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41. [ Request ] Dropship variant - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: An AB'd DS is just about a agile as an un-AB'd ADS. Without turrets a DS can hold 4 passangers. Add preferred defenses. Shake well and bake on high for 45mins-1hr. Poof, ideal transport ship. Standard dropship with an ...
- by Moochie Cricket - at 2014.12.01 18:44:00
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42. [ Request ] Dropship variant - in Feedback/Requests [original thread]
Fox Gaden wrote: Those red dropsuis would fit the bill I think. I think they are Scout dropships or something? Name starts with a "K". They fly like an Assault Dropship, but are paper thin. Nope. They are standard myrons, just prefitted.
- by Moochie Cricket - at 2014.12.01 18:43:00
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43. [ Request ] Dropship variant - in Feedback/Requests [original thread]
DUST Fiend wrote: All I hear are cheap effective suicide ships :/ No thanks We already have that. Just fit an ADS with a standard turret.
- by Moochie Cricket - at 2014.12.01 15:50:00
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44. [ Request ] Dropship variant - in Feedback/Requests [original thread]
Toobar Zoobar wrote: Moochie Cricket wrote: Hector Carson wrote: Don't put turrets on the regular dropships and BLAMO you have your transport ship. That can only transport 2 people... The hell you talkin about? Assault Dropships. ...
- by Moochie Cricket - at 2014.12.01 13:11:00
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45. [ Request ] Dropship variant - in Feedback/Requests [original thread]
Hector Carson wrote: Don't put turrets on the regular dropships and BLAMO you have your transport ship. That can only transport 2 people...
- by Moochie Cricket - at 2014.12.01 12:26:00
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46. [ Request ] Dropship variant - in Feedback/Requests [original thread]
Is there any way we can get a transport dropship that is the exact same as an ADS except without the ability to fit any turrets and have a max capacity of 4 passengers? The added agility and speed could actually make a pure transport pilot viable....
- by Moochie Cricket - at 2014.12.01 00:52:00
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47. Making assaults PC viable (maybe) - in Feedback/Requests [original thread]
Make assaults base speed on part with scouts while nerfing the crap out of stamina and stamina regen.
- by Moochie Cricket - at 2014.10.16 10:52:00
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48. CCP how about you test 32vs32? - in Feedback/Requests [original thread]
I have been in a few battles that were 24v24 way back in the day. Happened randomly and seemed like secret testing.
- by Moochie Cricket - at 2014.10.07 16:27:00
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49. Skill Stacking - Not a bug - in Feedback/Requests [original thread]
Beld Errmon wrote: does your gunner even overheat the rail before he empties the clip? because looking at these numbers and i'm not great with math, but with the stacked skills a proto rail on a maxed incubus is doing 4,168 dmg per second, 12,5...
- by Moochie Cricket - at 2014.07.11 03:34:00
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50. LP standings - in Feedback/Requests [original thread]
MINA Longstrike wrote: ^bemusing but I'm pretty sure you shouldn't have passed the censors like that. Caldari's EWAR capabilities know no bounds...
- by Moochie Cricket - at 2014.07.11 03:02:00
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51. LP standings - in Feedback/Requests [original thread]
Gallente Titles: 10.) twizzletit 9.) numbnut 8.) cobgobbler 7.) douchenozzle 6.) fartbreath 5.) cumdumpster 4.) assclown 3.) jizzmagician 2.) shitbrain 1.) cheesedick
- by Moochie Cricket - at 2014.07.11 02:59:00
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52. Request - WPs for destroying nanohives and uplinks - in Feedback/Requests [original thread]
Delenne Arran wrote: I was actually planning on making this exact thread. Would definitely be nice to get like +10 for Nanohive destruction, +25 for uplinks. Or 25 for both. Especially for the destruction of uplinks. In PC those things are e...
- by Moochie Cricket - at 2013.07.04 05:13:00
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53. Request - WPs for destroying nanohives and uplinks - in Feedback/Requests [original thread]
DRDEEZENUTSZ TWOpointo wrote: And 50 for camping Haha that would be some tricky coding
- by Moochie Cricket - at 2013.07.04 05:10:00
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54. Request - WPs for destroying nanohives and uplinks - in Feedback/Requests [original thread]
Just as the title says. WPs for destroing these crucial equipment: maybe 10-25 WP per destruction.
- by Moochie Cricket - at 2013.07.04 04:30:00
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55. Flashing incons when cru/supply depot/turret get hacked - in Feedback/Requests [original thread]
Similar to how the icons flash when an objective is being hacked. It would much more informative as to which specific object is getting hacked and where.
- by Moochie Cricket - at 2013.05.05 13:44:00
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56. Petition for voice back in corp without use of the UVT! - in Feedback/Requests [original thread]
On the fence wih this one. People in corps are the type of players that will spend a significant amout of time playing this game and CCP needs to make money somehow in order to continue the developement. It makes sense for those of us who spend th...
- by Moochie Cricket - at 2012.12.18 18:06:00
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57. [suggestion] SP Relocation for next build - in Feedback/Requests [original thread]
Ydubbs81 RND wrote: Tbh, they should allow, at maximum, one reset for skill points post commercial release. Because I can see it now....new players with no mentoring just putting skill points all over the place because they didn't get to "test ...
- by Moochie Cricket - at 2012.12.17 01:04:00
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58. [Feedback/Request] D-Pad Buttons - in Feedback/Requests [original thread]
I wouldn't say it a matter of getting used to the controller because I've been playing on a playstation since the first one came out. As far as taking more time, a 1-2 second hold wouldn't be that big of a difference. However, I did not originally...
- by Moochie Cricket - at 2012.12.12 16:43:00
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59. [Feedback/Request] D-Pad Buttons - in Feedback/Requests [original thread]
I suggest making the d-pad buttons (the ones that bring up the map and player list) use a push and hold mechanic rather than a simple press of the button. I cant count the number of times my thumb accidently clicked the d-pad button during a firef...
- by Moochie Cricket - at 2012.12.11 19:11:00
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60. Swarms rebalancing - in Feedback/Requests [original thread]
Agree. Except swarms need to lose the ability to flip a dropship completely upside down
- by Moochie Cricket - at 2012.10.23 14:58:00
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