 11.93.
GEK adds 10.4 damage in comparison. |
TokeySmugBoat
Ill Omens
2
|
Posted - 2013.03.24 22:13:00 -
[27] - Quote
Laheon wrote:TokeySmugBoat wrote:20% on the Duvolle adds 6.82 damage, not 1.96. Adding proficiency V to get 35% gets you 11.93 damage.
Not quite. Damage modifiers doesn't stack quite like that. It would be 32.5 x 1.2 x 1.15. Adds up to 12.96 damage, not 11.93. GEK adds 10.4 damage in comparison.
They roll weaponry V and a complex damage mod into one modifier and then multiply again by the proficiency? That seems a little odd. |
Laheon
Osmon Surveillance Caldari State
233
|
Posted - 2013.03.24 22:20:00 -
[28] - Quote
EVE has always worked by multiplying the modifiers together. For example, a hulk can mine up to 1546 m3. 360 x 1.75 x 1.25 x 1.25 x 1.15 x 1.15 x 1.09 x 1.09.
Base amount x Mining V x Astrogeology V x (2x hulk mining bonuses) x (2x mining yield mods).
Modifiers stack instead of being added together.
Edit: Oh wait. Just got what you just said. It should be 34.1 x 1.1 x 1.1 x 1.15. Sorry, I kinda glazed over that bit.
It would be 47.45 damage total for a Duvolle, instead of 47.06. So 13.35 damage extra. |
TokeySmugBoat
Ill Omens
2
|
Posted - 2013.03.24 22:23:00 -
[29] - Quote
Laheon wrote:EVE has always worked by multiplying the modifiers together. For example, a hulk can mine up to 1546 m3. 360 x 1.75 x 1.25 x 1.25 x 1.15 x 1.15 x 1.09 x 1.09.
Base amount x Mining V x Astrogeology V x (2x hulk mining bonuses) x (2x mining yield mods).
Modifiers stack instead of being added together.
So for the Duvolle example it would be 34.1 x 1.1 x 1.1 x 1.15? |
Th3rdSun
L.O.T.I.S. Legacy Rising
329
|
Posted - 2013.03.25 02:01:00 -
[30] - Quote
TokeySmugBoat wrote:Quote:
You know,I was going to say that once you do the math of adding damage mods and putting skills up in your weaponry,that it would make a bigger difference,but in all honesty,looking at it mathematically,it really doesn't.
Getting an extra 20% from combining weaponry lvl 5 and adding a complex damage mod,is only a 1.96 increase in hp damage.So the question is where is that extra damage coming from? The answer is sharpshooter.
I know there are people that have the hard numbers,but sharpshooter will give you an extra damage boost for hitting people inside the effective range.So instead of getting 100% damage,it will show as 120%,if I'm not mistaken,and even more with headshots,so those extra boosts add up fast.
Also,there are a lot of people that are into their assault rifle proficiency skill,which gives an extra 3% damage per level,so there's another 15% if you can max that out.Funny thing is that after all of that,you are only getting a 2.2425 increase with the DuVolle.
I guess when it comes down to it,you still have to hit your target and try to avoid getting hit,which at that point,won't matter which gun you are using.
20% on the Duvolle adds 6.82 damage, not 1.96. Adding proficiency V to get 35% gets you 11.93 damage.
Sorry, I explained it wrong.I meant to say that the damage increase is only 1.96 between the Duvolle and the GEK both leveled up to weaponry V.
With both weaponry V and one complex LDM, the difference between them is only 2.2425. |
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