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761. [Idea] Bomber (Heavy Attack Aircraft) - in Feedback/Requests [original thread]
ChromeBreaker wrote: Bombers we're said to be in development @ fanfest... (not say they will be implemented, or be anytime soon) Fighters first Also please search the topic, been said SOOO many times No, not Bombers. Bomber Dropships. CCP...
- by Mobius Wyvern - at 2013.07.07 01:48:00
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762. Increase Blaster Turret Range - in Feedback/Requests [original thread]
Cyrille Fodeux wrote: This thing is completely useless now if you don't equip the compressed one. Even an AR has a higher range although it's just half as small. I'd suggest a optimal range of 60m and a max range of 80m. I'm sure you'll like ...
- by Mobius Wyvern - at 2013.07.07 01:44:00
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763. Dropships need a better landing mechanic - in Feedback/Requests [original thread]
negative49er wrote: It get very annoying when you take more damage for landing than getting hit with a forge gun You're landing wrong. If you come down level and slowly, you take no damage at all.
- by Mobius Wyvern - at 2013.07.07 01:44:00
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764. (Feedback) Pilot Suits - in Feedback/Requests [original thread]
Joseph Ridgeson wrote: So Pilot Suit skills have been seen. They give bonuses to Vehicles when you are in a suit and in a vehicle depending on the rank you have in Pilot Suits. Cool, cool. So why would you ever use anything above Standard? I c...
- by Mobius Wyvern - at 2013.07.07 01:43:00
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765. How to balance out the scout and heavy suits - in Feedback/Requests [original thread]
DoomLead wrote: Mobius Wyvern wrote: DoomLead wrote: SCOUT 1.Give the scout one extra grenade slot so it can carry explosives and grenades or 2 different types of grenades. This gives the scout more options with his play style edit: ha...
- by Mobius Wyvern - at 2013.07.06 16:23:00
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766. Fighters: Control Scheme and Aerial Combat Sggestions - in Feedback/Requests [original thread]
Custom controls have been confirmed to be coming since last year. That said: Left Stick: Stick Right Stick: Free-look (this is ******* essential for ALL aerial vehicles and needs to be implemented, even if you have to hold down another button to...
- by Mobius Wyvern - at 2013.07.06 16:17:00
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767. How to balance out the scout and heavy suits - in Feedback/Requests [original thread]
DoomLead wrote: SCOUT 1.Give the scout one extra grenade slot so it can carry explosives and grenades or 2 different types of grenades. This gives the scout more options with his play style edit: have been made aware that remote explosives a...
- by Mobius Wyvern - at 2013.07.06 16:12:00
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768. Why AR have 6 skills and others weapons 5 and less? - in Feedback/Requests [original thread]
Meeko Fent wrote: We have known that CCP likes the ARs for a long time, it has all the skills and variants it wants. The AR needs to have 1 fourth the range once the new racials come in. Then the ARs will have a downside, and the other guns...
- by Mobius Wyvern - at 2013.07.06 16:09:00
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769. An easy solution to the armor v shield dilemma - in Feedback/Requests [original thread]
Magpie Raven wrote: Its simple really. For armor replace the speed penalty with a stamina penalty. For Shields make it so shield extenders increasing the size of the players hitbox. Makes them easier to hit and locate on map. the increase would...
- by Mobius Wyvern - at 2013.07.06 02:57:00
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770. [Suggestion] Making Armor Plates Work Like EVE - in Feedback/Requests [original thread]
Azri Sarum wrote: Mobius Wyvern wrote: You're not factoring in CQC, man. What happens when someone comes after you at close range with a shotgun or something? If they're in a shield-tanked Scout suit, they can move fast enough that there's...
- by Mobius Wyvern - at 2013.07.06 02:46:00
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771. [Suggestion] Making Armor Plates Work Like EVE - in Feedback/Requests [original thread]
Delenne Arran wrote: Suspect the Ferroscale plate thing is a glitch, anyway. As for a possible acceleration penalty-- In addition to what I said in my previous post, even if it were possible and easy to code in, I think an acceleration penalty...
- by Mobius Wyvern - at 2013.07.06 02:37:00
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772. Request that CCP gives something amazing to all that was dedicated enough to hit... - in Feedback/Requests [original thread]
Meconium Blue wrote: I would like to see CCP make things right by giving out some type of extra to all those who hit the sp cap on July 3 just to be denied the bonus 3x sp bonus on July 4. Considering this mistake just slapped all dust514 playe...
- by Mobius Wyvern - at 2013.07.06 02:19:00
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773. [Suggestion] Making Armor Plates Work Like EVE - in Feedback/Requests [original thread]
Provolonee wrote: Having them affect your turn speed is a bigger issue for me. It's like adjusting my controller sensitivity with every fit. The movement penalty can be reduced by stacking the ferro plates with the standard ones. I don't thi...
- by Mobius Wyvern - at 2013.07.06 02:17:00
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774. Dropships vs small arms - in Feedback/Requests [original thread]
Cy Clone1 wrote: I just went 33-40-0 with my python. why would you every take an armor dropship? Which comes right back to the issue of armor just being ****** in general.
- by Mobius Wyvern - at 2013.07.06 02:17:00
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775. [Suggestion] Making Armor Plates Work Like EVE - in Feedback/Requests [original thread]
BL4CKST4R wrote: Mobius Wyvern wrote: One thing about armor plating has been bugging me since I first started playing this game last April: Why do the plates reduce your movement speed? I mean, as an example, I can fit 3 sets of 1600mm arm...
- by Mobius Wyvern - at 2013.07.06 01:46:00
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776. Make shield modules increase Scan Profile - in Feedback/Requests [original thread]
Meeko Fent wrote: ZDub 303 wrote: Oso Peresoso wrote: I think separately they should also tone down the speed penalties on armor. Or change it altogether. Speed penalties are a bad idea in an fps.. always have been and always will be....
- by Mobius Wyvern - at 2013.07.06 00:47:00
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777. [Feedback] Plasma Cannon is not viable weapon. - in Feedback/Requests [original thread]
Tsubaki Izayoi wrote: After playing a few matches, I have realized how useless this weapon really is. While it does do a fair bit of damage, there's just too many disadvantages for the plasma cannon. Not only does this weapon have a smaller bla...
- by Mobius Wyvern - at 2013.07.06 00:36:00
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778. Request - Please move CRU's farther from objectives - in Feedback/Requests [original thread]
I-Shayz-I wrote: Right now there's no reason to have them less than 10 seconds sprinting distance from the hacking point...that's just insane. If I hack an objective, at least one person will be able to spawn and hunt me down before I even hav...
- by Mobius Wyvern - at 2013.07.06 00:30:00
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779. Expanded revive radius, a bandaid fix at best - in Feedback/Requests [original thread]
Doc Noah wrote: N1ck Comeau wrote: ????? Fixed for me, i get revived everytime someone tries it. Not complaining about the revive mechanics. The revive icon is hovering over NOTHING, no body in sight, thats the problem I'm talking about....
- by Mobius Wyvern - at 2013.07.06 00:29:00
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780. Camo on clone - in Feedback/Requests [original thread]
Shadow knightz wrote: Does anybody feel that your suit looks ugly in yellow or white. It would be nice if you can change your clones color it would bring more custom styles in the game. CCP confirmed a "Paint Bucket" feature to be upcoming ba...
- by Mobius Wyvern - at 2013.07.06 00:28:00
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