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61. failure of an officer weapon event.. - in General Discussions [original thread]
I think I got one Officer Weapon drop during the event. Gotten 3 since it ended and.
- by Miles O'Rourke - at 2014.12.03 16:08:00
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62. How do you counter this? - in General Discussions [original thread]
John Demonsbane wrote: That new map socket with the deep indoor objective? I make a suicide run, dropping down that little air vent or whatever it is in the back with a cloaked/damped BPO scout and blow the place the f*ck up with RE's. Might th...
- by Miles O'Rourke - at 2014.12.02 01:21:00
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63. IDEA: REMOVE REMOTE EXPLOSIVES - in Feedback/Requests [original thread]
Prior to respec I used RE's to booby trap choke points or doorways into the domination objectives inside buildings, often just out of sight on walls or above/around the doors. I don't see an issue with doing things like that, but being able to sim...
- by Miles O'Rourke - at 2014.11.29 01:32:00
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64. Solving the "Lone Heavy" Problem - in Rookie Training Grounds [original thread]
Any good Channels out there for a Logi looking for Heavies or vise versa?
- by Miles O'Rourke - at 2014.11.26 00:24:00
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65. Guide: Working with the Cannon (Plasma Cannon) - in Rookie Training Grounds [original thread]
I'd like to add my own points, from my experience; If you're taking a shot from long range (say, around AR range) then aim higher. The shots arc and will drop, so aim high and you'll get your target. I've been able to get kills at over 90M by aim...
- by Miles O'Rourke - at 2014.07.31 01:31:00
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66. Swarm Launcher: Is it still viable? - in Rookie Training Grounds [original thread]
Finn Colman wrote: Miles O'Rourke wrote: The one thing I hate about Drop Ships isn't that they almost always get away, it's that if/when you do actually take one down, the entire crew has ample time to bail out before it explodes. So a fully...
- by Miles O'Rourke - at 2014.05.04 23:02:00
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67. Swarm Launcher: Is it still viable? - in Rookie Training Grounds [original thread]
Haerr wrote: Murt Lesp wrote: I want to know since more Commando classes will be available and having one to deal with surprise vehicles would be nice Don't expect to solo anything with proto swarms, not even unfit militia vehicles. That ...
- by Miles O'Rourke - at 2014.05.01 22:36:00
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68. Swarm Launcher: Is it still viable? - in Rookie Training Grounds [original thread]
Repe Susi wrote: Miles O'Rourke wrote: Using Proto Swarms and a PLC (admittedly on two different suits, swapped out at the Depot I was using for cover) I've been able to solo Somas and Sicas. Swarms against Drop Ships, in my experience, can...
- by Miles O'Rourke - at 2014.04.30 10:44:00
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69. Swarm Launcher (AV) Guide - in Rookie Training Grounds [original thread]
As always Fox, excellent advice.
- by Miles O'Rourke - at 2014.04.27 23:27:00
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70. The A.R.C. Program - in Rookie Training Grounds [original thread]
I recently ran a duel Exile AR Gal Commando G-I to surprisingly great effect. Running two of the same guns makes that big an impact?
- by Miles O'Rourke - at 2014.04.27 22:49:00
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71. Swarm Launcher: Is it still viable? - in Rookie Training Grounds [original thread]
Using Proto Swarms and a PLC (admittedly on two different suits, swapped out at the Depot I was using for cover) I've been able to solo Somas and Sicas. Swarms against Drop Ships, in my experience, can be a deterrent even if run solo but require ...
- by Miles O'Rourke - at 2014.04.27 22:21:00
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72. [glitch/bug/WTF] Spider tank - in Technical Support/Bugs [original thread]
Just got out of a Domination match on the Border Gulch map ( this one for those unfamiliar with names and just saw a tank clinging to the wall at D9. And when I say clinging to the wall, I mean like a spider. The tank was literally vertical, faci...
- by Miles O'Rourke - at 2014.04.22 00:25:00
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73. Revive Request - in Feedback/Requests [original thread]
How about if injectors had limited uses to represent a finite nanite supply. They could be changed so that all injectors can be charged to deliver a greater payload of nanites, with a quick jab reviving like the current basic but more nanites can ...
- by Miles O'Rourke - at 2014.04.13 23:15:00
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74. Pertaining to WP/Kill Farming... *Please Read... For Our Sake* - in Feedback/Requests [original thread]
CCP probably won't do anything without hard evidence, like a video of it happening or seeing it first hand.
- by Miles O'Rourke - at 2014.04.13 22:56:00
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75. The A.R.C. Program - in Rookie Training Grounds [original thread]
I typically run Logi now but I have a couple of Commandos set for if I wanna go front line. First is a Gal Commando with a Burst AR and either a Plasma Cannon or a Shotgun (latter works well for Scout counter), tanked with an Enhanced Plate, Enh...
- by Miles O'Rourke - at 2014.04.01 11:37:00
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76. That super laggy map - in Technical Support/Bugs [original thread]
The more equipment that gets dumped down at A or around the underground Supply Depot, the more the map lags. And of course, the closer you get to the area, the worse the lag gets.
- by Miles O'Rourke - at 2014.01.03 13:58:00
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77. Extreme lag with excessive equipment use - in Technical Support/Bugs [original thread]
Gallente Research Lab is the only map I've encounter this issue, typically when all the equipment gets spammed around A (the Null Cannon inside the open top silo) and the entire city starts to lag to hell and back.
- by Miles O'Rourke - at 2013.12.31 12:46:00
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78. Extreme lag with excessive equipment use - in Technical Support/Bugs [original thread]
I've noticed this a few times, particularly on the newer maps; when a very large volume of equipment, such as uplinks and nano-hives, are placed in a confined area (usually grouped within 100m of a Null Cannon console) it tends to cause extreme an...
- by Miles O'Rourke - at 2013.12.29 02:28:00
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79. Armor Heavies vs. Mobile Heavies - in Rookie Training Grounds [original thread]
Mega, I think he means the core Biotics skill.
- by Miles O'Rourke - at 2013.09.03 01:52:00
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80. Armor Heavies vs. Mobile Heavies - in Rookie Training Grounds [original thread]
castba wrote: Megaman Trigger wrote: Nothing makes you smile like getting a direct hit on an Assault charging you down. Back on topic, getting Biotics up to level 5 gives heavies a 5.3 sprint speed without Kin Cats. I thought that the bo...
- by Miles O'Rourke - at 2013.09.02 23:42:00
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