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1141. The Planetary Services Department (need suggestions!) - in General Discussions [original thread]
If there's still room, I'd be honoured to help out the GDRD as an AV Instructor/specialist.
- by Megaman Trigger - at 2015.04.09 23:07:00
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1142. [Request]Reviving Teammates - in Feedback/Requests [original thread]
While I'm here, I'll also bring up an idea; smoke grenades and/or blind grenades. Throw one of these out and a logi would have cover to move in and revive a clone. Can't hit what you can't see. Especially effective if they negate aim-assist to pre...
- by Megaman Trigger - at 2015.04.09 21:56:00
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1143. [Request]Reviving Teammates - in Feedback/Requests [original thread]
Make it so Squad members can revive each other without needing to call for help but downed blueberries outside the squad can only be picked up if they call.
- by Megaman Trigger - at 2015.04.09 00:09:00
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1144. Need some advice - in Rookie Training Grounds [original thread]
Double hardened/double rep tanks can out-rep forge guns, so don't expect to solo a tank unless its hardeners are cooling down, at which point it'll be headed to its redline or somewhere safe. that's when you strike. Try to team up with a swarmer ...
- by Megaman Trigger - at 2015.04.08 21:54:00
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1145. Guide under Construction - in Rookie Training Grounds [original thread]
Nice fit. I'll be sure to watch my back. I've been using the Forge more than the HMG lately. Been able to hit sprinting Assaults and Sentinels at 130m. I really should use the HMG more, but it feels like it gets out performed by light weapons now.
- by Megaman Trigger - at 2015.04.08 15:29:00
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1146. Guide under Construction - in Rookie Training Grounds [original thread]
Anyone else feel like the HMG is struggling now? Got in a firefight vs a Min Assault last night and could barely get through his un-modded shields with a basic HMG, nearly overheating it. Sadly he rocket jumped to safety as soon as I breached his ...
- by Megaman Trigger - at 2015.04.08 12:14:00
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1147. Small Turrets as Heavy weapons? - in Feedback/Requests [original thread]
For a Gallente Heavy weapon, I've always liked the idea of a Plasma version of the Assault Forge Gun. Too much Stargate SG1? maybe. But I still like the idea.
- by Megaman Trigger - at 2015.04.07 00:08:00
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1148. Guide under Construction - in Rookie Training Grounds [original thread]
Fox Gaden wrote: Megaman Trigger wrote: Dispersion definitely needs fixing. Like yesterday. And a rename to Breach HMG, so it' makes sense. The base HMG can be the actual Assault variant (high ROF, low damage per shot, short range) Your su...
- by Megaman Trigger - at 2015.04.02 23:59:00
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1149. Guide under Construction - in Rookie Training Grounds [original thread]
Dispersion definitely needs fixing. Like yesterday. And a rename to Breach HMG, so it' makes sense. The base HMG can be the actual Assault variant (high ROF, low damage per shot, short range)
- by Megaman Trigger - at 2015.04.01 23:09:00
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1150. Guide under Construction - in Rookie Training Grounds [original thread]
Guess this 'balance' worked because I see less Sentinels out there now. Hell, even I'm running the HMG less now; been running the Forge and and SMG more instead.
- by Megaman Trigger - at 2015.04.01 00:26:00
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1151. Guide under Construction - in Rookie Training Grounds [original thread]
After uaing the assault HMG, I can see why you say its acutally a breach. Works nothing like an assault weapon. And yeah, dispersion needs a fix asap to make it viable at range.
- by Megaman Trigger - at 2015.03.17 22:34:00
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1152. Sticky:[Feedback] Transporters - in Feedback/Requests [original thread]
CommanderBolt wrote: JARREL THOMAS wrote: Star Gate confirmed Claiming Teal'c! Or Baal. Goa'Uld System Lord! Symbiote at the ready for that fast regen Jaffa! Cree!
- by Megaman Trigger - at 2015.03.16 22:14:00
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1153. starter fit - sniper - in Technical Support/Bugs [original thread]
Can anyone confirm if new characters have both the Recon and Plasma Cannon AV fits?
- by Megaman Trigger - at 2015.03.16 00:06:00
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1154. Enemy troops able to set up inside your MCC - in Technical Support/Bugs [original thread]
So much for safe spawns. Anyone get a picture or video of this? What map was this on?
- by Megaman Trigger - at 2015.03.15 13:34:00
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1155. [BUG:] Swarms fly through solid objects. Video. - in Technical Support/Bugs [original thread]
I know this happens with Mass Driver and Flaylock rounds, and I think grenades, on the newer map with the large trailers you can walk through. I've seen swarms go through rocks on that map with the larger hanger.
- by Megaman Trigger - at 2015.03.14 13:00:00
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1156. 5 million clone BPO DMG MOD..... - in Technical Support/Bugs [original thread]
The bonus in the fitting window is wrong. The bonus is applied in battle. As far as I know, stacking penalty still applies.
- by Megaman Trigger - at 2015.03.14 12:46:00
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1157. Sticky:[Feedback] Transporters - in Feedback/Requests [original thread]
JARREL THOMAS wrote: Star Gate confirmed Do they come with an IRIS and a GDO as a new equipment for the squad? How about a DHD? Now I want to throw a redberry into the unstable vortex, watching him get disintegrated before walking through t...
- by Megaman Trigger - at 2015.03.14 03:53:00
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1158. Myofibrals incorrectly applying same bonus to melee to jump height. - in Technical Support/Bugs [original thread]
Just saw a Proto Min Assault jumping about Installation turret height while sprinting and then raining Plasma Cannon shots. This needs fixing.
- by Megaman Trigger - at 2015.03.14 00:32:00
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1159. starter fit - sniper - in Technical Support/Bugs [original thread]
But they changed the front line and medic fits for vets, so why not the rest?
- by Megaman Trigger - at 2015.03.12 23:33:00
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1160. Krin's Damage Modifier - in Technical Support/Bugs [original thread]
TIMMY DAVIS wrote: Good Day, If you install the Krin's Lex-71 and look at the Dropsuit Fitting Screen, only the Sidearm WDM shows as a +4. Otherwise cool idea. Thanks for reading this I was getting the bonus to heavy and side arm earlier....
- by Megaman Trigger - at 2015.03.12 21:53:00
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