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21. Holy crap!!! Playing on my Alt in FW (Amarr/Calamari) - in Feedback/Requests [original thread]
Jenova Rhapsodos wrote: YES. I swear the Minmatar and Gallente loyalists make alts and have them derp about in the Amarr and Caldari games! *Nervous laugh* We wouldn't do that.
- by Medic 1879 - at 2013.12.15 13:36:00
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22. Liking the Gallente LP Store but something is missing... - in Feedback/Requests [original thread]
Also a bit disappointing that there are no high slot modules in the store as well.
- by Medic 1879 - at 2013.12.14 12:13:00
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23. (Feedback 1.7)AR AIMING. - in Feedback/Requests [original thread]
Flint Beastgood III wrote: Aha, I thought it was just me! I couldn't figure out wtf was going on. I have also had issues with the sniper rifles - enemies stood dead still, with my aim settled on them and every shot hits but does not do any da...
- by Medic 1879 - at 2013.12.11 14:12:00
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24. Sticky:Factional Contract Loyalty Points and Loyalty Store - in Feedback/Requests [original thread]
Good changes CCP, no specialist heavy weapons suck though. Also instead of just getting Neo suits in the LP store could we get faction suits with faction colours on them instead, something like Federation logistics GK.0 or something snazzier named...
- by Medic 1879 - at 2013.10.25 01:27:00
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25. Sticky:Factional Contract Match Changes - in Feedback/Requests [original thread]
Said by many in this thread TK penalties are too high and grind is jaw dropping. Apart from that I like these changes no ISK for these matches will stop players being able to afford to run proto gear 24/7 which will help the new players in pub gam...
- by Medic 1879 - at 2013.10.25 01:15:00
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26. Sticky:Factional Contract Standings - in Feedback/Requests [original thread]
2000 games to get to level 10 seems totally excessive especially if your standing can be reset to 0 for some TK's (one dodgy OB and your done kind of thing.) Also having a booster that negates losing standings is wrong in my opinion this is new ed...
- by Medic 1879 - at 2013.10.25 01:03:00
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27. idea: Officer Dropsuits - in Feedback/Requests [original thread]
There is 1 officer suit but it was a reward for a tournament IRC. Supposedly we will get these but its SOON.
- by Medic 1879 - at 2013.10.17 11:30:00
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28. Vehicle Passengers - in Feedback/Requests [original thread]
I would just like to be able to look round while being a passenger in a DS again staring at the doors doesn't really allow precision dropping.
- by Medic 1879 - at 2013.10.12 10:21:00
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29. Rebalance PG/CPU ussage of weapons - in Feedback/Requests [original thread]
Draco Cerberus wrote: Have any of you tried skilling the appropriate weapon optimization skill or gotten you engineering and electronics skills up? I don't seem to have any issues fitting weapons/dl/nh/scanners/damps/armor/extenders or anything...
- by Medic 1879 - at 2013.10.07 09:28:00
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30. Heavy Snipers - in Feedback/Requests [original thread]
A charge rifle headshot seems to deal with any and all snipers in my experience.
- by Medic 1879 - at 2013.09.03 00:16:00
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31. My thoughts on Vehicle Ammo - in Feedback/Requests [original thread]
lithkul devant wrote: Honestly, the ammo thing really isn't that big of a deal, all that people would have to do if they are out is recall the vehicle then summon a new vehicle as long as they are not being targeted and you get full health and ...
- by Medic 1879 - at 2013.08.30 14:37:00
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32. Fix Splash Damage. - in Feedback/Requests [original thread]
I think it is better now than it has been there is still the odd period of weirdness but the last fix had helped a little. For example pre-fix I tested shooting myself in the foot with an MD it hurt, I then tried standing on the top step of stair...
- by Medic 1879 - at 2013.08.12 04:40:00
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33. Amarr Medium Suits Overpowered - in Feedback/Requests [original thread]
Tis slower though. And I believe it gets less high slots than the Calamari and less lows than the Gallente leaving it a kind of middle of the road suit.
- by Medic 1879 - at 2013.08.12 04:36:00
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34. Scrambler Rifle Operation - in Feedback/Requests [original thread]
I dont think it should get 2 bonus's for operation because then everyone will want 2 bonus's for their guns as well and the nerf/buff cycle will continue indefinitely. I think the operation skill should be one bonus that affects all variants (like...
- by Medic 1879 - at 2013.08.12 04:35:00
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35. Request - High slot armor module / something similar to shield regulator - in Feedback/Requests [original thread]
Marlin Kirby wrote: Django Quik wrote: As for Martin Kirby's comments - we don't need a special rifle to counter armour because there are so many other weapons that are already countering armour. Besides ARs still do pretty good damage to ar...
- by Medic 1879 - at 2013.08.12 04:30:00
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36. [Request] Remove camera shake caused by the Mass Driver - in Feedback/Requests [original thread]
I didn't even know the camera shake was back I use the MD all the time but when I get hit by one I am too busy wondering why I armour tank to notice much else lol.
- by Medic 1879 - at 2013.08.02 13:43:00
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37. MOVE support truly necessary? - in Feedback/Requests [original thread]
I have yet to try the move I loved it in MAG but dont know why I haven't tried it here I think I might actually.
- by Medic 1879 - at 2013.08.02 13:41:00
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38. [REQ] Baloch - Impact Blue-Print Removement - in Feedback/Requests [original thread]
But my pub game strategy now is high place, swarms and hives. The dozens of MLT lavs make this very profitable.
- by Medic 1879 - at 2013.07.18 03:42:00
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39. Charge sniper rifle - in Feedback/Requests [original thread]
Reported this a few times it was even mentioned in a IWS thread specifically dealing with items in the market with the wrong prices and I am sure a dev mentioned it was going to be fixed but so far nothing. Bit pointless now though as every sniper...
- by Medic 1879 - at 2013.07.08 14:12:00
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40. Finding a solution to revival WP farming - in Feedback/Requests [original thread]
Vyzion Eyri wrote: Templis Card wrote: Disagree personally, you'd have idiot s running round looking for corpses to shoot Which adds another layer of tactics and strategy to the game. If a friendly goes down, for example, and you know the...
- by Medic 1879 - at 2013.07.04 00:23:00
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