Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
1221. How many mass drivers . . . - in General Discussions [original thread]
Himiko Kuronaga wrote: Master Jaraiya wrote: To me, the problem is not with the mass driver itself, but rather the Community. I was in a match a little while ago. My squad were the only squad working, everyone else on the blue team were in ...
- by Master Jaraiya - at 2013.08.09 03:56:00
|
1222. How many mass drivers . . . - in General Discussions [original thread]
Shotty GoBang wrote: +1 to friendly fire I honestly think this would solve more problems than even you or I could imagine!
- by Master Jaraiya - at 2013.08.09 03:53:00
|
1223. [Feedback] HMG hit detection - in Feedback/Requests [original thread]
Summ Dude wrote: "Master Jaraiya" wrote: I don't understand why you say these percentages are to high. The rounds disperse inside the cone right? So if 100% of the rounds are inside the cone, and I have 25% of the cone on a target, then it...
- by Master Jaraiya - at 2013.08.09 03:48:00
|
1224. New Exploit? - in General Discussions [original thread]
I experienced this the other day. Some guy would hit me (what seemed like 1 time) for a total of 694 armor damage . (I run as a Heavy). I was like wtf!!!!
- by Master Jaraiya - at 2013.08.09 03:29:00
|
1225. How many mass drivers . . . - in General Discussions [original thread]
To me, the problem is not with the mass driver itself, but rather the Community. I was in a match a little while ago. My squad were the only squad working, everyone else on the blue team were in the hills. Anyway, I command my squad to capture Br...
- by Master Jaraiya - at 2013.08.09 03:23:00
|
1226. Announcement:Dev Blog: Fine-tune Aiming and Controls - in Announcement and Events [original thread]
T3chnomanc3r wrote: Not having full control over stick is BIG issue, even if mouse is not considered. Frankly mouse & move should stay no matter if they fix joystick, I don't give a crap about perceived advantages BUT do care if CCP doesn'...
- by Master Jaraiya - at 2013.08.09 02:30:00
|
1227. [Feedback] HMG hit detection - in Feedback/Requests [original thread]
Justine Oma-Lyndel wrote: Master Jaraiya wrote: D legendary hero wrote: you should move this to technical issues and bugs, because this isn't a suggetion or feed back on a game mechanic, this is an error that another team should be workin...
- by Master Jaraiya - at 2013.08.09 02:13:00
|
1228. Kills vs Kill Assists. - in Feedback/Requests [original thread]
ZDub 303 wrote: How do you account for regeneration? Lets say I come along and deal 40% damage to a target before he escapes to regen. Lets say he recharges 20% of his HP before my team mate flanks and kills the target. My team mate has the...
- by Master Jaraiya - at 2013.08.08 23:15:00
|
1229. Kills vs Kill Assists. - in Feedback/Requests [original thread]
Currently, the way War Points are rewarded for kills and kill assists do not reward players very evenly. (50/kill 25/assist) While this seems like a good system on paper, more often than not, the player who does the most damage or works the most ...
- by Master Jaraiya - at 2013.08.08 21:22:00
|
1230. [Feedback] HMG hit detection - in Feedback/Requests [original thread]
D legendary hero wrote: you should move this to technical issues and bugs, because this isn't a suggetion or feed back on a game mechanic, this is an error that another team should be working on. Yea, lol. When I made the original post I was...
- by Master Jaraiya - at 2013.08.08 20:58:00
|
1231. [Feedback] HMG hit detection - in Feedback/Requests [original thread]
Wow guys, thanks for all of the information you are providing in this thread. I only hope CCP will take notice sooner, rather than later, and get this fixed. After all for us Heavies this is a major problem.
- by Master Jaraiya - at 2013.08.08 20:24:00
|
1232. Announcement:Dev Blog: Fine-tune Aiming and Controls - in Announcement and Events [original thread]
Zethnos wrote: Try looking up some old ps1 and ps2 games... also look into the N64. many racing and fighting games on the d-pad. I did say PS3 games. I'm fully aware that PS1 games use D-pad (there was no analog stick with PS1) along wi...
- by Master Jaraiya - at 2013.08.04 00:07:00
|
1233. Announcement:Dev Blog: Fine-tune Aiming and Controls - in Announcement and Events [original thread]
T3chnomanc3r wrote: 1. swing stick takes time & generates extra commands going from peak to peak. This is my main gripe. DS3 analog stick does this, while Kb/M does not. T3chnomanc3r wrote: Sorry to disagree with corp mate BUT... You...
- by Master Jaraiya - at 2013.08.03 16:20:00
|
1234. A newb's perspective. - in General Discussions [original thread]
Iron Wolf Saber wrote: Master Jaraiya wrote: Iron Wolf Saber wrote: /me rolls alt, AFKs though BA, still can achieve top score in militia gear and low sp. The point is that you have to start playing smarter in more than one ways. First...
- by Master Jaraiya - at 2013.08.01 20:30:00
|
1235. A newb's perspective. - in General Discussions [original thread]
Iron Wolf Saber wrote: /me rolls alt, AFKs though BA, still can achieve top score in militia gear and low sp. The point is that you have to start playing smarter in more than one ways. First of which is most important is soldier growth. You....
- by Master Jaraiya - at 2013.08.01 19:55:00
|
1236. Random Props - in General Discussions [original thread]
You honor us with your words. It is awesome to see that we are making an impact on new players in a positive way. As individuals and as a corporation, we do not wish to be viewed in a negative light like some others who play this game, exploiting...
- by Master Jaraiya - at 2013.07.28 18:37:00
|
1237. Announcement:Dev Blog: Fine-tune Aiming and Controls - in Announcement and Events [original thread]
IAmDuncanIdaho II wrote: Master Jaraiya wrote: [...] KB/M users, when strafing can literally stop on a dime and go the other direction without a change in speed because they can simply go from moving right > left instantly. DS3 users...
- by Master Jaraiya - at 2013.07.28 14:25:00
|
1238. Respecs - in General Discussions [original thread]
I agree for the most part. I would consider at least a partial respec to be warranted for when the rest of the Racial Variants of Dropsuits and vehicles are added to the game. As far as completely new things like MTACS and FIGHTER JETS, I conside...
- by Master Jaraiya - at 2013.07.27 22:58:00
|
1239. Announcement:Dev Blog: Fine-tune Aiming and Controls - in Announcement and Events [original thread]
Zyrus Amalomyn wrote: Master Jaraiya wrote: As a console gamer, I do not feel allowing KB/M support on a console game is fair at all. PS3 does not come with a gaming KB/M setup it comes with a DS3 controller. Movement mechanics are totally...
- by Master Jaraiya - at 2013.07.27 21:17:00
|
1240. Announcement:Dev Blog: Fine-tune Aiming and Controls - in Announcement and Events [original thread]
As a console gamer, I do not feel allowing KB/M support on a console game is fair at all. PS3 does not come with a gaming KB/M setup it comes with a DS3 controller. Movement mechanics are totally different when comparing the different setups. K...
- by Master Jaraiya - at 2013.07.27 21:02:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |