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1741. Game Breaking Strategies - in General Discussions [original thread]
Aeon Amadi wrote: Hah, Mass Driver. Funny. I use the MD and yes its a bit dodgy at the moment thanks to a glitch but its still useful for scattering, if heavies really are running in groups of 12 plus (a scene I have yet to see) AOE weapon...
- by Medic 1879 - at 2013.05.13 09:38:00
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1742. Incoming Logi Nerf - in General Discussions [original thread]
RKKR wrote: I've heard that every time a post is made in a logi-thread, a nanite injector is doomed to fail. Jack McReady wrote: as you can see the opinion from a protobear constantly dying to militia dudes is not worth much might aswell...
- by Medic 1879 - at 2013.05.13 09:33:00
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1743. Game Breaking Strategies - in General Discussions [original thread]
Aeon Amadi wrote: Medic 1879 wrote: Bendtner92 wrote: Aeon Amadi wrote: Now that the HMG damage has been buffed -beyond- what it was in Chromosome (range I could understand but damage?) I'll let everyone in on a little secret consideri...
- by Medic 1879 - at 2013.05.13 09:30:00
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1744. It's tomorrow - in General Discussions [original thread]
Cosgar wrote: One more day before Caldari Logis flood the forums crying that the scrambler rifle needs to be nerfed. Glad there's a militia version too. Definatley a MLT version? Please be confirmed I love to try before I buy.
- by Medic 1879 - at 2013.05.13 09:28:00
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1745. Game Breaking Strategies - in General Discussions [original thread]
Bendtner92 wrote: Aeon Amadi wrote: Now that the HMG damage has been buffed -beyond- what it was in Chromosome (range I could understand but damage?) I'll let everyone in on a little secret considering we just got ROFLStomped by it. This i...
- by Medic 1879 - at 2013.05.13 09:27:00
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1746. So how would the addition of flashbang grenades be to the community? - in General Discussions [original thread]
IamI3rian wrote: Being color blind... and using the MAG flashbangs as an example I'm all for it. However, as the flashbang effect faded I could see MUCH better than normal, and (according to my squaddies) infinitely better than they could. I'...
- by Medic 1879 - at 2013.05.13 09:23:00
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1747. Incoming Logi Nerf - in General Discussions [original thread]
Cat Merc wrote: Medic 1879 wrote: Say for example the Cal logi lost its silly bonus and the assault got a bonus like +2% dam per level for assault and then some kind of racial bonus as well would you still go logi? Probably. I would slap o...
- by Medic 1879 - at 2013.05.13 08:43:00
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1748. SP IS KING - in General Discussions [original thread]
Full Metal Kitten wrote: Buff rainbows! NERF unicorns! NO NO NO Nerf rainbows and Buff the unicorns!
- by Medic 1879 - at 2013.05.13 08:39:00
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1749. Incoming Logi Nerf - in General Discussions [original thread]
Say for example the Cal logi lost its silly bonus and the assault got a bonus like +2% dam per level for assault and then some kind of racial bonus as well would you still go logi?
- by Medic 1879 - at 2013.05.13 08:37:00
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1750. tac ar shoots farther than a laser rifle? - in General Discussions [original thread]
But then the AR wouldn't be the best weapon and that is illogical.
- by Medic 1879 - at 2013.05.13 08:30:00
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1751. An idea how to balance Logi's that I heard: Require equipment slots - in General Discussions [original thread]
To be fair if you can find it theres a thread by Logi Bro full of good ideas I will link it if I come across it.
- by Medic 1879 - at 2013.05.13 08:29:00
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1752. It's tomorrow - in General Discussions [original thread]
I can sense the begining of a circular argument forming.
- by Medic 1879 - at 2013.05.13 08:25:00
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1753. Incoming Logi Nerf - in General Discussions [original thread]
So logi's are op because they got good bonus's and assaults didn't? Buff the assault give it viable bonus's first.
- by Medic 1879 - at 2013.05.13 08:24:00
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1754. An idea how to balance Logi's that I heard: Require equipment slots - in General Discussions [original thread]
Cosgar wrote: Medic 1879 wrote: I think this is a good idea most logi's use full equipment anyway and when you ask people why logi's besides the Cal are OP all they can come up with is how much stuff we can fit if we dont bother fitting equi...
- by Medic 1879 - at 2013.05.13 08:22:00
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1755. An idea how to balance Logi's that I heard: Require equipment slots - in General Discussions [original thread]
I think this is a good idea most logi's use full equipment anyway and when you ask people why logi's besides the Cal are OP all they can come up with is how much stuff we can fit if we dont bother fitting equipment. So to be honest I would much ra...
- by Medic 1879 - at 2013.05.13 07:55:00
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1756. Why does the entire Logistics class have to be nerfed? - in General Discussions [original thread]
I called for someone to tell me what is OP about the Gal, Min, and Amarr logi about 3 pages ago still waiting lol they just get glossed over. However IWS complained about what a logi can fit if they dont bother with equipment the simple solution...
- by Medic 1879 - at 2013.05.13 07:49:00
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1757. GM ticket - in General Discussions [original thread]
Ok thanks anyway was worth a try.
- by Medic 1879 - at 2013.05.12 21:51:00
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1758. Why does the entire Logistics class have to be nerfed? - in General Discussions [original thread]
Oh look a call for numbers and the thread dies lol shocker.
- by Medic 1879 - at 2013.05.12 21:50:00
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1759. GM ticket - in General Discussions [original thread]
GM Hercules wrote: Post Quote: Additionally, we are planning an optional skill point respec of skill points to players via petitioning our game masters after this change occurs , The changes have not occurred yet, so at this poin...
- by Medic 1879 - at 2013.05.12 21:32:00
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1760. Why does the entire Logistics class have to be nerfed? - in General Discussions [original thread]
I have seen lots of Cal logis are OP threads and they have the numbers to back it up but please someone tell me this, What makes the other 3 race logi's OP? Funnily enough everytime I have asked this question one of the following happens 1. I get...
- by Medic 1879 - at 2013.05.12 21:29:00
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