Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Saint Winter
THE N.O.O.B.S
56
|
Posted - 2015.08.23 23:41:00 -
[1] - Quote
Hello I'm bringing a new heavy weapons are heavy machine guns on each race.
Thanks to the idea that had neurono92
1) Ion Heavy Machine Gun (Gallente)
Damage Per Shot : (STD) 29.50 / (ADV) 31.00 / (PRO) 33.00 PR Charge Time : No need Clip Size = 350 Cadence = 1500.00 RPM Recharge Time = 5.05 sec Overheat :Every 125 plasma bullets fired Overheat Damage : 50 PR Overheating Blocking Time: 3.05 seconds Effective Range = 50 mts Accuracy = 55.38 Recoil = Recoilless
2) Kinetics Heavy Machine Gun (Caldari)
Damage Per Shot : (STD) 38.50 / (ADV) 40.00 / (PRO) 41.50 PR Charge Time : 2 Secs Clip Size = 250 Cadence = 700.00 RPM Recharge Time = 6.45 sec Overheat = No Overheat Overheat Damage : No Damage Overheat Blocking Time : No Block Effective Range = 50 mts Accuracy = 55.67 Recoil = After 75 bullets you fired causes recoil and dispersion . (High Dispersion)
3) Laser Heavy Machine Gun (Amarr)
Damage Per Shot : (STD) 34.50 / (ADV) 36.00/ (PRO) 38.00 PR Charge Time : No need Clip Size = 380 Cadence = 750.15 RPM Recharge Rime = 4.30 sec Overheating = Every 150 laser bullets fired Overheat Damage : 100 PR Overheating Blocking Time = 4.40 sec Effective Range = 40 mts Accuracy = 56.32 Recoil : After 100 bullets you fired causes recoil and dispersion . (Low Dispersion)
Take this idea of this post :By neurono92
This is if they want to see, is in Spanish : The Link
Nuevo armamento para cada raza ...
I made many modifications and add several new things so I hope you like it.
Thanks. |
Hector Carson
Till Death Rains The Empire of New Eden
225
|
Posted - 2015.08.24 14:29:00 -
[2] - Quote
Instead of Kinetic I propose Rail Heavy Machine Gun, same stats though, just saying Kinetic Heavy Machine Gun sounds so weird plus it kind of gives it away of what it does.
Logistics ak.0
Commando ak.0
|
Megaman Trigger
OSG Planetary Operations
487
|
Posted - 2015.08.24 18:18:00 -
[3] - Quote
Rathet than repurpose the HMG with different damage profiles, why not give the Amarr a Heavy Laser and the Gallente a Heavy Plasma Cannon? We then have 2 AV and 2 AI weapons with unique play styles.
Purifier. First Class.
|
Saint Winter
THE N.O.O.B.S
57
|
Posted - 2015.08.24 19:51:00 -
[4] - Quote
Hector Carson wrote:Instead of Kinetic I propose Rail Heavy Machine Gun, same stats though, just saying Kinetic Heavy Machine Gun sounds so weird plus it kind of gives it away of what it does.
Thanks for your answer, I will change. |
Saint Winter
THE N.O.O.B.S
57
|
Posted - 2015.08.24 19:54:00 -
[5] - Quote
Megaman Trigger wrote:Rathet than repurpose the HMG with different damage profiles, why not give the Amarr a Heavy Laser and the Gallente a Heavy Plasma Cannon? We then have 2 AV and 2 AI weapons with unique play styles.
Your idea is good but I have no idea to create a Heavy Plasma Cannon. |
WyrmHero1945
Finesse Soldiers
575
|
Posted - 2015.08.24 20:23:00 -
[6] - Quote
I think we should see first the Gallente and Amarr heavy weapons before racial variation of HMG's. As for a plasma heavy weapon I have no idea because I have no experience with Eve. I get the idea of blaster weaponry but look at the Shotgun and the Plasma Cannon: they don't resemble blasters at all but work well with the Eve lore.
So what could be a heavy plasma weapon? It could be something like Destiny is gonna do with Fusion Rifles, making a heavy variation. Gallente heavy weapon could be then a big-****** fusion rifle that charges and shoots a round of plasma pellets. Similar to the Forge Gun but better used for medium range combat, or short range if you're skillful enough to charge and kill at CQC.
What about the Amarr heavy weapon? I think it could be be something like a large laser that instead of shooting a beam it shoots a wide cone, only usable at short-medium range. What do you guys think? |
Saint Winter
THE N.O.O.B.S
57
|
Posted - 2015.08.24 20:30:00 -
[7] - Quote
WyrmHero1945 wrote:I think we should see first the Gallente and Amarr heavy weapons before racial variation of HMG's. As for a plasma heavy weapon I have no idea because I have no experience with Eve. I get the idea of blaster weaponry but look at the Shotgun and the Plasma Cannon: they don't resemble blasters at all but work well with the Eve lore.
So what could be a heavy plasma weapon? It could be something like Destiny is gonna do with Fusion Rifles, making a heavy variation. Gallente heavy weapon could be then a big-****** fusion rifle that charges and shoots a round of plasma pellets. Similar to the Forge Gun but better used for medium range combat, or short range if you're skillful enough to charge and kill at CQC.
What about the Amarr heavy weapon? I think it could be be something like a large laser that instead of shooting a beam it shoots a wide cone, only usable at short-medium range. What do you guys think? It looks interesting .
Sure, I'm not criticizing your ideas.
So what I'm going to say is, you do a post explaining how you want to be these heavy weapons.
Sorry if I offend you, but has a post explaining your new heavy weapons.
I'm going to read it |
WyrmHero1945
Finesse Soldiers
575
|
Posted - 2015.08.25 00:31:00 -
[8] - Quote
You can take my idea and post them if you like, no problem. Afterall, it's up to the devs if they'll gonna do it. |
Saint Winter
THE N.O.O.B.S
61
|
Posted - 2015.08.28 00:06:00 -
[9] - Quote
Part 2
4) Laser Cannon (Ammar)
How does it work
Works just like a laser gun, damage increases over 2% more damage per second the fire is maintained and you have the ability to aim
Parameters
Damage Per Shot = (STD) 20.0 / (ADV) 21.0 / (PRO) 22.0 PR Splash Damage = Do not have Splash Radius = Do not have Charge Time = 2 sec Clip Size = 500 Max Ammunition = 1500 - 500 of initial clip size Cadence = 2000.00 RPM Recharge Time = 5.00 sec Overheat = Every 125 rounds of the laser cannon Overheat Damage = 300 PR Overheating Blocking Time= 4.00 seconds Effective Range = 120 mts Accuracy = 53.73 Recoil = After 50 rounds (Low Dispersion)
5) Plasma Mortar (Gallente)
How does it work
It works like this, first press R1 (the button to aim ) and move the joystick you extend the range of the shot and the joystick looking gun point to where you want to fire a mortar and finally press R1 to fire.
The limit depends on the weapon.
Note: You can not move when aiming.
Parameters
Damage Per Shot = (STD) 2000.00 / (ADV) 2200.00 / (PRO) 2400.00 PR Splash Damage = (STD) 300.00 / (ADV) 400.00 / (PRO) 500.00 PR Splash Radius = (STD) 5.0 mts / (ADV) 10.0 mts / (PRO) 15.0 mts PR Charge Time = 2 Secs Clip Size = 1 Max Ammunition = 6 - 1 of initial clip size Cadence = 1 Shot Recharge Time = 2 secs Overheat = No Overheat Overheat Damage = No Damage Overheat Blocking Time = No Block Effective Range = 50 mts / 75 mts / 100 mts Accuracy = 55.67 Recoil = Recoiless
6) Flaylock Cannon or Missile Bazooka ( Minmantar )
How does it work
The function is simple press L1 to aim and R1 to shoot , you can also shoot the projectile without aiming .
Parameters
Damage Per Shot = (STD) 300.00 / (ADV) 500.00 / (PRO) 700.00 PR Splash Damage = (STD) 50.00 / (ADV) 75.00 / (PRO) 100.00 Splash Radius = 2 mts to all levels Charge Time = No need Clip Size = 4 Max Ammunition = 14 - 4 of initial clip size Cadence = 100.00 RPM Recharge Rime = 3.00 sec Overheating = None have Overheat Damage = None have Overheating Blocking Time = None have Effective Range = (STD) 50 mts / (ADV) 100 mts / (PRO) 150 mts Accuracy = 55.00 Recoil : 1 shot (Medium Dispersion)
All these weapons are AV and heavy weapons , but can also be used against infantry . |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |