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21. Yet it continues - in Feedback/Requests [original thread]
Hell I'll probably qsync if we have a bunch of people on. It's fun to play against each other and talk **** on comms.
- by Moochie Cricket - at 2015.07.08 01:38:00
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22. Question about number of teams - in Feedback/Requests [original thread]
Is it possible or somewhat feasible to have more than two "teams" in a given battle? Three? Four? Five? How high could we possibly go? I'm thinking about something.
- by Moochie Cricket - at 2015.07.08 01:34:00
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23. Vehicle SKINs? - in Feedback/Requests [original thread]
CCP Rattati wrote: Not imminently, I have to say. Sorry Thank you for the honest response.
- by Moochie Cricket - at 2015.06.25 03:05:00
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24. [Request] Remove player list from PC battles - in Feedback/Requests [original thread]
Adipem Nothi wrote: Moochie Cricket wrote: Real strategy is adapting to the battlefield conditions, not a player list. Know your enemy? Yep. Get a spy in place or pay someone isk to divulge team composition rather than looking at a list...
- by Moochie Cricket - at 2015.06.24 13:45:00
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25. [Request] Remove player list from PC battles - in Feedback/Requests [original thread]
Bright Cloud wrote: Breakin Stuff wrote: Bright Cloud wrote: You dont eliminate the problem by hiding who you are up against. Its then just going to be that when you die 3 times in a row you leave the match cause you have a general idea w...
- by Moochie Cricket - at 2015.06.24 12:41:00
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26. [Request] Remove player list from PC battles - in Feedback/Requests [original thread]
CeeJ Mantis wrote: Isn't one of the (sorta) useful traits of Dust knowing people's strategies and fits and using that information agaimst them? Perhaps from the in battle text, but letting teammates know about certain threats ie which tanker is...
- by Moochie Cricket - at 2015.06.24 01:05:00
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27. [Request] Remove player list from PC battles - in Feedback/Requests [original thread]
Bri Bub wrote: I think it is a novel suggestion and one that would shake things up in the battle preparation for sure but... It doesn't really make sense to me that there would be no advance intel on the composition of the other team... Sure, m...
- by Moochie Cricket - at 2015.06.23 18:02:00
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28. [Request] Remove player list from PC battles - in Feedback/Requests [original thread]
Kevall Longstride wrote: Maybe not PC and FW matches because people use actual, you know, strategies in those. But for Pub matches I quite like the idea for the reason that Aeon mentioned. Stops people checking out the player list and deciding...
- by Moochie Cricket - at 2015.06.23 17:57:00
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29. [Request] Remove player list from PC battles - in Feedback/Requests [original thread]
I would even go as far as removing enemy names from the killfeed. PC should be hard. It is too easy to figure out an opposing teams strategy just by who they bring in. It would add a whole new dimension of strategy and deception. Imagine coming a...
- by Moochie Cricket - at 2015.06.22 23:35:00
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30. Another caldari/shield fix - in Feedback/Requests [original thread]
I will admit that I do not own a gallante assault suit. However, I do own proto amarr and caldari assault, and I can say without a doubt that I can fit an advanced amarr assault better than I can fit a proto caldari assault.
- by Moochie Cricket - at 2015.05.29 01:35:00
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31. [Request] Two objective skirmish - in Feedback/Requests [original thread]
Skirmish with two objectives would be such a nice change of pace. It would more than likely consist of focused fighting similar to domination with 16 mercs per letter. Now, compare that to a maximum of 11 mercs per letter in a three objective skir...
- by Moochie Cricket - at 2015.03.31 23:41:00
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32. Next Hotfix ( Hotfix Fred???) - in Feedback/Requests [original thread]
Hotfix: Foxfour
- by Moochie Cricket - at 2015.03.16 12:12:00
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33. [Feedback] Jumping: an attempt at rational feeback - in Feedback/Requests [original thread]
Pros: -FUN -Gives us a useful high slot module -Adds another layer of strategy -Changes flow of battles -Indirect buffs to shield suits (much needed) Cons: -Can be somewhat unrealistic (see Cal assault with 5 myos) -Indirect nerf to up links (may...
- by Moochie Cricket - at 2015.03.13 16:27:00
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34. Why are ADS's acting as if they are Gunships? - in Feedback/Requests [original thread]
It takes a long time to kill a competently fit tank, during which an ads is a sitting duck due to the low altitude and extreme focus (tracking the tank, not hitting any obstacles, timing your reloads, actually hitting multiple shots in a row, avoi...
- by Moochie Cricket - at 2015.02.04 02:25:00
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35. [Important Request] Warbarge Spinning in Warlords 1.1 - in Feedback/Requests [original thread]
How about you can pick which system your warbarge is in and the corresponding skybox would match up with the skybox of the system in Eve. And then spin it.
- by Moochie Cricket - at 2015.02.04 01:51:00
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36. [REQUEST] Be a gunner in my derpship DEVS? - in Feedback/Requests [original thread]
The ADS should only be used for scenic tours around legendary Manus Peak, where all can enjoy the diverse wildlife that New Eden has to offer.
- by Moochie Cricket - at 2014.12.23 18:29:00
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37. L1 & R1 for Dual Repair Tools - in Feedback/Requests [original thread]
You have been asking for this forever, yet it is still not implemented. I see no reason why it shouldn't be developed other than maybe coding issues.
- by Moochie Cricket - at 2014.12.23 18:21:00
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38. [Request] Player created missions - in Feedback/Requests [original thread]
So I am really enjoying the new daily missions. However, I can see them becoming dull/monotonous after being completed a few times. It got me thinking about how cool it would be if we could create and post our own missions. Missions such as... Ki...
- by Moochie Cricket - at 2014.12.12 23:07:00
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39. [ Request ] Dropship variant - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: Moochie Cricket wrote: Vulpes Dolosus wrote: Moochie Cricket wrote: Vulpes Dolosus wrote: An AB'd DS is just about a agile as an un-AB'd ADS. Without turrets a DS can hold 4 passangers. Add preferred defenses. ...
- by Moochie Cricket - at 2014.12.01 20:35:00
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40. [ Request ] Dropship variant - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: Moochie Cricket wrote: Vulpes Dolosus wrote: An AB'd DS is just about a agile as an un-AB'd ADS. Without turrets a DS can hold 4 passangers. Add preferred defenses. Shake well and bake on high for 45mins-1hr. Poof,...
- by Moochie Cricket - at 2014.12.01 20:17:00
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