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1. Turrets linked to you and the extra DPS from mods they are not getti... - in Feedback/Requests [original thread]
Megaman Trigger wrote: That should apply to Depots and CRUs too. YES MORE EXPLOSIONS BEAUTIFUL, DEADLY EXPLOSIONS Also, the MCC explosion animation should be considered part of the battle and the final shockwave should kill everything o...
- by MrShooter01 - at 2016.01.16 20:26:00
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2. Turrets linked to you and the extra DPS from mods they are not getti... - in Feedback/Requests [original thread]
Justice Darling wrote: Then it should just kick you off the turret when it gets blown up, and not kill you! And don't give me that your mind is linked to it crap, cuss in eve your mind is liked to your ship and when it blows up your in a pod n...
- by MrShooter01 - at 2016.01.15 02:09:00
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3. Plasma Cannon variants - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: Good work with these ideas. Small tip, next time use Prototype tier as the baseline for your calculations and presentation to the public (that's where the measurement will be, the true test if something is OP is withi...
- by MrShooter01 - at 2015.10.27 21:50:00
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4. Plasma Cannon variants - in Feedback/Requests [original thread]
So I was screwing around on stuff514 when I noticed (well, again, after forgetting the first time) entries for assault , breach , and charge plasma cannon projectiles. The plasma cannon variants themselves don't exist as far as I can see, ...
- by MrShooter01 - at 2015.10.25 20:17:00
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5. upgrade the flux grenade - in Feedback/Requests [original thread]
Yoda Boss wrote: What do they do to vehicles? I don't know. I haven't thought that far ahead but it already sounds op. Lol Force any currently activated module into cooldown
- by MrShooter01 - at 2015.10.24 05:04:00
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6. Toxic gas granades idea - in Feedback/Requests [original thread]
Megaman Trigger wrote: Not sure a toxic gas grenade would work since the Dropsuits are, I assume, sealed and pressurised to allow use in any environment. A corrosive grenade, on the other hand, could work. aggressive nanomachine cloud
- by MrShooter01 - at 2015.10.04 17:19:00
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7. ROF bonus for Gallante Commando aswell please! - in Feedback/Requests [original thread]
I think this would make my new favorite APEX suit too good. Its already particularly good with Burst and Tactical ARs, which would not receive much benefit from a ROF increase for the average player with a human trigger finger, practically turn...
- by MrShooter01 - at 2015.09.29 23:50:00
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8. Large Blaster and Missile Turret Redesign - in Feedback/Requests [original thread]
Victor Moody Stahl wrote: OR, as I like to think of it, "HAV Ordnance Theorem". TL;DR version: Large Blasters become primarily a repeating PLC, with heavy mortar and flak gun variants, while missiles get an AA-oriented lockon variant and a bal...
- by MrShooter01 - at 2015.09.29 23:21:00
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9. Gallante Sentinel needs to have base rep at 10/sec - in Feedback/Requests [original thread]
Supporting this, not because of anything to do with shields, but because without some odd perk like this there's pretty much no reason to train Gallente Sentinel over Amarr Sentinel when the latter can match it in self-reps with the extra low slot...
- by MrShooter01 - at 2015.09.29 23:19:00
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10. New skins idea, - in Feedback/Requests [original thread]
Having Mordu's symbol on it in place of the Caldari one would be great too For reference: http://web.ccpgamescdn.com/newssystem/media/67188/1/eve_12_gift3.png
- by MrShooter01 - at 2015.07.03 15:04:00
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11. Announcement:DUST 514: Warlords 1.0 Feedback - in Feedback/Requests [original thread]
Today was coincidentally the day a couple of my stacked passive boosters ran out, and when they popped my unallocated SP plummeted to -200,000 so that passive booster stacking bug is back
- by MrShooter01 - at 2015.02.04 03:31:00
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12. Exotic colors for the Officer Scrambler! - in Feedback/Requests [original thread]
CCP Rattati wrote: What I thought when you said "exotic" skins https://www.youtube.com/watch?v=-ynHKhRn2cg huh i just realized five seconds ago that there are no leopard print dropsuits or vehicles and this is a critical problem that nee...
- by MrShooter01 - at 2015.01.30 03:45:00
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13. Just figured out that JLAV's are still a thing - in Feedback/Requests [original thread]
Breakin Stuff wrote: Gyn Wallace wrote: Isk spent building ships in Eve is only circumstantially advantageous. this is what people fail to realize when they bang the ISK spent drum. a 20m Interceptor or assault ship hull can spend may...
- by MrShooter01 - at 2014.12.24 21:47:00
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14. Sticky:[Announcement] Balance Hotfix 1.10.2 - in Feedback/Requests [original thread]
Rattati, I appreciate the Packed RE idea, I really do, but the blast radius is so small, they aren't even damaging installations/vehicles they're attached to I just tried them out over a couple matches, and after a few "waiii...
- by MrShooter01 - at 2014.12.17 21:20:00
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15. [Feedback] Equipment Signature Profiles - in Feedback/Requests [original thread]
I think uplinks are plenty easy to detect on their own, I am seriously baffled by the responses in this thread implying low profile uplinks would be a bad thing. I mean they're making a constant VWORP... VWORP... sound, a blue pillar of light wit...
- by MrShooter01 - at 2014.11.20 10:31:00
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16. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
CCP Rattati wrote: Logistics vs other Dropsuits One of the key aspects of this proposal is that all Equipment is tied to the active Dropsuit of the Player. Switch from a suit with a high Bandwidth to another suit with lower Bandwidth, and ...
- by MrShooter01 - at 2014.11.18 18:44:00
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17. Requesting KBM users help - in Feedback/Requests [original thread]
^ like they said, enabling custom key config will solve a lot of problems But if you want here's my wishlist: Make the top number row select weapons if possible (1-2-3 for weapon slots, 4567 for equipment
Move the grenade key ANYWHERE else,...
- by MrShooter01 - at 2014.11.17 03:28:00
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18. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
In planetside 2, getting incapacitated won't count as a death on your character sheet if you get revived by a medic The guy who shot you will still get a "kill" and all the xp/points/etc that entails, you will still have a record of your "death" ...
- by MrShooter01 - at 2014.10.30 04:00:00
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19. Sticky:[Notification] Balance Hotfix - in Feedback/Requests [original thread]
CCP Rattati wrote: This is slated for Tuesday, Oct 28, TQ DT. Usually we don't talk about or announce exact deployment dates on the hotfixes, but this one had a shorter lead time. bonus SP to unlock complex regulators with, and passive reps ...
- by MrShooter01 - at 2014.10.24 00:52:00
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20. Sticky:Hotfix Delta - Sniper Rifle Numbers - in Feedback/Requests [original thread]
Question about the scope zoom: If I'm reading this right, the tacticals are keeping their current enhanced zoom, but they will have the lowest effective range of all the rifles. Wouldn't it make more sense to give the hotfix delta tactical sniper ...
- by MrShooter01 - at 2014.09.16 00:31:00
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