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321. New matchmaking in 1.4 - in General Discussions [original thread]
The Terminator T-1000 wrote: With the new matchmaking coming with 1.4, how long is it going to take to get in a match? It currently takes 90 seconds to get in a match and that already feels like a long time. I hope it does not take any longer t...
- by Minor Treat - at 2013.09.01 19:07:00
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322. The MD will not be nerfed no matter how much you complain - in General Discussions [original thread]
Charlotte O'Dell wrote: The Flaylock was nerfed bc data gathered from the game showed that the Flaylock was outperforming light weapons and heavy weapons outside of their roles, and well outside of its intended role. Therefore, it was nerfed. ...
- by Minor Treat - at 2013.09.01 19:05:00
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323. meters are actually feet in dust - in General Discussions [original thread]
Exmaple Core wrote: When you look at measurements via targeting crosshairs, it gives your targets distance from you in meters. However, if you take a single step forward, you travel one meter. Unless all dust mercenarys move a whole meter per s...
- by Minor Treat - at 2013.09.01 19:03:00
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324. meters are actually feet in dust - in General Discussions [original thread]
Exmaple Core wrote: When you look at measurements via targeting crosshairs, it gives your targets distance from you in meters. However, if you take a single step forward, you travel one meter. Unless all dust mercenarys move a whole meter per s...
- by Minor Treat - at 2013.09.01 19:00:00
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325. PETITION: buff MD and FLAYLOCKS - in Feedback/Requests [original thread]
D legendary hero wrote: i know im going to get trolled...lol MD: 50% increase in ammo, 0% increase in damage (after 1.4 patch) flaylocks: .5m increase in blast radius for all variants. EDIT: i changed the damage increase from 15% to 0%. th...
- by Minor Treat - at 2013.08.31 04:20:00
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326. About the Flaylock.. - in General Discussions [original thread]
Needless Sacermendor wrote: Greasepalms wrote: It's great at finishing off shield and hybrid tankers. Among other uses, it can bleed out mercs, disable equipment and, my favorite, ruin a dropship pilot's day yeah but it takes 2 of 3 in ...
- by Minor Treat - at 2013.08.31 04:10:00
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327. About the Flaylock.. - in General Discussions [original thread]
Void Echo wrote: Bittersteel the Bastard wrote: Void Echo wrote: Iv been using the few million SP I don't have used for the Gallente Assault dropsuit, when I was looking through weapons I wanted to use, I came across the remaining 2 aurum...
- by Minor Treat - at 2013.08.31 04:09:00
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328. CCP Mass drivers are ****. - in General Discussions [original thread]
CCP Wolfman wrote: DUST Fiend wrote: CCP Wolfman wrote: I think with the aiming updates in 1.4 we are going to see massholes getting dropped a lot faster. We need to see the full impact of these changes before we make any nerfs/buffs. ...
- by Minor Treat - at 2013.08.30 20:24:00
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329. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
CCP Wolfman wrote: Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? I don't feel too good about that but if the dropships health goes down to zero...
- by Minor Treat - at 2013.08.30 08:26:00
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330. Sprint not working on spawn - in Technical Support/Bugs [original thread]
CCP Logibro wrote: What did you spawn in on? Drop uplink, CRU, objective, random spawn or something else? Any other details you can give? Has this issue been common or was it just a one off? actually I find Sprint to not work at all when afte...
- by Minor Treat - at 2013.08.29 18:01:00
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331. Am i allowed to use a basic flaylock now? - in General Discussions [original thread]
Cody Sietz wrote: Cause I really love those things. I just don't wanna get yelled at. actually dude the basic is still very deadly but to be deadly with this basic flaylock you need to skill into flaylock operation levels because each level...
- by Minor Treat - at 2013.08.29 03:10:00
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332. Ambush spawning. - in Ambush Gamemode [original thread]
CCP LogicLoop wrote: We did make a minor adjustment to the spawning in 1.3 for ambush. Did anyone notice any difference in this? Or does it still seem to be a problem for the players? If so, please give me examples of what constitutes the bad s...
- by Minor Treat - at 2013.08.29 02:50:00
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333. Vehicles Resupply Idea's - in General Discussions [original thread]
Aero Yassavi wrote: Minor Treat wrote: Aero Yassavi wrote: Minor Treat wrote: Aero Yassavi wrote: Everyone is thinking about giving the LLAV some sort of ammo resupply module, but just think about that on an LDS. that's an idea, a...
- by Minor Treat - at 2013.08.28 05:16:00
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334. Vehicles Resupply Idea's - in General Discussions [original thread]
Zekain K wrote: Aero Yassavi wrote: Everyone is thinking about giving the LLAV some sort of ammo resupply module, but just think about that on an LDS. its a module, something that both the LLAV and LDS can equip. There`s also the issue wher...
- by Minor Treat - at 2013.08.28 05:10:00
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335. THE FLAYLOCK vs DROPSHIP SITUATION - in General Discussions [original thread]
Iron Wolf Saber wrote: Why are they flying so low? lol indeed but perhaps could be a form of suppression tactics by letting teammates use the mounted turrets by staying within a hovering range.
- by Minor Treat - at 2013.08.28 05:07:00
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336. Vehicles Resupply Idea's - in General Discussions [original thread]
Aero Yassavi wrote: Minor Treat wrote: Aero Yassavi wrote: Everyone is thinking about giving the LLAV some sort of ammo resupply module, but just think about that on an LDS. that's an idea, and it require a lot of skills to control a Dr...
- by Minor Treat - at 2013.08.28 05:04:00
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337. 1.4 and 1.5 are complete jokes. - in General Discussions [original thread]
Mary Sedillo wrote: It is obvious these people don't play their own games. They refer to graphs rather than actually referring to people in the role they are modifying. Who asked for ammunition for vehicles? It seems like ANOTHER un-fun and un...
- by Minor Treat - at 2013.08.28 04:58:00
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338. Vehicles Resupply Idea's - in General Discussions [original thread]
Aero Yassavi wrote: Everyone is thinking about giving the LLAV some sort of ammo resupply module, but just think about that on an LDS. that's an idea, and it require a lot of skills to control a Dropship within a radius of the ally Vehicles w...
- by Minor Treat - at 2013.08.28 04:52:00
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339. Vehicles Resupply Idea's - in General Discussions [original thread]
Zekain K wrote: LLAV's with a passive ammo resupply for all allies things around them. Or a module that shoots a ammo beam to a tank/ other vehicle. Whatever the decision, logisitc vehicles need more logi tool to work with. What about the i...
- by Minor Treat - at 2013.08.28 04:43:00
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340. Vehicles Resupply Idea's - in General Discussions [original thread]
Well since the announcement (more like a sneak peak) of 1.5 uprising's Vehicle Patch; we now know limited ammo is now a Factor for Vehicles. So How are They going to get Resupplied? Vehicle Nanohives, Supply Depots, No ammo resupplyment option, or...
- by Minor Treat - at 2013.08.28 04:40:00
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