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661. new av - in Feedback/Requests [original thread]
So weapon 1 is unusable by Sentinels?
- by Megaman Trigger - at 2015.08.26 20:02:00
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662. The Bastion - in The Locker Room [original thread]
Gal Sentinels now, apparently, have a native rep for 4hp/s. It used to be 3hp/s.
- by Megaman Trigger - at 2015.08.26 17:15:00
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663. New Eden got that little bit creepier..... - in General Discussions [original thread]
Ralden Caster wrote: ...So is anyone up for some PvE? We're going in with the first wave. Means more bugs to kill.
- by Megaman Trigger - at 2015.08.26 16:43:00
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664. New Eden got that little bit creepier..... - in General Discussions [original thread]
Darken-Sol wrote: True Adamance wrote: https://wiki.eveonline.com/en/wiki/Shiksi Shiksi are a particularly hardy arachnid, indigenous to Vashkah III. Typically 15cm in length, the large species had altered its behavior when Further Foodstuf...
- by Megaman Trigger - at 2015.08.26 16:42:00
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665. Cheap MCC camping - in General Discussions [original thread]
Raven-747 wrote: The map where there is a big tower with the objective below it (Domination mode) and mcc on opposing sides. Apparently the mcc on the left side can be camped by the enemy snipers. Ok first of all ccp why would you pull the mcc ...
- by Megaman Trigger - at 2015.08.26 13:55:00
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666. New Eden got that little bit creepier..... - in General Discussions [original thread]
Okay, now we need to go have ourselves a bug hunt.
- by Megaman Trigger - at 2015.08.26 12:10:00
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667. The Bastion - in The Locker Room [original thread]
Now I want a fried egg and bacon sandwich.
- by Megaman Trigger - at 2015.08.25 12:30:00
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668. [request] Idea for Hmg - in Feedback/Requests [original thread]
CRO' OLACHAN wrote: Megaman Trigger wrote: CRO' OLACHAN wrote: Megaman Trigger wrote: CRO' OLACHAN wrote: Fast assaults shouldn't be able to kill proto sentinels in cqc 1 on 1, or two on one. A single Sentinel shouldn't require a...
- by Megaman Trigger - at 2015.08.25 11:20:00
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669. New Heavy Weapons - in Feedback/Requests [original thread]
Rathet than repurpose the HMG with different damage profiles, why not give the Amarr a Heavy Laser and the Gallente a Heavy Plasma Cannon? We then have 2 AV and 2 AI weapons with unique play styles.
- by Megaman Trigger - at 2015.08.24 18:18:00
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670. [request] Idea for Hmg - in Feedback/Requests [original thread]
CRO' OLACHAN wrote: Megaman Trigger wrote: CRO' OLACHAN wrote: Fast assaults shouldn't be able to kill proto sentinels in cqc 1 on 1, or two on one. A single Sentinel shouldn't require an entire squad to deal with. A Sentinel being dua...
- by Megaman Trigger - at 2015.08.24 17:39:00
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671. Amarrian Forge, Scrambler Lance and 50cal Gallente Heavy AR. - in Feedback/Requests [original thread]
GENERAL FCF wrote: Sgt Kirk wrote: .50 cal is primitive technology. Why bring up archaiac weapon calibers when dealing with....plasma weaponry? I do want a plasma mortor thoug, something to keep them at range while my units advance. ....
- by Megaman Trigger - at 2015.08.24 12:06:00
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672. Sentinel balance opinion: - in General Discussions [original thread]
GENERAL FCF wrote: shanghili wrote: I see them great.No changes needed I have pointed out the Sentinels con's but you have yet to tell me what makes then great?! The fact that they're easy slow moving targets, or the fact that an Assault ...
- by Megaman Trigger - at 2015.08.24 11:58:00
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673. Simple all round weapon balance: - in Feedback/Requests [original thread]
GENERAL FCF wrote: Megaman Trigger wrote: Hector Carson wrote: Are we talking about a tank here or actual dropsuits cause I am very confused what this post is about I assume he means both dropsuit weapons and vehicle turrets., though h...
- by Megaman Trigger - at 2015.08.23 22:09:00
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674. The new overheating weapon balance: - in Feedback/Requests [original thread]
How did you work that one out?
- by Megaman Trigger - at 2015.08.23 22:06:00
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675. Sentinel balance opinion: - in General Discussions [original thread]
Varoth Drac wrote: Megaman Trigger wrote: Varoth Drac wrote: I'd go for 7% complex heavy damage mods. Would make Gal sentinels better. And better shield regen rates, particularly Caldari. Not sure Cal Sentinels need better regen. It's...
- by Megaman Trigger - at 2015.08.23 20:49:00
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676. Weapon name change proposal - in Feedback/Requests [original thread]
+1 for keeping with the trend
- by Megaman Trigger - at 2015.08.23 18:43:00
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677. Sentinel balance opinion: - in General Discussions [original thread]
Varoth Drac wrote: I'd go for 7% complex heavy damage mods. Would make Gal sentinels better. And better shield regen rates, particularly Caldari. Not sure Cal Sentinels need better regen. It's already possible to push 100+ HP/s
- by Megaman Trigger - at 2015.08.23 18:42:00
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678. Simple all round weapon balance: - in Feedback/Requests [original thread]
Hector Carson wrote: Are we talking about a tank here or actual dropsuits cause I am very confused what this post is about I assume he means both dropsuit weapons and vehicle turrets., though he isn't very clear.
- by Megaman Trigger - at 2015.08.23 18:05:00
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679. [request] Idea for Hmg - in Feedback/Requests [original thread]
CRO' OLACHAN wrote: Fast assaults shouldn't be able to kill proto sentinels in cqc 1 on 1, or two on one. A single Sentinel shouldn't require an entire squad to deal with. A Sentinel being dual repped, sure, add 1 Merc per rep to the equatio...
- by Megaman Trigger - at 2015.08.23 17:52:00
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680. Amarrian Forge, Scrambler Lance and 50cal Gallente Heavy AR. - in Feedback/Requests [original thread]
GENERAL FCF wrote: CRG RND 3: The final and most devastating of the charges: the Breach. It takes 3.5x as long to charge -(about 11 sec)-, uses all 3 rounds in the clip but unleashes a whopping 5,000 direct damage charge to its target! Has 6 ro...
- by Megaman Trigger - at 2015.08.23 17:18:00
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