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9361. [graphics and gameplay are bad in the beta] - in General Discussions [original thread]
Vicx V wrote: I was SO excited about this for months, I thought it would combine MAG and Battlefield into one epic game, best of all it would be free so there'd never be a lack of players.. but after a few hours of really trying to like this...
- by Mobius Wyvern - at 2012.07.29 18:43:00
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9362. DUST should have Kill Streaks - in General Discussions [original thread]
Rorek IronBIood wrote: I Think players who get kills in a row, without dying, should be able to call in killstreaks 1. 5kills- jeep 2. 10kills- tank 3. 25kills- orbital strike Seems fair to me They've mentioned that some support assets will...
- by Mobius Wyvern - at 2012.07.29 18:42:00
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9363. Give Tanks a weak spot. - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: That would be neat if gunners would manage electronic warfares as well enabling the pilot to focus on driving while gunners manage offensive or defensive warfares. See, that's an excellent idea! It also helps mitigate s...
- by Mobius Wyvern - at 2012.07.29 03:31:00
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9364. use the bed as a log out method - in Feedback/Requests [original thread]
Ok, I know this isn't the topic of this thread, but this made me think of something related that I'd mentioned before. If we had a more "us" looking clone for public use, and then all used a single androgynous clone for combat, why not have us al...
- by Mobius Wyvern - at 2012.07.29 03:29:00
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9365. customizable guns - in Feedback/Requests [original thread]
wathak 514 wrote: I have noticed that all guns are uniformed and that should be a crime. We should have modulated guns to where we can change scopes clip size or even range of coarse each set of mods have there own drawbacks for instance u put ...
- by Mobius Wyvern - at 2012.07.29 03:27:00
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9366. Separate skills for weapon types - in Feedback/Requests [original thread]
Mr Funless wrote: I like the weapon skills for the most part and dislike the dropsuit. The weapons skills give you incremental upgrades to the weapons, not just blanket "ok you need lvl 4 or 5 to get better, don't waste your skills till you can...
- by Mobius Wyvern - at 2012.07.29 03:23:00
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9367. Give Tanks a weak spot. - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: The entire belly I can live with its rare for that to ever be exposed. I would also like to see modules or tank variants that reduce this vunerability as well. For example shielded reactor module prevents the damage bonu...
- by Mobius Wyvern - at 2012.07.29 03:21:00
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9368. [Feedback] Tanks - in Feedback/Requests [original thread]
Severus Smith wrote: I love tanks on the battlefield. They add a large force multiplier to whichever side they are on and I'm cool with their health and I'm cool with their damage. They're tanks! It should require a coordinated group of infantr...
- by Mobius Wyvern - at 2012.07.29 03:19:00
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9369. [Request] Fortifications - in Feedback/Requests [original thread]
I think having the commander position added will help to curtail this. They will be able to call down gun emplacements from the War Barge in orbit to supplement ground soldiers on the fly.
- by Mobius Wyvern - at 2012.07.29 03:17:00
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9370. Close Quarters gun fights - in Feedback/Requests [original thread]
The hit detection is still being worked on. I also think the round travel time doesn't scale properly based on range, but I could be wrong about that. Another factor, I believe, is that the rounds of each weapon have different flight speeds. For i...
- by Mobius Wyvern - at 2012.07.29 03:16:00
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9371. [Request] accidentally deleted my account !!! - in Feedback/Requests [original thread]
Better hope its not equivalent to biomassing in EVE, because that's irreversible.
- by Mobius Wyvern - at 2012.07.29 03:13:00
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9372. whats with the lag today!!!!!! - in General Discussions [original thread]
xprotoman23 wrote: first day in a while I haven't experience framerate dips or lag. Yeah, they must have been running on some upgraded hardware. Maybe they're putting those "Black Boxes" IBM keeps giving them to use.
- by Mobius Wyvern - at 2012.07.29 03:04:00
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9373. Passive Skilling - in General Discussions [original thread]
The way it worked in the previous build, and I presume the way it will work in future, is that you just constantly earn SP for as long as you have an account at the rate of around 1 SP every 2-3 seconds.
- by Mobius Wyvern - at 2012.07.29 00:29:00
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9374. Dual Weapons - in General Discussions [original thread]
Rhadiem wrote: Dual wielding is best left for make believe if you expect to reload. But, if you're neo with a bandolier of disposable pistols, grenades and smg's, then by all means proceed.
- by Mobius Wyvern - at 2012.07.28 22:36:00
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9375. Flavor Text and Lore - in General Discussions [original thread]
http://wiki.eveonline.com is always a good place to look, as the Chronicles and all Lore related material have all been merged into that site for ease of perusal.
- by Mobius Wyvern - at 2012.07.28 22:34:00
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9376. [Suggestion] "Comms only" maps. - in Feedback/Requests [original thread]
Grit Breather wrote: Good idea. I think that would be a good feature to add to the corp battles. The battle could be "comms only" by the corp's request. Hell, whenever I fly with CFC combined fleets in EVE, we kick anyone that even has their ...
- by Mobius Wyvern - at 2012.07.28 21:59:00
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9377. [Request] Keyboard/Mouse Support - in Feedback/Requests [original thread]
Anaxes Siitem wrote: I've played Unreal with keyboard and mouse and love love love LOVE it. I've also seen Killzone played with mouse and keyboard, and it looks impressive. That said, I can't wait until the beta testing of keyboard functio...
- by Mobius Wyvern - at 2012.07.28 21:58:00
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9378. Its been how many builds? - in General Discussions [original thread]
Rain Arran wrote: Spawning and aim assist are still broken, is this your way of forcing people to use KB/M when support is implemented? Also we are in dropsuits with inertal dampeners right? Why cant we just pick somewhere, anywhere and drop in...
- by Mobius Wyvern - at 2012.07.28 21:55:00
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9379. T minus 1 hour until the 1 million SP and ISK event - in General Discussions [original thread]
Rorek IronBlood wrote: No, it is today. I could have sworn though that the time was (6:00 - 8:00 PM EST) though? Its 1600-1800. We're running daylight savings time right now, so its -4 rather than -5.
- by Mobius Wyvern - at 2012.07.28 19:26:00
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9380. Pay to have an advantage - ISK and AUR - in General Discussions [original thread]
Shinigami6 Test wrote: Yeah you are right in your point. the developers claim that all items will be available to all players with in game currency. but in reality, these items with less CPU usage are not available to non paying players. Well...
- by Mobius Wyvern - at 2012.07.28 19:25:00
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