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1121. Request: heavies should not carry light weapons - in Feedback/Requests [original thread]
Maciej Szambelan wrote: CLONE117 wrote: let me guess.. come across to many heavies using rail rifles rifles and combat rifles today?. Hahaha... Yeah, there is nothing worse then heavy with RR, it's silly.. I agree, heavy shouldn't be able ...
- by Meeko Fent - at 2014.01.14 19:06:00
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1122. Removing Mine detection from tanks. - in Feedback/Requests [original thread]
Should be a new Mine Detecter Module.
- by Meeko Fent - at 2014.01.14 18:27:00
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1123. Things We NEED Before CLOAKS - in Feedback/Requests [original thread]
Have the Game Balance the number of squads on a team. Then I may be back for more war.
- by Meeko Fent - at 2014.01.14 18:22:00
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1124. [Request] UI inprovements: visible player statuses (online, in squad, etc) + not... - in Feedback/Requests [original thread]
Shaky-Cam too please? Have toggleable in the options for those who dont like it/get ill from it.
- by Meeko Fent - at 2014.01.14 18:19:00
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1125. [Feedback] PC Game Mode Change - in Feedback/Requests [original thread]
*Closes Eyes* Please dont let this become a Skirmish 1.0 Discussion, we have enough. Would like Skirm 1.0, just so long that it doesnt become a reverse M&B Style game-mode like Skirm 1.0 was before. When I say that, I mean, Dont let the Atta...
- by Meeko Fent - at 2014.01.14 18:18:00
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1126. Blaster tanks are horribly unbalanced and the chief source of Infantry frustration. - in General Discussions [original thread]
Pretty Much. 2-3 shoting most infantry, with rate of fire like an AR does let it lay waste to squads, which is a bad thing. It should be able to supress a squad, and slowly kill em off, but having this insanity of just rollin up and killin half ...
- by Meeko Fent - at 2014.01.14 18:09:00
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1127. [REQUEST]Slight modification to crouching - in Feedback/Requests [original thread]
And, could we speed crouching up a bit. Feels like a snail when crouching
- by Meeko Fent - at 2014.01.14 17:58:00
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1128. Tanks: Blaster vs. Rail Balance - in Feedback/Requests [original thread]
Doshneil Antaro wrote: I do agree that tanks need to be better adjusted between tiers. No skill double damage mod is ********. Truthfully all damage mods, infantry and tank, makes the game unbalanced and should be completely removed from the ga...
- by Meeko Fent - at 2014.01.14 17:52:00
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1129. Request: Dev Blog - in Feedback/Requests [original thread]
Kharga Lum wrote: January happened without a monthly update and without a monthly update about an update. So what's going on? If it's not a devpost about patch notes for 1.8 it could be something, what are you working on? A statement that an u...
- by Meeko Fent - at 2014.01.14 17:48:00
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1130. The real problem about vehicles. - in Feedback/Requests [original thread]
Hmmm. Neat Idea. Why not have a 1 HAV per squad limit on Pubs, with FW being a free for all? Sounds smart.
- by Meeko Fent - at 2014.01.14 17:45:00
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1131. Came back, realized why I left - in Feedback/Requests [original thread]
Beeeees wrote: Oswald Rehnquist wrote: In other words, the Ar is getting fixed by adding different ar variations #SHOTS_FIRED But seriously, like the other guy said, there is an inherent problem with the rifles if anything but is a sur...
- by Meeko Fent - at 2014.01.14 17:43:00
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1132. GET ALIFE CCP - in Feedback/Requests [original thread]
*Awaits Lock for hate spewing* Seriously? You pull out the caps lock text wall over a video game? I was thinking those were reserved for political discussions, but ok.
- by Meeko Fent - at 2014.01.14 17:42:00
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1133. [Request] More stats on the fitting screen - in Feedback/Requests [original thread]
Bubba Bump?
- by Meeko Fent - at 2014.01.14 17:39:00
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1134. tiericide - in General Discussions [original thread]
Paran Tadec wrote: iceyburnz wrote: Yes, if this was a subscription based game. As it stands... No chance, It completely destroys CCPs p[ayment model for dust 514, the whole point of tiers is to allow players to pay-up tiers for faster ad...
- by Meeko Fent - at 2013.12.19 16:38:00
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1135. tiericide - in General Discussions [original thread]
Iron Wolf Saber wrote: CPM has been hard pressing for this and are unanimous on the 'concept' now how to go about it varies between cpms though. Compromise time?
- by Meeko Fent - at 2013.12.19 16:36:00
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1136. 20 mill sp player "Me" thinks this game is broken - in General Discussions [original thread]
Because other people spent tons of SP on RRs and CRs too, giving them a edge
- by Meeko Fent - at 2013.12.17 22:17:00
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1137. [Feedback] Rifles and SMG need a 30% nerf. - in Feedback/Requests [original thread]
KA24DERT wrote: We keep seeing these "TTK" issue threads, but I think it's time to stop dancing around the issue. The time to kill of most weapons is fine, with the exception of the rifles and the SMG. The high damage output of these weapons ...
- by Meeko Fent - at 2013.12.15 20:22:00
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1138. Holy crap!!! Playing on my Alt in FW (Amarr/Calamari) - in Feedback/Requests [original thread]
John Demonsbane wrote: Awox. Every last one of those fnckers. Makes our side nearly unplayable. C.
- by Meeko Fent - at 2013.12.14 20:10:00
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1139. Railgun tanks can aim too high - in Feedback/Requests [original thread]
Samael Artico wrote: I could get behind this idea if Large Turrets get more downwards incline in exchange. Yup. Hate having an ******* with a AR be able to squat in front my tank and laugh at me not being able to keel them.
- by Meeko Fent - at 2013.12.14 20:09:00
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1140. [Suggestion] Animus Charge - in Feedback/Requests [original thread]
Heheheheh. I c wat ja did der.
- by Meeko Fent - at 2013.12.14 20:07:00
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