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181. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
LetGÇÖs take it on the other way. 1 corp takes 1 district. Day 1 : Build a Production Facility Reinforcement Timer set nâá District lock Can be Attack. 100 clones on it. Day 2 : 160 clones on the district District is not under attack Take 10...
- by Mr Gloo Gloo - at 2013.03.15 18:29:00
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182. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Bendtner92 wrote: The corp has a 1-hour window from the start of the battle where they can initiate an attack the following day. If they're using the pack of clones to attack you I would assume that they after the battle can buy another and at...
- by Mr Gloo Gloo - at 2013.03.15 17:44:00
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183. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Bendtner92 wrote: Mr Gloo Gloo wrote: I'm coming back with my projection on the first day. LetGÇÖs do this properly. Mother corp = A Sister corps = B1-B2-B3-B4-B5 A need to provide at least 21.6M ISK to each sister corps nâá 108M ISK, and...
- by Mr Gloo Gloo - at 2013.03.15 17:23:00
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184. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
I'm coming back with my projection on the first day. LetGÇÖs do this properly. Mother corp = A Sister corps = B1-B2-B3-B4-B5 A need to provide at least 21.6M ISK to each sister corps nâá 108M ISK, and 3 members each to prepare defenses nâá 15 p...
- by Mr Gloo Gloo - at 2013.03.15 16:53:00
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185. Black Screen in Battle - in Technical Support/Bugs [original thread]
Further information. Log into a game. Deploy on the battlefield. Get a Black Screen (you are deploy on the battlefield) Spam "Start" button, there you can see something --> you don't have weapon, you can't sprint. Get killed Try to respawn, b...
- by Mr Gloo Gloo - at 2013.03.15 15:30:00
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186. Black Screen in Battle - in Technical Support/Bugs [original thread]
Hey, Just got it at 15.16 EVE time, EU. Enter a game. Can choose to spawn, and choose your fit. Countdown then black screen before spawn staying. The thing is that we really spawned ... The controller doesn't see nothing, but others can see you...
- by Mr Gloo Gloo - at 2013.03.15 15:21:00
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187. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
ChromeBreaker wrote: CCP FoxFour wrote: ChromeBreaker wrote: trollsroyce wrote: Contest this thought, please: GÇó ringers are allowed GÇó you don't need to flip districts for mother corp GÇó mother corp just means the ringer community ...
- by Mr Gloo Gloo - at 2013.03.15 15:00:00
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188. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Django Quik wrote: ChromeBreaker wrote: Django Quik wrote: ChromeBreaker wrote: Soozu wrote: There is some flawed logic in the splitting up a corp scenario. For one, there might be a long line of people lining up to attack the sub ...
- by Mr Gloo Gloo - at 2013.03.15 14:04:00
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189. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Django Quik wrote: ChromeBreaker wrote: Soozu wrote: There is some flawed logic in the splitting up a corp scenario. For one, there might be a long line of people lining up to attack the sub corps districts, who is to say the "mothercorp...
- by Mr Gloo Gloo - at 2013.03.15 13:54:00
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190. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
trollsroyce wrote: HowDidThatTaste wrote: And remember your split corps can remove their clones the day before the main corp expands into that district. Allowing no loss to the alt corp and no loss to the main corp cause all they have to do ...
- by Mr Gloo Gloo - at 2013.03.15 12:54:00
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191. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Django Quik wrote: trollsroyce wrote: You are missing the obvious scenario of taking a 10x lead start in clone production by splitting into 10 corps, as opposed to slowly growing. This is a massive advantage, and there is no reason to start...
- by Mr Gloo Gloo - at 2013.03.15 12:52:00
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192. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
trollsroyce wrote: Django Quik wrote: trollsroyce wrote: There is, regional bottleneck systems and travel mechanics. Also, which would you prefer? 10x 16man corp able to defend during one hour timeframe daily, flipping with 1000 initia...
- by Mr Gloo Gloo - at 2013.03.15 12:36:00
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193. CCP go home - in General Discussions [original thread]
ICECREAMK1NG wrote: and play the game, out your office. Go online, talk to players, squad up with us the public. Use an unknown char, see for yourself what's going on, listen to how fed up 99% of who's left playing are. Do not take these for...
- by Mr Gloo Gloo - at 2013.03.15 12:31:00
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194. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
trollsroyce wrote: Mr Gloo Gloo wrote: Or need a delay when you leave a corp, join another, and be able to engage in PC. Don't really know, but it looks like an exploit (not an issue, sorry ;)) Yep, it needs some looking at. Solution1:...
- by Mr Gloo Gloo - at 2013.03.15 12:19:00
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195. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Or need a delay when you leave a corp, join another, and be able to engage in PC. Don't really know, but it looks like an exploit (not an issue, sorry ;))
- by Mr Gloo Gloo - at 2013.03.15 12:14:00
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196. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Django Quik wrote: trollsroyce wrote: Mr Gloo Gloo wrote: Ok, we'll start with 250 districts. Take the 12 first corps. All of them make 20 corps each with 5 members in it, and a 20M wallet. 20x12 = 240 The first day, the all district...
- by Mr Gloo Gloo - at 2013.03.15 12:11:00
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197. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Django Quik wrote: Mr Gloo Gloo wrote: Django Quik wrote: You can't merge corps. Corp A would have to produce enough clones to be able to attack/claim the fake-corp's districts. This would take days/weeks. Doesn't matter, as a CEO/di...
- by Mr Gloo Gloo - at 2013.03.15 12:03:00
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198. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Django Quik wrote: trollsroyce wrote: CCP FoxFour wrote: Mr Gloo Gloo wrote: Well, that's true when you add all the ISK you need for SI, management, etc... it's a lot of work and money... But it looks like an issue. You avoid direct c...
- by Mr Gloo Gloo - at 2013.03.15 11:56:00
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199. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Ok, we'll start with 250 districts. Take the 12 first corps. All of them make 20 corps each with 5 members in it, and a 20M wallet. 20x12 = 240 The first day, the all district will be "own" by 12 corps. 400M ISK ? WTF already have them toda...
- by Mr Gloo Gloo - at 2013.03.15 11:53:00
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200. Dev Blog: Planetary Conquest - in Announcement and Events [original thread]
Well, that's true when you add all the ISK you need for SI, management, etc... it's a lot of work and money... But it looks like an issue. You avoid direct conflicts, you're working on economy without deploying expensive clones/vehicules, easy co...
- by Mr Gloo Gloo - at 2013.03.15 11:45:00
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