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21. Rep-tool Visual - in Feedback/Requests [original thread]
How about giving healed players a "triage" notification icon somewhere up on the HUD when being healed. Someone suggested this a while back, can't remember who.
- by Medical Crash - at 2014.04.23 22:08:00
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22. Request: Completely Inside map - in Feedback/Requests [original thread]
Emo Skellington wrote: Understandable, and i do agree with a vehicle map only but that may be a little more difficult to do that then a suit only match. Maybe even have a separate GAME MODE of pure infantry. This is just for people who dont l...
- by Medical Crash - at 2014.04.23 21:41:00
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23. Nerf Scouts and Remove Cloak - in Feedback/Requests [original thread]
Crimson Smoke wrote: They have became too overpowered so should be nerfed. A man with some common sense! Yes I agree, CCP should stomp the yard with Scouts. Tired of having scanning errors at 15 db. OP and the scouts know it. They will defend...
- by Medical Crash - at 2014.04.23 21:39:00
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24. [Request] Medium frame (basic/assault/logistics) changes - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Medical Crash wrote: Scouts have "2" equipment slots. I think the Logi class should receive 1 extra equipment slot as compensation. We are the class that specializes in equipment, no? This would make us really ...
- by Medical Crash - at 2014.04.08 20:47:00
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25. [Request] Medium frame (basic/assault/logistics) changes - in Feedback/Requests [original thread]
Scouts have "2" equipment slots. I think the Logi class should receive 1 extra equipment slot as compensation. We are the class that specializes in equipment, no? This would make us really stand out.
- by Medical Crash - at 2014.04.08 20:06:00
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26. The Flippin ForgeGun - in Feedback/Requests [original thread]
501st Headstrong wrote: It's a joke. IT IS A JOKE. The bug that causes certain shots to not fire is stil persisting! WHY HAS THIS NOT BEEN HOTFIXED? It is now near impossible to engage tanks, and I unless I have three friendly Rail tankers, the...
- by Medical Crash - at 2014.04.08 19:06:00
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27. Tank Balancing - in Feedback/Requests [original thread]
Tailss Prower wrote: ......someone who truly skilled into tanks could actually be a major threat to them in the redline now if they did this and railguns still seemed to much then I would go on to discuss how it should be changed but right now ...
- by Medical Crash - at 2014.03.19 00:29:00
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28. R.I.P. Mass Driver ++++++ - in Feedback/Requests [original thread]
Smoky The Bear wrote: Theres no smoke no arc no damage no fear no POINT Just target practice for anyone holding a militia rifle or better.. It was right the way it was originally.. When is the open casket ceremony being held? I head uncl...
- by Medical Crash - at 2014.01.15 04:12:00
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29. [Request] Higher DS3 Sensitivity and Custom Dropsuit Sensitivies - in Feedback/Requests [original thread]
ratamaq doc wrote: stlcarlos989 wrote: I play on 100 sensitivity for every category and its still too low, just increase the game sensitivity gap between 0 and 100 so that 100 is twice as sensitive as it is now and 0 can stay the same. Also...
- by Medical Crash - at 2013.12.28 23:26:00
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30. [Feedback/Suggestion] Scanners out of control => changes are required - in Feedback/Requests [original thread]
Jack McReady wrote: funny how people defend their crutches :) if you really think that the scanners will stay like they are then you are just as dumb as your vision of balance this is CCP which is not going to try to please 14 year old CoD k...
- by Medical Crash - at 2013.10.25 16:10:00
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31. [Feedback/Suggestion] Scanners out of control => changes are required - in Feedback/Requests [original thread]
Jack McReady wrote: currently all matches I am in, pretty much everything is perma scanned. this changes the flow of the game into a zergfest because there is not room for flanking, hit and run or any other sneaky tactics anymore. you can al...
- by Medical Crash - at 2013.10.25 16:05:00
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32. Sometimes it's the little things. - in Feedback/Requests [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: While playing and listening to people rant and rave on their mics I notice some things. SNIPERS GET NO AND I MEAN NO LOVE!!! I've heard people even go so far as to say that "They should do away with t...
- by Medical Crash - at 2013.10.13 21:29:00
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33. Mouse Sensitivity too slow and clumsy. - in Feedback/Requests [original thread]
No, if DS3 users can't even get half of what Mouse users have right now, then hell to the no you'll get more! You have enough of an advantage over DS3 as it is, NO MORE.
- by Medical Crash - at 2013.10.08 17:19:00
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34. [feedback] 15 reasons why skilled players dont come to dust514 from other shooters - in Feedback/Requests [original thread]
dalt ud wrote: Medical Crash wrote: ging up how SLOW and SLUGGISH DS3 controls are, but half the DUST population are tards who can't notice it for whatever reason. Reminds me of the fools on BF3, denying "input lag" ever existed, when it DID...
- by Medical Crash - at 2013.09.29 09:29:00
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35. [feedback] 15 reasons why skilled players dont come to dust514 from other shooters - in Feedback/Requests [original thread]
dalt ud wrote: 1. Too slow sensitivity and unsmooth gamepad controls in dust 514 2. Too slow sensitivity and unsmooth gamepad controls in dust 514 3. Too slow sensitivity and unsmooth gamepad controls in dust 514 4. Too slow sensitivity and uns...
- by Medical Crash - at 2013.09.29 09:19:00
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36. DS3 Controller sensitivity still too slow, stick acceleration too large. - in Feedback/Requests [original thread]
Bump, please don't let this thread die folks, this needs to be addressed.
- by Medical Crash - at 2013.09.14 07:57:00
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37. Nerf the aiming? - in Feedback/Requests [original thread]
They killed the game. Shotgunners once again get shat on. We have very slow aiming as it is and the AA helped a lot, but now that we don't even have that, staying on track on strafing enemies is very, VERY difficult. It feels worse than before now...
- by Medical Crash - at 2013.09.14 07:53:00
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38. DS3 Controller sensitivity still too slow, stick acceleration too large. - in Feedback/Requests [original thread]
Reserved.
- by Medical Crash - at 2013.09.13 03:07:00
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39. DS3 Controller sensitivity still too slow, stick acceleration too large. - in Feedback/Requests [original thread]
Reserved.
- by Medical Crash - at 2013.09.13 03:06:00
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40. DS3 Controller sensitivity still too slow, stick acceleration too large. - in Feedback/Requests [original thread]
CCP, the DS3 controls are still very, very bad. Aim Assist doesn't help me when the enemy starts strafing like a hobo on crack. I speak only for shotgunners, but our controls at even full sensitivity are simply not enough. How can we aim ahea...
- by Medical Crash - at 2013.09.13 03:05:00
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