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181. [Request] Listed downtime in EVE time (GMT) instead of PST - in Feedback/Requests [original thread]
This looks like a strange oversight, a quick fix would do.
- by Milk Supreme - at 2012.07.10 17:15:00
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182. [Request] Current MCC too small and slow! (Perspectively) - in Feedback/Requests [original thread]
Currently the MCC seems incredibly small and slow. With things like Micro warp drives in EVE, with Frigates flying 5000m/s and even some of the slowest ships flying around 70m/s, the MCC is a snail for what it is. I know for balance reasons it ha...
- by Milk Supreme - at 2012.07.10 17:10:00
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183. [Request] More regular updates! - in Feedback/Requests [original thread]
I definitely think CCP should release more builds more often. Even if it is small changes, new additions, even if buggy (within reason), should be tested. Maybe some ideas from the internal testing, people didn't like, but the public would love! ...
- by Milk Supreme - at 2012.07.10 17:05:00
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184. Dust EFT/Dust Mon? - in General Discussions [original thread]
They're both 3rd party programs. I think it best for you to contact the developers of their respective programs. EVEMon: https://bitbucket.org/BattleClinic/evemon/issues EVE fitting tool: https://forums.eveonline.com/default.aspx?g=posts&...
- by Milk Supreme - at 2012.07.10 16:49:00
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185. [Request] Jump Packs/Jet Packs - in Feedback/Requests [original thread]
Johnny Guilt wrote: then whats the point of vehicles for transportation? Jetpacks were implemented in another beta i played and majority of players just hated it cause EVERYONE was using it and ground combat became null when you'd always lose t...
- by Milk Supreme - at 2012.07.10 04:36:00
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186. Enhansed immersion for console gamers - in Feedback/Requests [original thread]
Hopefully in PS4
- by Milk Supreme - at 2012.07.07 20:53:00
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187. Balancing, is it as it should be? - in Feedback/Requests [original thread]
BigBry HNK wrote: In the end, at this rate Dust514 will only have the hardcore players that play more than they work or sleep... This game IS very unbalanced, it is like Eve. Eve is a game that you have to almost live in to be successful at it....
- by Milk Supreme - at 2012.07.07 20:25:00
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188. [Request] Different Gun Designs - in Feedback/Requests [original thread]
Renzo Kuken wrote: Templar Two wrote: ^^^ It must happen. BF 3 has over 100 weapons/models and it's not even a MMO...Borderland it's on another level completely. just because other games have it dosent mean Dust has too you need to thin...
- by Milk Supreme - at 2012.07.07 20:02:00
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189. Deep Fitting/Market integration - in Feedback/Requests [original thread]
Ronin Odachi wrote: I've actually been meaning to make a request about this, but forgot. I was thinking there should be an integrated EFT inspired tool (DFT, I suppose it would be) so that we don't have to buy a bunch of random numbers of modu...
- by Milk Supreme - at 2012.07.07 19:55:00
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190. [Request] Jump Packs/Jet Packs - in Feedback/Requests [original thread]
Well the penalties would be severe fitting restrictions (Must require both co-processor and reactor to fit on non militia dropsuit) Not only that but there would be a big Jump Pack on your back, so the hitbox would be larger. These would not be...
- by Milk Supreme - at 2012.07.07 19:52:00
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191. [Request] Animal Weapons - in Feedback/Requests [original thread]
Trainable Laser space dolphins with jet packs
- by Milk Supreme - at 2012.07.07 05:34:00
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192. Request - Name change, respec, item transfer - in Feedback/Requests [original thread]
No name changes in Eve, nor respecs You reap what you sow Your reputation is what defines you, not your gear or your skill points
- by Milk Supreme - at 2012.07.07 04:44:00
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193. Request - Name change, respec, item transfer - in Feedback/Requests [original thread]
Nope Nope and yes
- by Milk Supreme - at 2012.07.07 04:30:00
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194. Fire Mode Selector - in Feedback/Requests [original thread]
I'd rather that button be for push to talk. Shame about the limited amount of buttons on a Playstation controller. Your idea is okay though
- by Milk Supreme - at 2012.07.06 21:43:00
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195. [Request] Different Gun Designs - in Feedback/Requests [original thread]
Renzo Kuken wrote: Grilled CheeseSanwich II wrote: You guys know how each gun has a different type of it's self but look the same? Such as the Assault rifles, there are different types of assault rifles but they look all the same, which pers...
- by Milk Supreme - at 2012.07.06 21:01:00
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196. [Request] Different Gun Designs - in Feedback/Requests [original thread]
Easy way would be to do what Borderlands does. Each variant of gun would have a different piece of it modeled a different way, but all in all still looking like that class of weapon. Every variant would be distinct, but all guns with high damage ...
- by Milk Supreme - at 2012.07.06 20:52:00
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197. [Request] Jump Packs/Jet Packs - in Feedback/Requests [original thread]
Avenger 245 wrote: i dont agree with this is would make it to much like halo, i would rather of a unique futureistic fps game. It wouldn't be like Halo. I was thinking it be more like Tribes The jump packs would have very tough fitting cons...
- by Milk Supreme - at 2012.07.06 20:48:00
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198. Deep Fitting/Market integration - in Feedback/Requests [original thread]
Currently the interface is incredibly clunky and unintuitive. Fitting a vehicle for example, requires you to: Make a new fitting '-> Go back to the main menu -> Go to the market -> Buy the module -> Go back to the main menu -> ...
- by Milk Supreme - at 2012.07.06 20:37:00
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199. Premade builds to help newbies - in Feedback/Requests [original thread]
I think some good tooltips, popup boxes and optional tutorial pieces when you try out something new would be sufficient. People would try experimenting with different stuff until they get the hang of it, but just add in reminders to the new guys ...
- by Milk Supreme - at 2012.07.06 20:26:00
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200. [Request] Jump Packs/Jet Packs - in Feedback/Requests [original thread]
I think these modules would be really cool to have. It could be used to overcome blockades and certain stalemates/basecamps. For balance reasons, I think they should fit in the mid slots and consume a lot of powergrid and cpu, forcing users to fi...
- by Milk Supreme - at 2012.07.06 20:12:00
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