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41. 1.4 sensitivity of gamepad, why sooooooo slow? - in Feedback/Requests [original thread]
Funky Chunky wrote: Calm your **** (by the way that was ti its) it will probably be fixed, anyways Medical Crash, that is an extremely... stup... not smart reason to leave. Oh God, I can't turn fast, the game sucks, i'm leaving forever. Au Revo...
- by Medical Crash - at 2013.09.04 02:43:00
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42. 1.4 sensitivity of gamepad, why sooooooo slow? - in Feedback/Requests [original thread]
They didin't fix it yet huh? Yeh, I'm gone. They can't get this right. I CAN'T shotgun with crappy controls! Aiming is too slow! I didn't need Aim Assist, I needed better controls! No more Aurumn bought from me.
- by Medical Crash - at 2013.09.03 23:38:00
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43. [[[REQUEST]]] JAVELIN MISSILE - in Feedback/Requests [original thread]
Sure, make it high damage slow to reload missile. But we need to give tanks countermeasures if we add something like this. Actually, I think if all armored vehicles except for LAV's got countermeasures, they would be very balanced. Gives them ti...
- by Medical Crash - at 2013.08.20 01:19:00
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44. PETITION: buff MD and FLAYLOCKS - in Feedback/Requests [original thread]
A Flaylock Buff.. Oh lord.... ow lawdy lawwwd. Words cannot express the stupidity of even THINKING of such a thing after they JUST got nerfed not too long ago. No, let them DIE, they deserve NOTHING.
- by Medical Crash - at 2013.08.16 23:04:00
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45. Forge Guns need a nerf. Not their damage. Prepared for QQ - in Feedback/Requests [original thread]
Alena Ventrallis wrote: I, for one, do not believe the forge guns are the next FOTM. It takes a LOT of sp to get anywhere with them, and it does take accuracy in order to hit anything properly. I'll leave in the splash damage it has, because yo...
- by Medical Crash - at 2013.08.09 17:14:00
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46. [Feedback] Forge gun. - in Feedback/Requests [original thread]
lithkul devant wrote: What I would like to see happen for forge guns, is that they get an effective range, say medium range to be fair, after that much distance is traveled the shot looses power like every other infintry weapon (except sniper r...
- by Medical Crash - at 2013.08.02 19:48:00
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47. [Feedback] Forge gun. - in Feedback/Requests [original thread]
N1ck Comeau wrote: Anyone who has seen me in game would know that i have both Proto Forge and Proto HMG. The forge gun is a very deadly weapon, with over 1500 direct damage it is enough to one hit any infantry soldier. so looking at the Proto...
- by Medical Crash - at 2013.08.02 16:53:00
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48. [Request] Option to turn off melee - in Feedback/Requests [original thread]
Fox Gaden wrote: For some reason I quite often accidentally melee when I try to shoot a Shotgun. This has made the Shotgun almost unusable for me. Since I have never gotten a melee kill I would be quite happy to simply turn the melee option off...
- by Medical Crash - at 2013.07.30 18:58:00
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49. Flaylock pistols and mass drivers are OP. - in Feedback/Requests [original thread]
Wow....Just came out of a Skirmish match, and two full enemy squads in Proto were using the FP as their Primary! Ridiculous! They'll be back to being scrubs after this thing gets Michael Richards nerfed! You idiots have it coming.
- by Medical Crash - at 2013.07.18 08:35:00
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50. [Suggestion] No Vehicle Game mode - in Feedback/Requests [original thread]
Hopefully CCP implements this idea. It'd be great to not have to worry about vehicles all the time.
- by Medical Crash - at 2013.07.18 06:07:00
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51. [Suggestion] No Vehicle Game mode - in Feedback/Requests [original thread]
Cosgar wrote: AV grenades are so OP, you can make any game mode infantry only. When you play with no squad in Public matches, many times AV nades aren't enough. The smart tankers always have Infantry Support, or Railgun Redline, so this is ve...
- by Medical Crash - at 2013.07.18 03:12:00
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52. PROTO TANKS, WHERE IS BLAM!?, SUPPORT THE TANK PETITION - in Feedback/Requests [original thread]
Tankers really need Proto. But make it very expensive so the Risk vs. Reward is high.
- by Medical Crash - at 2013.07.18 03:10:00
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53. [Suggestion] No Vehicle Game mode - in Feedback/Requests [original thread]
Taurion Bruni wrote: You are an expert on the ground, I am expert in the air, you would be discriminating my time in every game mode... EQUALITY TO VEHICLE OPERATORS!!!! SILENCE! Vehicle Operators have no say here. Death to the vehicles!
- by Medical Crash - at 2013.07.18 02:58:00
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54. OH No, Dust is broken @@ - in Feedback/Requests [original thread]
You'll need some duck tap and a paper clip. Seep Macgyver for further instructions.
- by Medical Crash - at 2013.07.18 02:21:00
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55. [Suggestion] No Vehicle Game mode - in Feedback/Requests [original thread]
CCP, I think introducing a non-vehicle game mode would really make playing DUST fun. No LAVs, no HAVs, no Dropships, nothing but Dropsuits. I'm tired of playing Ambush/Skirmish/Domination/ONS as a Shotgun Logi and having some *sshat call in a go...
- by Medical Crash - at 2013.07.18 02:09:00
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