Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
3421. Mass Driver Needs to Get with the Times - in General Discussions [original thread]
Charlotte O'Dell wrote: With heavies getting organic resistances to explsovies and assault suits getting a ROF bonus, slow firing weapons are out of favor and automatic weapons are becoming FAR superior. The MD also only works with logi suits,...
- by MINA Longstrike - at 2014.01.12 09:28:00
|
3422. Why are tanks so OP? - in General Discussions [original thread]
They aren't. You only perceive them to be because they've had 6+ months of being absolute crap, now things are a lot closer to balance.
- by MINA Longstrike - at 2014.01.12 09:23:00
|
3423. Why Shouldn't Tanks Be Soloed? - in General Discussions [original thread]
Racro 01 Arifistan wrote: Denchlad 7 wrote: Irony of it is is that most people seem to want to go back to 1.6 Tanks and AV. Hmm. all ccp had to do from 1.6 was nerf down that there proto av damge and av nades. everything but proto AV was...
- by MINA Longstrike - at 2014.01.11 21:58:00
|
3424. Why Shouldn't Tanks Be Soloed? - in General Discussions [original thread]
Atiim wrote: Charlotte O'Dell wrote: well, an 80k isk sica should be soloed, yes, but my half million isk tank should be right about where it is bc i invested half my Sp in it. So, to answer your question, a very expensive, very well planne...
- by MINA Longstrike - at 2014.01.11 10:22:00
|
3425. I'd pay 5 bucks for 1 million Skill Points - in Feedback/Requests [original thread]
Clone D wrote: Skihids wrote: The journey is a good deal of the experience, and skipping it to reach the "destination" robs the game of a good deal of what it has to offer. I like your philosophical stance. I have extrapolated many less...
- by MINA Longstrike - at 2014.01.10 19:44:00
|
3426. I'd pay 5 bucks for 1 million Skill Points - in Feedback/Requests [original thread]
Clone D wrote: Sophie DV wrote: I've been playing since partway through the closed beta, and it's my opinion that with enough experience, you'll appreciate the skills more if you have to wait to train them, and you'll also appreciate the mor...
- by MINA Longstrike - at 2014.01.10 19:42:00
|
3427. Ambush Vehicle Limit Suggestion - in Feedback/Requests [original thread]
The 'problem' has little to do with vehicle limits and more to do with cost of militia / std tanks and refusal of people to spec into *any* av. There's tons of places that you can toss down a nano hive and spam av grenades, swarms are still pretty...
- by MINA Longstrike - at 2014.01.09 21:59:00
|
3428. Request weapon : Bow(with plan, have a look plz) - in Feedback/Requests [original thread]
As much as I think it's a novel idea the practicality is that once you get past certain draw strengths on bows more of the potential energy stored from drawing the bow goes into producing heat or making noise etc than it does to accelerating the p...
- by MINA Longstrike - at 2014.01.09 11:46:00
|
3429. If I may weigh in on tanks... - in Feedback/Requests [original thread]
Timtron Victory wrote: Talos Vagheitan wrote: Timtron Victory wrote: Talos Vagheitan wrote: Tough crowd. Not really. Tanks can fly. That alone tells you its messed up. Tanks pretty much do ballet in this game I have seen two tanks f...
- by MINA Longstrike - at 2014.01.09 11:35:00
|
3430. Increased rate of fire doesn't help for semi auto weapons - in Feedback/Requests [original thread]
BL4CKST4R wrote: I'm... This is going to be a tough one... going Minmatar assault. I am sorry my Gallente brethren. On the plus side I might go Gallente scout if the bonuses and stats are good. I wouldn't hold my breath hoping for a respec. ...
- by MINA Longstrike - at 2014.01.09 11:09:00
|
3431. no No NO NOOO CCP! Reconsider these new assault bonuses - in General Discussions [original thread]
I think the 'generic' bonus should be to damage mod efficiency or fitting cost and the non-generic pertain to racial profiles - like laser heat buildup or more ammo carried on projectiles/explosives for minmatar (more mass driver rounds + smg roun...
- by MINA Longstrike - at 2014.01.08 02:01:00
|
3432. New assault suit bonuses are a MAJOR nerf to the Amarr - in General Discussions [original thread]
Beren Hurin wrote: could mean that it charges up 10% faster...? It actually would mean for the ScR that it can shoot 10% more shots during the same period on a non amarr assault suit. They may tune different weapons' damage profiles as well. We...
- by MINA Longstrike - at 2014.01.08 01:19:00
|
3433. Team killing in FW has got to stop! - in General Discussions [original thread]
What FW "needs" is for the amarr & caldari 'supporters' to actually get some experience beyond the battle academy and to start squadding up. I have seen two single person squads and 14 unsquadded blueberries more than I want to count playing f...
- by MINA Longstrike - at 2014.01.03 08:03:00
|
3434. dev blogs, and patch notes - in General Discussions [original thread]
CommanderBolt wrote: Dimitri Rascolovitch wrote: CCP Saberwing wrote: Dimitri Rascolovitch wrote: i really get the feeling that we should be seeing them sometime soon, not SOON(TM) if memory serves right, the patch is usually on the ...
- by MINA Longstrike - at 2014.01.03 07:29:00
|
3435. Question about the scout role bonus - in General Discussions [original thread]
No, role bonuses are poorly described, they only apply to that dropsuit and only while in that dropsuit. Minny & Gal scout suit profile dampening function independently of each other.
- by MINA Longstrike - at 2014.01.03 01:12:00
|
3436. Should vehicles be in ambush? - in General Discussions [original thread]
Tl;dr "lets deny a whole gamemode to a specific subset of people because I'm too much of a baby to actually skill into av". Tanks & dropships aren't much if a problem - the mlt 80k tourist tanks are. Assault & breach forge guns still do a...
- by MINA Longstrike - at 2014.01.02 18:59:00
|
3437. AV had changed - in General Discussions [original thread]
CharCharOdell wrote: RE's and Proxy's are the new super OP AV weapon. I'm noticing people using forges and swarms to drive tanks into these death traps. They're impossible to spot if you're on the run and they OHK every tank BC you can't see th...
- by MINA Longstrike - at 2013.12.30 01:31:00
|
3438. Balancing Tanks with a nerf or AV buff - in General Discussions [original thread]
Everything Dies wrote: Takahiro Kashuken wrote: Infantry should only be allowed AR/SMG/HMG so that they can focus on being infantry and if infantry wants to be even more effective against tanks he has to get a 3man group with FG and use tea...
- by MINA Longstrike - at 2013.12.29 22:32:00
|
3439. Balancing Tanks with a nerf or AV buff - in General Discussions [original thread]
Following with the windows of opportunity thing the 'biggest' issue is that when hardeners are off light av weapons can't do enough damage to really scare a tank. I'm currently against light av (especially incorrect damage types) being 'super effe...
- by MINA Longstrike - at 2013.12.29 21:49:00
|
3440. How should we fix the laser rifle? - in General Discussions [original thread]
I use the LR almost exclusively on my alt and its biggest problems are that: A) it's built for the assault suit but its meant for a defensive role - unless I'm already in a busing I can't really 'assault' with one B) it functions more like a long ...
- by MINA Longstrike - at 2013.12.29 11:38:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |