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2781. [Feedback] Militia Weapon Variants - in Feedback/Requests [original thread]
I'd like the caldari frontline to maybe have an assault rr, the amarr medic to have a laser, the minmatar medic to have a mass driver, and the gallente medic to have a mlt tac ar. Minmatar mlt suits should have reactive plates fit in addition to ...
- by MINA Longstrike - at 2014.06.09 10:44:00
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2782. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
Please remember that part of the changes to swarms were to stop them from being long range map denial to dropships and prevent them from firing before rendering. I agree mlt swarms should probably be a little stronger, but ultimately swarms should...
- by MINA Longstrike - at 2014.06.09 10:36:00
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2783. [Feedback] Removing Vehicles from Ambush - in Feedback/Requests [original thread]
Vehicle players come to ambush for a few reasons - not 'just' to slaughter infantry 1) shorter matches put your investment at less risk 2) less vehicles make it easier to establish 'dominance' once again putting your investment at less risk 3) ke...
- by MINA Longstrike - at 2014.06.09 10:23:00
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2784. Damage Modifier wiki page - in Rookie Training Grounds [original thread]
Yes the site, it's info and the calculations are correct even though it hasn't been updated in quite some time - largely because there is no need to. Stacking penalties use the exact same formula as they do in eve, which is consistent with the in...
- by MINA Longstrike - at 2014.06.09 08:20:00
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2785. Can we take a look at cardiac regulator modules? - in Feedback/Requests [original thread]
Part of the problem is that the stamina regen (most of the actual reason you want a cardiac reg) gets worse in comparison to the increased stamina as you go up in tiers. Basic's provide double the stamina regen as they do increase of stamina - an...
- by MINA Longstrike - at 2014.06.08 21:48:00
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2786. [Feedback] Planetary Conquest - in Feedback/Requests [original thread]
Jadek Menaheim wrote: MINA Longstrike wrote: Jadek Menaheim wrote: @nickmunson One word. Taxes. Wasn't aware that taxes earned 8+m isk a day with no effort It appears you are not familiar with how much ISK Darkstar Army was making ea...
- by MINA Longstrike - at 2014.06.08 12:13:00
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2787. Can we take a look at cardiac regulator modules? - in Feedback/Requests [original thread]
Currently these devices are pretty bad or highly situational and the way they're designed the stats on the highest tier of modules is actually drastically less beneficial than the basic or enhanced versions. Is there a way that they could reduce ...
- by MINA Longstrike - at 2014.06.08 11:36:00
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2788. [Feedback] Planetary Conquest - in Feedback/Requests [original thread]
Jadek Menaheim wrote: @nickmunson One word. Taxes. Wasn't aware that taxes earned 8+m isk a day with no effort
- by MINA Longstrike - at 2014.06.08 11:16:00
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2789. Railgun Tank Range was NOT nerfed - in Feedback/Requests [original thread]
Velociraptor antirrhopus wrote: No you ******* forum trolls make me want to reach through the internet and HURT YOU. Oh my GOD leave me the hell alone about this! It's NOT a lie and I will record a god damn video just to prove it! You can't te...
- by MINA Longstrike - at 2014.06.07 13:19:00
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2790. Railgun Tank Range was NOT nerfed - in Feedback/Requests [original thread]
you *ARE* wrong. 300m is the range of large rails as opposed to its previous 600m range. Now it is possible that this doesn't apply to installations when their AI kicks in, but for player operated vehicles or installations it is 300m. Also, forge ...
- by MINA Longstrike - at 2014.06.07 12:24:00
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2791. CCP what are your goals for hotfix beta? - in Feedback/Requests [original thread]
Godin Thekiller wrote: hopefully overall vehicle and AV balance. It's been ****** up majorly for over a year now. Honestly at this point I'd prefer a return to 1.6 vehicles, so long as they fixed the fitting ****ups, let us take off secondar...
- by MINA Longstrike - at 2014.06.07 08:43:00
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2792. CCP what are your goals for hotfix beta? - in Feedback/Requests [original thread]
I'm sure it's nice to have players just throw all their ideas at you for what they think needs to be changed, but I for one would like to know what's on the table and considered a priority by the people working on the hotfix. So what are we looki...
- by MINA Longstrike - at 2014.06.07 03:55:00
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2793. [Question] MAGSEC vs SMG - in Rookie Training Grounds [original thread]
... it's pretty easy to math out their DPS, just remember that the SMG has shorter range,higher ROF, an actual optic and less kick, while the magsec has longer range, lower ROF, higher damage per shot and no optic.
- by MINA Longstrike - at 2014.06.07 00:01:00
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2794. The Logi Code. Guide to Logi Success. Updated for Uprising - in Rookie Training Grounds [original thread]
Auorra wrote: What about the Minmatar logistic suits? I got one for the healing boost. I also upgraded to an advanced nanite injector. But now restocking is very expensive. There's a lot of talk about Caldarri suits. But how about the Minmatar...
- by MINA Longstrike - at 2014.06.06 23:58:00
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2795. [Suggestion] Nova Knives... [Feedback] - in Feedback/Requests [original thread]
Sir Dukey wrote: Please let us sprint for Nova Knives. It's so annoying trying to charge knife someone trying to walk behind a sprinting enemy. STD- can sprint for 5 seconds with 5 second sprint recharge... This means that you charge knives, ...
- by MINA Longstrike - at 2014.06.06 22:35:00
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2796. [Feedback] Nanite injectors and War Point Balance. - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: interesting idea MINA but i feel people could still abuse it by using a low meta repper on the target once they have revived the person giving farm more points then they should have gotten and the fact that logi are NOT ...
- by MINA Longstrike - at 2014.06.06 16:26:00
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2797. [Question] Amarr Commando - in General Discussions [original thread]
Amarr commando's get their damage out a bit faster, but they end up doing considerably less damage than an amarr assault with the laser rifle (2700 over 60 shots vs 3800+ over 80 shots). With the SCR they run the risk of overheating easier, they'r...
- by MINA Longstrike - at 2014.06.06 12:51:00
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2798. Differentiating the Assault and Commando specializations - in Feedback/Requests [original thread]
Mordecai Sanguine wrote: CCP Rattati wrote: KAGEHOSHI Horned Wolf wrote: CCP Rattati wrote: Commando will not be removed, nor Assault given two weapons in DUST 514 Would you consider the bonus changes proposed? Both I (an assault and...
- by MINA Longstrike - at 2014.06.06 12:47:00
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2799. [Feedback] Nanite injectors and War Point Balance. - in Feedback/Requests [original thread]
It's really being overthought honestly. Injectors should give 60 WP + WP = to the amount of triage points you'd have gotten for repping the individual, past the 30% of HP they get from a MLT injector. So a pro injector that gives 80% HP? would gi...
- by MINA Longstrike - at 2014.06.06 10:45:00
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2800. Differentiating the Assault and Commando specializations - in Feedback/Requests [original thread]
I find that most of the commando's I've seen play the role because they like the sheer amount of options provided for regular anti-infantry play with the pocket option of being able to AV as well in a pinch. It has been what's shot the commando in...
- by MINA Longstrike - at 2014.06.06 05:40:00
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