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1921. [FEEDBACK/REQUEST] On Skill Progression - in Feedback/Requests [original thread]
EEPLURIBUS onDUST wrote: I think the reason they do it on a 5 level progression is because that's how they do it in EVE. The level 5 skill is almost a bragging right on eve, almost as it is on dust. If you break things into a lot more levels, y...
- by Master Jaraiya - at 2013.05.20 18:52:00
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1922. [REQUEST] Optional spike grill to replace the LAV turret - in Feedback/Requests [original thread]
Skihids wrote: Create a spiked grill attachment for the front of the LAV that can replace the turret. The module would increase collision damage for the target being struck at the same time it reduced damage to the vehicle. It could even requ...
- by Master Jaraiya - at 2013.05.20 18:24:00
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1923. Is going heavy worth it? - in General Discussions [original thread]
Concentrate on core skills 1st: Shield Upgrades Armor Upgrades Dropsuit Core Upgrades If you really wanna try the HMG you need Weaponry lvl 5 HMG Operation 1 I run in a MLT heavy suit(I'm NOT speccing into amarr) with Comp. heavy damage mod, com...
- by Master Jaraiya - at 2013.05.20 18:03:00
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1924. Explain why: - in General Discussions [original thread]
Cry Cry, QQ, Nerf this, Buff that, HTFU!, Get Good, Adapt or Die, and other useless posts receive more attention than any useful posts on these forums thereby burying any useful feedback or request in piles upon piles of dung.
- by Master Jaraiya - at 2013.05.20 17:38:00
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1925. Take a moment to appreciate the most important players in Dust 514. - in General Discussions [original thread]
Well stated! +1
- by Master Jaraiya - at 2013.05.20 17:35:00
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1926. Starter fits - in Feedback/Requests [original thread]
bump
- by Master Jaraiya - at 2013.05.20 17:06:00
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1927. [FEEDBACK/REQUEST] On Skill Progression - in Feedback/Requests [original thread]
Delirium Inferno wrote: This sounds good, but like you I'm not sure how hard it would be to implement. I mean really it changes nothing, but lets you do stuff more frequently. I know when you look at a skill an see that it is going to take 2 we...
- by Master Jaraiya - at 2013.05.20 17:03:00
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1928. [FEEDBACK/REQUEST] On Skill Progression - in Feedback/Requests [original thread]
I'm not sure how difficult this would be to implement, but here goes: Instead of 5 levels per skill make 10 Halve the multipliers Halve the % bonuses per level Adjust skill requirements/prerequisites and weapon requirements/prerequisites to co...
- by Master Jaraiya - at 2013.05.20 16:54:00
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1929. Is this the actual game? - in General Discussions [original thread]
Clyde Night wrote: BetterHideGood wrote: ... you can't rambo **** in dust... I personally think they need to make more games like this that take more than "just" a quick hand/eye I agree more games should be tactical, but this game re...
- by Master Jaraiya - at 2013.05.20 11:30:00
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1930. if ccp reset everyone - in General Discussions [original thread]
Panther Alpha wrote: Jin Robot wrote: Panther Alpha wrote: I do it in a flash ... and i have 5 million SP, and i don't care if i lose all of it. I'm 100% convince, that we need this to balance the game, the SP caps are to big right now. ...
- by Master Jaraiya - at 2013.05.19 14:32:00
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1931. if ccp reset everyone - in General Discussions [original thread]
Raze galder wrote: Master Jaraiya wrote: This is not the answer. If CCP did another reset in 2 months we will have the same issues regarding matchmaking that we currently have. What do u think they should do so as not to get proto vs scrub...
- by Master Jaraiya - at 2013.05.19 14:29:00
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1932. Noob Question... Inter-Dust Character Transfers... - in General Discussions [original thread]
No.
- by Master Jaraiya - at 2013.05.19 13:49:00
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1933. if ccp reset everyone - in General Discussions [original thread]
This is not the answer. If CCP did another reset in 2 months we will have the same issues regarding matchmaking that we currently have.
- by Master Jaraiya - at 2013.05.19 13:38:00
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1934. Losing Players to Proto Stacking - in Feedback/Requests [original thread]
Oswald Rehnquist wrote: Lastly CCP has already addressed this saying they are going to implement tiers and that the academy is temporary until they can find a better system. Source?
- by Master Jaraiya - at 2013.05.19 12:43:00
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1935. [Feedback] Clunky Aiming is Caused 100% By INPUT LAG - in Feedback/Requests [original thread]
Moejoe Omnipotent wrote: Master Jaraiya wrote: I have no input lag and I play with my Res set at 1080p. Try placing your ps3 in the DMZ of your router/modem instead. 1. Dust only plays up to native 720p (in fact it's probably lower than ...
- by Master Jaraiya - at 2013.05.19 12:18:00
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1936. Nova Knife so OP - in General Discussions [original thread]
I'm a heavy and I have had a few dances with you sneaky scouts. You BETTER OHK me!
- by Master Jaraiya - at 2013.05.19 12:03:00
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1937. Everyone Sign This Petition - in Feedback/Requests [original thread]
First Prophet wrote: My scout gets one shotted by snipers without a headshot. No. Im a heavy and still get one shotted by snipers...
- by Master Jaraiya - at 2013.05.19 11:30:00
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1938. Losing Players to Proto Stacking - in Feedback/Requests [original thread]
Mr PurpSicle wrote: Yes this is a problem. Matchmaking should do something to prevent so called "pubstomping." Both noobs and vets will enjoy this. Trust me, vets don't like pubstomping. It is very boring. However, what many new players (and s...
- by Master Jaraiya - at 2013.05.19 11:19:00
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1939. [Feedback] Clunky Aiming is Caused 100% By INPUT LAG - in Feedback/Requests [original thread]
I have no input lag and I play with my Res set at 1080p. Try placing your ps3 in the DMZ of your router/modem instead.
- by Master Jaraiya - at 2013.05.19 02:01:00
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1940. 10,000 WP in Academy is pushing it a bit - in General Discussions [original thread]
Immortal Captain wrote: ImpureMort wrote: Master Jaraiya wrote: Why is there so much hate directed toward the Idea of placing players on more even ground in terms of SP or gear? Is it possibly because the vets who have been in game long...
- by Master Jaraiya - at 2013.05.19 01:42:00
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