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341. Let Vehicles be Vehicles - in Feedback/Requests [original thread]
All of that to say "trouble with swarms" - fine put swarms to the side. Whats up with all the others listed? They are mostly change values in a box and add more assets to the map.
- by Master Smurf - at 2014.03.17 01:20:00
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342. Let Vehicles be Vehicles - in Feedback/Requests [original thread]
I agree but I am just mentioning things that should be able to be done quickly. I have sen everybody other than CCP mention these stasis grenades.
- by Master Smurf - at 2014.03.16 23:30:00
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343. Amar scout keep the stamina add ......... - in General Discussions [original thread]
No CPU/PG reduction to Ferroscale Plates or Modifier to Reactive Plates I wouldnt mind Gallente losing a low slot either and them having one less than the others. Alternative would be to drop one of their bonuses value per level so they arent th...
- by Master Smurf - at 2014.03.16 20:15:00
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344. Let Vehicles be Vehicles - in Feedback/Requests [original thread]
CCP - You want big bad vehicles, fine. Give us proper mechanics to support that. Installations need to be deadly vs vehicles and slightly more fortified.
Vehicles when they crash or flip should take significant damage or be immobilized.
...
- by Master Smurf - at 2014.03.16 19:26:00
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345. Why does Caldari and Gallente Assault suit have similar ehp amounts? - in General Discussions [original thread]
So you guys want the best Assault as well ???
- by Master Smurf - at 2014.03.16 16:55:00
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346. It's kind of insulting when... - in General Discussions [original thread]
BL4CKST4R wrote: Cat Merc wrote: You're an advanced scout with a complex profile dampener on, and a Gal Logi with 3.5x your eHP can see you 24/7. It's kind of insulting that, the only suit that can take advantage of dampener is a scout su...
- by Master Smurf - at 2014.03.16 00:25:00
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347. Announcement:Dev Blog: Equipment balancing in Uprising 1.8 - in Announcement and Events [original thread]
@Reallusion GrimSleeper Flux doesnt destroy everything - your shields come back, injectors still work, repair tools as well. A Flux should empty your cloak reserve as well as your shields. Thats good enough.
- by Master Smurf - at 2014.03.14 21:50:00
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348. Cloaking skill multiplier - in General Discussions [original thread]
Sana Rayya wrote: I'm gambling on it being a 3x multiplier. And for those who think it should have a higher SP/ISK cost, let's point out that it does nothing, in itself, to generate any WP unlike all other forms of equipment. I think they c...
- by Master Smurf - at 2014.03.14 19:17:00
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349. Announcement:Dev Blog: Equipment balancing in Uprising 1.8 - in Announcement and Events [original thread]
So only visual FX for the cloak or will there be audible cues as well?
- by Master Smurf - at 2014.03.14 16:49:00
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350. Scout Registry / Killboard - in General Discussions [original thread]
Spademan wrote: Well I'm definitely going to take SP out of the Minnie Logi, but I don't know about the Sp in Minnie assault, I think I want a reserve suit. Here is what I've been thinking to do: Put them back in Minnie Assault. Take out and pu...
- by Master Smurf - at 2014.03.12 21:31:00
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351. Scout Registry / Killboard - in General Discussions [original thread]
Sinboto Simmons wrote: Also anyone else think the caldari and matari scouts look similar in some places? I prefer the Caldari look to the Minnie Maybe its just the art but it looks really sleek - their light and heavy look good - medium loo...
- by Master Smurf - at 2014.03.12 21:26:00
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352. Let's Generally Discuss - in General Discussions [original thread]
Fox Gaden wrote: Disillusionment. How could CCP not realize that Swarm Launchers and AV Grendes needed a slight buff to achieve the same Vehicle/AV balance that Forge Guns already have in 1.7? How could CCP not realize that the grenade count ...
- by Master Smurf - at 2014.03.12 19:41:00
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353. Announcement:Dev Blog: Heavy and Light Reinforcement: Dropsuits of Upri... - in Announcement and Events [original thread]
Reav Hannari wrote: The issue I have is the weak buffer and lousy recovery. Its almost like they were designed to have Minmatar Logistics standing behind them. - Sounds about right But I do agree, it should get more Shield than the Gal...
- by Master Smurf - at 2014.03.12 19:25:00
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354. Announcement:Dev Blog: Heavy and Light Reinforcement: Dropsuits of Upri... - in Announcement and Events [original thread]
lrian Locust wrote: Reav Hannari wrote: Minmatar heavies have some slow shield regeneration delays. So much for hit and run tactics. More like hit 'n' waddle tactics. Expecting a heavy to be hit and run was always suspect. Something has...
- by Master Smurf - at 2014.03.12 19:08:00
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355. Announcement:Dev Blog: Heavy and Light Reinforcement: Dropsuits of Upri... - in Announcement and Events [original thread]
Beren Hurin wrote: Zeylon Rho wrote: Nice to see NONE of the feedback on the Amarr scout sunk in. It's still the worst scout that's slower than an assault and has a bonus that's less than a single militia module. **** you guys. Seriously. ...
- by Master Smurf - at 2014.03.12 17:02:00
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356. Announcement:Dev Blog: Heavy and Light Reinforcement: Dropsuits of Upri... - in Announcement and Events [original thread]
IgniteableAura wrote: Reav Hannari wrote: With all the complaining about a partial refund I'm getting the impression that people only run one fit. I have two or three variations across Assault, Logistics and Scout plus pilot and sniper focus...
- by Master Smurf - at 2014.03.12 16:48:00
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357. Scout Registry / Killboard - in General Discussions [original thread]
And thats why it should have been a respec - "Wow I got 60 regen, if I knew this going in I wouldnt have specced cardiac regs" Anyway I will deal with it. This is probably easier for CCP to administer.
- by Master Smurf - at 2014.03.12 16:24:00
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358. So, when will have to activate boosters for the event? - in General Discussions [original thread]
The real question is Can you do a one day booster, play your 10 matches and then get 1.5 mill if the goal is reached
- by Master Smurf - at 2014.03.12 03:15:00
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359. So yeah just got farmed for 5min till i ripped my PS3 out fo the wal... - in General Discussions [original thread]
PS button -> quit game Restart -> play
- by Master Smurf - at 2014.03.11 18:52:00
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360. Patchnotes confirmed for the 18th - in General Discussions [original thread]
howard sanchez wrote: ResistanceGTA wrote: Well, to still hit the March release, the 25th is really the only logical day left. Big thing being we 'should' have all 3 devblogs by patch notes, so 2 more in seven days. Its like Christmas... A ...
- by Master Smurf - at 2014.03.11 18:46:00
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