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81. Tac AR all over again - in General Discussions [original thread]
If you think Tac ARs are the problem, you're missing the bigger picture. The reduction of range over all weapon types is the problem. A type of weapon that is specifically focused on range coming into the spotlight is just a side-effect of that bi...
- by Matakage - at 2013.05.08 02:15:00
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82. What it is like to be a new player in Uprising. - in General Discussions [original thread]
Free Beers wrote: there is a reason no one has coined the phrase "bitter noob". There are also many more noobs trying the game and saying "**** this ****" and just deleting it and not taking the time to post about it. So thanks for your threa...
- by Matakage - at 2013.05.08 02:11:00
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83. SNAAAAAKE - in General Discussions [original thread]
Fission Mailed.
- by Matakage - at 2013.05.08 01:55:00
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84. Assault class update - in General Discussions [original thread]
Since practically everyone is on board with the range being too short, I predict that CCP will eventually boost the range of all weapons. I'm personally not too worried about it since we have a consensus here (and how often does that happen?!?).
- by Matakage - at 2013.05.07 08:13:00
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85. I am officially a FORMER Tank Driver - in General Discussions [original thread]
Tanks need Remote Repair & Logis like Heavies need Logis Why is this such a hard concept too grasp? So what if you're not a 1-man rolling death machine. This is a squad-based FPS with emphasis on defined player roles, so the existence of a 1-...
- by Matakage - at 2013.05.07 07:57:00
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86. Heavies have a niche now - in General Discussions [original thread]
Boomer Dues Mortis wrote: You know what be nice to help us fill our "niche" would be a suppression bonus since that is what everyone thinks heavies are meant for. We have to kill or we get no SP/ISK, also to be able to suppress the enemy we hav...
- by Matakage - at 2013.05.07 07:53:00
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87. Your SP system is bad and you should feel bad - in General Discussions [original thread]
Noc Tempre wrote: People seriously are too dumb for so much logic skytt. They don't understand lengthy vertical progression just spreads content thin. Horizontal progression gives us far more options than good, better, best. http://www.youtu...
- by Matakage - at 2013.05.07 02:09:00
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88. STOP PLAYING DUST IT BLOWS.They Miss everything up.O Great job ccp the game almo... - in General Discussions [original thread]
So tanks aren't an army of one anymore? Gee, if only there were ways to support a tank. They should add modules where other vehicles can remote repair tanks, or maybe they should let Logis repair tanks with the repair too! Keep QQing, former tank...
- by Matakage - at 2013.05.07 01:49:00
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89. What was your ISK refund? - in General Discussions [original thread]
So, LowSkillVizMan, have you found the next weapon you're going to exploit with all that money? *BUUUUUUUURRRNN*
- by Matakage - at 2013.05.07 01:34:00
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90. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
Lance 2ballzStrong wrote: ONLY way to make your heavy set up profitable, is to have a Logi player tied around your neck. This is a team game?!?!? Who knew?!? I actually agree with you about the range thing, though. I remember CHICAGOCUBS4...
- by Matakage - at 2013.05.07 01:29:00
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91. mouse aim: remove the speed limit please - in General Discussions [original thread]
Crazed Capitalist wrote: General Sideboob wrote: Fact of the matter is all the KBM dorks thought they had skills because the rest of us were too lazy to plug a mouse in and went with the DS3 instead. Now CCP has told them they don't have s...
- by Matakage - at 2013.05.07 00:29:00
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92. mouse aim: remove the speed limit please - in General Discussions [original thread]
Crazed Capitalist wrote: Matakage wrote: To all you mouse and keyboard users, I just have to say.... HAHAHAHAHAHAHAHAHA!!! Poor babies don't get their split-second 360 turn headshots anymore. Aww, so sad. You're constrained to a realistc h...
- by Matakage - at 2013.05.07 00:20:00
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93. mouse aim: remove the speed limit please - in General Discussions [original thread]
Matakage wrote: Poor babies don't get their split-second 360 turn headshots anymore. Aww, so sad. You're constrained to a realistic human capacity to aim and shoot? Oh crap! Now you might actually have to think about getting tactical advantages...
- by Matakage - at 2013.05.07 00:17:00
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94. CCP what is your vision of e-sporting? - in General Discussions [original thread]
5aEKUXeRJGJ27kCDnDVYak5q wrote: Please explain to me, how the following will help make this game an e-sport 1. why sacrifice gameplay for graphics (unrealistic narrow vision to make decent framerate) 2. why nerf mouse because it is too good" ...
- by Matakage - at 2013.05.06 23:40:00
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95. mouse aim: remove the speed limit please - in General Discussions [original thread]
To all you mouse and keyboard users, I just have to say.... HAHAHAHAHAHAHAHAHA!!! Poor babies don't get their split-second 360 turn headshots anymore. Aww, so sad. You're constrained to a realistic human capacity to aim and shoot? Oh crap! Now y...
- by Matakage - at 2013.05.06 23:24:00
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96. confirmed: HMG sucks - in General Discussions [original thread]
I think CHICAGOCUBS4EVER made a great point when he mentioned that no one ever complained about HMGs to begin with, yet they got nerfed anyway. I have never played as a heavy (always assault), and I personally never had a problem with them. I figu...
- by Matakage - at 2013.05.06 20:40:00
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97. Recall vehicles and hacked vehicles - in General Discussions [original thread]
My prediction: Instead of blueberries stealing your tank, they'll be able to recall it into their own assets.
- by Matakage - at 2013.05.01 00:35:00
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98. real men of genius - in General Discussions [original thread]
Longshot Ravenwood wrote: Real Men of Genius (real men of genius) Today we salute you, Mr. Fearless Tactical Sniper (Mr. Fearless Tactical Sniper). That guy's running straight at you with a AR (So many bullets).. So you smiled and said thank yo...
- by Matakage - at 2013.04.30 22:04:00
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