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3581. Do BPO defenders even care about the long-term health of this game? - in General Discussions [original thread]
ADAM-OF-EVE wrote: guy uses full bpo suit... isk equivalent is about 10-15k guy in full aurum proto gear.. isk equivalent about 100k+ guy in bpo set dies 10 times losing the eve economy 150k isk at best guy in full aurum proto gear dies 10 tim...
- by MINA Longstrike - at 2013.11.24 06:22:00
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3582. Do BPO defenders even care about the long-term health of this game? - in General Discussions [original thread]
Son-Of A-Gun wrote: TL;DR "Do BPO defenders even care about the long-term health of this game?" I imagine that they care that they were lied to and subsequently swindled out of their money. They weren't though - they were promised permanen...
- by MINA Longstrike - at 2013.11.24 06:17:00
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3583. [Request] Multispectral Grenades. - in Feedback/Requests [original thread]
Actually, no you weren't 'explaining' anything, you were being condescending. If you want to give feedback on the idea keep it constructive.
- by MINA Longstrike - at 2013.11.24 05:40:00
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3584. [Request] Multispectral Grenades. - in Feedback/Requests [original thread]
Dagger-Two wrote: The multispectrals are actually grenades which you can change the effect on. All of the things you mentioned don't happen at once, you choose the effect before you throw it. It has 4 settings: EM (works like a flash grenade), ...
- by MINA Longstrike - at 2013.11.24 00:43:00
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3585. Grenades are a wee bit ridiculous... - in General Discussions [original thread]
Cat Merc wrote: I've thrown a grenade onto the edge of the roof after cooking it enough so it would explode on the edge. I killed two people, so I thought "cool". Did it again, and again killed two people. "Awesome" Did it again, and again kill...
- by MINA Longstrike - at 2013.11.23 14:25:00
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3586. [Weapon Suggestion] Amarr Beam Lance - in Feedback/Requests [original thread]
My amarr alt needs something that does AV, and with 1.7 coming and shield tanks getting a bit stronger I'd like something that does anti-shield AV.
- by MINA Longstrike - at 2013.11.23 14:21:00
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3587. heavy armors/light weapons??? gimme a break - in Feedback/Requests [original thread]
First Optimal Order strategy - players will gravitate to using something easy if its relatively powerful, especially if the thing that's 10-20% more effective takes 3x the skill. Now this isn't inherently bad to a Fps as it allows new players to ...
- by MINA Longstrike - at 2013.11.23 13:41:00
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3588. Dropsuit Names - in Feedback/Requests [original thread]
Gallente heavy commando 'Hecatonchires'
- by MINA Longstrike - at 2013.11.23 13:15:00
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3589. DUST vs EVE gamemode - in Feedback/Requests [original thread]
As cool as this probably sounds in your head it seems incredibly poorly thought out. I've yet to see any major hook for eve players or dust players, nor would I want to even bother risking a frigate to this as even my frigates can run upwards of 2...
- by MINA Longstrike - at 2013.11.23 11:58:00
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3590. [Request] Multispectral Grenades. - in Feedback/Requests [original thread]
I'm re-reading the eve novel "the burning life" and seeing frequent reference to things called 'multispectral grenades' or as they should be known - the flash bangs of new eden. In general the principle behind these grenades is that there's a smal...
- by MINA Longstrike - at 2013.11.23 11:42:00
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3591. Why teamwork to kill vehicles is a bad idea. - in General Discussions [original thread]
THEAMAZING POTHEAD wrote: MINA Longstrike wrote: Quote: So theres of course the whole scaling factor for 3 AV to kill a tank means 6 tanks requires more players than a team has whatever, then tankers usually respond focus AV then move on ...
- by MINA Longstrike - at 2013.11.23 08:04:00
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3592. Why teamwork to kill vehicles is a bad idea. - in General Discussions [original thread]
Quote: So theres of course the whole scaling factor for 3 AV to kill a tank means 6 tanks requires more players than a team has whatever, then tankers usually respond focus AV then move on to next target whatever. Simple reality to this is- ...
- by MINA Longstrike - at 2013.11.23 07:56:00
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3593. IS DUST DYING? - in General Discussions [original thread]
Vell0cet wrote: MINA Longstrike wrote: Vell0cet wrote: Thor McStrut wrote: For sure FW will be an ISK sink, especially at the beginning. But if the LP store doesn't turn out to be profitable, then people will ***** and moan until CCP a...
- by MINA Longstrike - at 2013.11.23 06:58:00
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3594. IS DUST DYING? - in General Discussions [original thread]
Vell0cet wrote: Thor McStrut wrote: For sure FW will be an ISK sink, especially at the beginning. But if the LP store doesn't turn out to be profitable, then people will ***** and moan until CCP adjusts it as such. Either that, or they'll ju...
- by MINA Longstrike - at 2013.11.23 06:46:00
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3595. IS DUST DYING? - in General Discussions [original thread]
xLuca Brasi wrote: so even though I was promised I would keep it permanently I should just be happy I "got a lot of use out of it?" is the skill system that unique? are there really a lot of choices? what is it they call it? AR 514... yeah.....
- by MINA Longstrike - at 2013.11.23 06:38:00
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3596. IS DUST DYING? - in General Discussions [original thread]
xLuca Brasi wrote: SgtDoughnut wrote: Hrm this post is so similar to other posts I have seen about eve... and we all know eve is dead right, its not like its lasted 10 years or something. eve only survives because it found a niche. do y...
- by MINA Longstrike - at 2013.11.23 06:18:00
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3597. A message to all of the community representatives, DEVs, etc. (Video) - in General Discussions [original thread]
Y'know, to be honest even though community management is often a largely faceless job (even amongst ccp) the CCP CM's are still a wonderful breath of fresh air compared to a company like... RIOT's. I have never seen a CCP community manager openly ...
- by MINA Longstrike - at 2013.11.23 05:31:00
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3598. How IMHO swarm launchers should behave - in General Discussions [original thread]
Atiim wrote: MINA Longstrike wrote: Vehicle EHP is going down significantly from what it currently is, swarm damage is being lowered appropriately as well. The only thing you might have to complain about is the lowered lock on range... whic...
- by MINA Longstrike - at 2013.11.23 05:21:00
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3599. How IMHO swarm launchers should behave - in General Discussions [original thread]
ACE OF JOKERS wrote: Judge Rhadamanthus wrote: At about 100 meters you guys on the grond are a single black pixel. Giving you 175 menter lock on is generous. You can see me approach clearly at over 400 meters while i cannot see you until 1...
- by MINA Longstrike - at 2013.11.23 04:54:00
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3600. Even if vehicles are balanced in 1.7... - in General Discussions [original thread]
Mortedeamor wrote: cough lack of a vehicle lock cough This is the one that upsets me the most, I have lost more vehicles due to passengers than any other reason. I had one guy delay the 'start' of my match in a rail gunlogi by five minutes t...
- by MINA Longstrike - at 2013.11.23 03:49:00
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