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Marston VC
SVER True Blood Unclaimed.
190
|
Posted - 2013.05.05 12:47:00 -
[1] - Quote
Nerf = HMG Range + Damage Nerf = Flaylock Pistol (explosive damage = bad for non shield heavies)
That about sums up the 'overall' nerfs for the heavy coming tomorrow (that im aware of).
Buff = Heavy Suit prices have been reduced to match assault gear of the same meta level IE: Heavy VK.1 will cost around 90k instead of 250k
Buff = Heavy Weapons such as the HMG specifically are significantly cheaper so as to match Light weapons of the same meta level.
Buff = Heavies are getting a massive HP increase, early signs are indicating that the Heavy sentinel could possibly have HP upwards of 1500..... (that's literally the same as a militia LAV).
Buff = Since sharpshooter for all guns wont increase the range for any weapons anymore it pulls enemies and allies into a much closer proximity to each other. Heavies wont get sniped across the map by AR's, LR's, SR's, SMG's, Pistols, or Shotguns anymore, the enemy will have to close in on a heavy now which is a buff to heavies because..... well..... Heavies are about as effective at close range as shotguns in my opinion.... (really good).
CONCLUSION: Uprising will be a massive HP buff for the above stated reasons, Sure the Range and Damage is getting nerfed, but that's to balance out the fact that running Heavy suits from now on will give you MUCH MORE HEALTH and you'll be doing it for MUCH CHEAPER. Not to mention that your going to be playing in a much more clustered environment given the range nerfs across the board. So yeah...... uprising may 6th = heavy buff (btw all of this info has been gathered by official dev statements, most notably the patch notes that came out recently). |
Delta 749
Ikomari-Onu Enforcement Caldari State
1
|
Posted - 2013.05.05 12:51:00 -
[2] - Quote
Someone pinch me since I must be dreaming if Im reading a thread about the heavy changes that isnt one big Waaaaaah |
Parson Atreides
Ahrendee Mercenaries
267
|
Posted - 2013.05.05 12:55:00 -
[3] - Quote
The so-called "buffs" you list are really only buffs to your wallet size. The nerfs you list are legitimate role-based nerfs.
Also, I'm pretty sure the base heavy health in Uprising is 405/405 as opposed to the current 320/422 (for shield types). I think where people are getting the 1500 number is one of Jenza's videos where she had maxed out field mechanics, shield control (plus the PG- and the CPU-increasing skills), and probably 3 complex armor plates. I'm not sure how she managed to get her shields so high though. |
Big miku
Internal Error. Negative-Feedback
131
|
Posted - 2013.05.05 12:56:00 -
[4] - Quote
About 50 point is not "a massive buff" and you'll have to have a load of plates on to get High Armor. That means super slow movement.
Only one Race of Heavy suit is being released, so you have no choice.
CCP has said that balancing via ISK is bad.
Heavy is pretty much pure "wait for someone to come within range"
Your hope is silly, let's talk about doom and gloom some more.
Okay, maybe, just maybe the other racily variant of the heavy suit will wow, because Amarr seems to be the "middle ground" suit armor and shield wise. |
Parson Atreides
Ahrendee Mercenaries
267
|
Posted - 2013.05.05 12:59:00 -
[5] - Quote
Oh yea, and the role bonus is so laughably bad. |
Tiluvo
Digital Mercs
60
|
Posted - 2013.05.05 13:00:00 -
[6] - Quote
Don't forget that HMGs can reload as fast as an AR. -25% from frame bonus, -25% from HMG Rapid Reload, HMG reloaded in 2 seconds; compared to 1.5 seconds for Caldari AR users and 2.25 seconds for all other suits. And since the heavy bonus is for the frame and not race, all future heavies will do this as well. |
Big miku
Internal Error. Negative-Feedback
131
|
Posted - 2013.05.05 13:00:00 -
[7] - Quote
Parson Atreides wrote:Oh yea, and the role bonus is so laughably bad.
YOU MEAN OVERHEATING WEAPON DAMAGE REDUCTION AND SLIGHTLY FASTER RELOAD IS NOT A BUFF?!
What ****** class bonuses, neither make you think "oh this is definitively a skill that'd benefit a heavy" |
Parson Atreides
Ahrendee Mercenaries
267
|
Posted - 2013.05.05 13:03:00 -
[8] - Quote
Tiluvo wrote:Don't forget that HMGs can reload as fast as an AR. -25% from frame bonus, -25% from HMG Rapid Reload, HMG reloaded in 2 seconds; compared to 1.5 seconds for Caldari and 2.25 seconds for all other suits. And since the heavy bonus is for the frame and not race, all future heavies will do this as well.
The current reload speed for a heavy is 8 seconds. The racial bonus is 2% per level, not 5%. Even if you did manage to max out both reload speed skill and the racial bonus (which, combined, would be a ton of SP, like 5 million), you'd still only be at 5.2 seconds. Plus when you're comparing, you have to use as similar a situation as you can get. In this case it means you'd also have to take into account an AR user with 5 levels in Rapid reload, meaning the gap is even larger. |
Tiluvo
Digital Mercs
60
|
Posted - 2013.05.05 13:07:00 -
[9] - Quote
Crap, didn't have the stats in front of me. So 4 seconds instead of 2. Those numbers were apples to apples though; heavies have two skills to reduce reload time, Caldari have two as well, but all other suits have only one. |
Parson Atreides
Ahrendee Mercenaries
267
|
Posted - 2013.05.05 13:08:00 -
[10] - Quote
Tiluvo wrote:Crap, didn't have the stats in front of me. So 4 seconds instead of 2. Those numbers were apples to apples though; heavies have two skills to reduce reload time, Caldari have two as well, but all other suits have only one.
No, it's 5.2 seconds. I took your 5% per racial level for reload at face value, when in fact it's 2%. And, again, you need to use similar situations. An AR user with 5 points in Rapid Reload would be reloading in 1.5 seconds (assuming 2 seconds is the base reload time).
1.5 seconds vs 5.2 seconds isn't even in the ballpark of apples to apples. |
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Tiluvo
Digital Mercs
60
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Posted - 2013.05.05 13:11:00 -
[11] - Quote
I give up, I'm going to sleep. I was refering to number of ranks in skills, heavies have twp reload skills, Caldari assaults have two, everyone else gets one. |
Parson Atreides
Ahrendee Mercenaries
267
|
Posted - 2013.05.05 13:20:00 -
[12] - Quote
Tiluvo wrote:I give up, I'm going to sleep. I was refering to number of ranks in skills, heavies have twp reload skills, Caldari assaults have two, everyone else gets one.
Yes, they have 2% from the racial bonus and 5% from Rapid Reload. That's still only a max of 35%. But if you choose to compare the reload time of a heavy with 5 in Rapid Reload, you need to choose an AR user with 5 in Rapid Reload, too, so things are as objective as possible. AR users (unless they're using the Caldari suit) don't get the 2% per level from the racial skill, but that's insignificant when the base reload timer is 6 seconds lower. |
xaerael Kabiel
Goonfeet
84
|
Posted - 2013.05.05 13:20:00 -
[13] - Quote
Heavies are buffed, trust me, I'm sat on sisi right now looking at the skills. You'll just have to be smart about fitting and skills, pretty much like every other class of dropsuit.
I think the role of heavies might change to Point defence (what IMO heavies should be really). A good squad of HMGers and Logis should be able to camp and deny a point for hours if they co-ordinate properly. |
Parson Atreides
Ahrendee Mercenaries
267
|
Posted - 2013.05.05 13:21:00 -
[14] - Quote
xaerael Kabiel wrote:Heavies are buffed, trust me, I'm sat on sisi right now looking at the skills. You'll just have to be smart about fitting and skills, pretty much like every other class of dropsuit.
I think the role of heavies might change to Point defence (what IMO heavies should be really). A good squad of HMGers and Logis should be able to camp and deny a point for hours if they co-ordinate properly.
What skills are you talking about? |
Big miku
Internal Error. Negative-Feedback
131
|
Posted - 2013.05.05 13:23:00 -
[15] - Quote
xaerael Kabiel wrote:Heavies are buffed, trust me, I'm sat on sisi right now looking at the skills. You'll just have to be smart about fitting and skills, pretty much like every other class of dropsuit.
I think the role of heavies might change to Point defence (what IMO heavies should be really). A good squad of HMGers and Logis should be able to camp and deny a point for hours if they co-ordinate properly.
And get no WP because the defense range for aquring points when an order is up means you have to be literally sitting on the point and because Logis have everything point capped.
No role should be typeset to do a single thing. |
Vyzion Eyri
The Southern Legion RISE of LEGION
589
|
Posted - 2013.05.05 13:25:00 -
[16] - Quote
LFS of 5 dedicated heavies to drop from my dropship right on top of AR users who think they rule the game. |
TheReaper545
Onslaught Inc RISE of LEGION
2
|
Posted - 2013.05.05 13:38:00 -
[17] - Quote
We must welcome our new heavy overlords for they shall be the next gen rapid assault falling from the sky's to molest you with a nice burst from their long and hard hmgs. |
Delta 749
Ikomari-Onu Enforcement Caldari State
2
|
Posted - 2013.05.05 13:40:00 -
[18] - Quote
Big miku wrote:xaerael Kabiel wrote:Heavies are buffed, trust me, I'm sat on sisi right now looking at the skills. You'll just have to be smart about fitting and skills, pretty much like every other class of dropsuit.
I think the role of heavies might change to Point defence (what IMO heavies should be really). A good squad of HMGers and Logis should be able to camp and deny a point for hours if they co-ordinate properly. And get no WP because the defense range for aquring points when an order is up means you have to be literally sitting on the point and because Logis have everything point capped. No role should be typeset to do a single thing.
By that logic snipers should be just fine in close quarters and we should be able to lock swarm launchers on to infantry
Dedicated roles are not a bad thing but if you really must be a jack of all trades, and I get the feeling you will hate this idea, pick up an AR since thats what it was designed for Decent at everything and in the hands of a good player youll be mowing people down in a way that sends people to this forum QQing |
Big miku
Internal Error. Negative-Feedback
131
|
Posted - 2013.05.05 13:48:00 -
[19] - Quote
Delta 749 wrote:
By that logic snipers should be just fine in close quarters and we should be able to lock swarm launchers on to infantry
Dedicated roles are not a bad thing but if you really must be a jack of all trades, and I get the feeling you will hate this idea, pick up an AR since thats what it was designed for Decent at everything and in the hands of a good player youll be mowing people down in a way that sends people to this forum QQing
Jokes on you nerfhearder. I am currently skilling into AR. Choosing to use a sniper rifle is typecasting yourself but you'll have a scout or assault suit with far more options. While the Heavy will still move like a rock and show up on radar from a mile away. Forced to stay in one area and hope for people to walk by. |
Marston VC
SVER True Blood Unclaimed.
194
|
Posted - 2013.05.05 13:56:00 -
[20] - Quote
Big miku wrote:About 50 point is not "a massive buff" and you'll have to have a load of plates on to get High Armor. That means super slow movement.
Only one Race of Heavy suit is being released, so you have no choice.
CCP has said that balancing via ISK is bad.
Heavy is pretty much pure "wait for someone to come within range"
Your hope is silly, let's talk about doom and gloom some more.
Okay, maybe, just maybe the other racily variant of the heavy suit will wow, because Amarr seems to be the "middle ground" suit armor and shield wise.
50 health is a lot to me :) isk balancing is bad and in my opinion stupid, but that's what they did. No longer will/should I hear heaveis crying about how expensive it is to run their suits. And using your logic I could say "every class is pretty much pure wait for someone to come within range"....... |
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Drogan Reeth
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
18
|
Posted - 2013.05.05 14:01:00 -
[21] - Quote
Currently a Proto heavy loses to a proto assault even in close range if the assault player is good.
The barely noticeble hp buff and the dmg nerf means theres no reason to ever go heavy now, close range or not they have no role. The only thing I'm thankful for is the sp refund so I can put my points in assault like all smart heavy's will do. |
Delta 749
Ikomari-Onu Enforcement Caldari State
3
|
Posted - 2013.05.05 14:01:00 -
[22] - Quote
Big miku wrote:Delta 749 wrote:
By that logic snipers should be just fine in close quarters and we should be able to lock swarm launchers on to infantry
Dedicated roles are not a bad thing but if you really must be a jack of all trades, and I get the feeling you will hate this idea, pick up an AR since thats what it was designed for Decent at everything and in the hands of a good player youll be mowing people down in a way that sends people to this forum QQing
Jokes on you nerfhearder. I am currently skilling into AR. Choosing to use a sniper rifle is typecasting yourself but you'll have a scout or assault suit with far more options. While the Heavy will still move like a rock and show up on radar from a mile away. Forced to stay in one area and hope for people to walk by.
Theres this new thing called vehicles that let you move around quickly and we each get one for free even how cool is that And if you want to get really daring theres this thing called a drop ship that lets you quickly deploy to pretty much anywhere on the field
Teamwork dude, learn it, use it, love it |
Exmaple Core
SyNergy Gaming EoN.
245
|
Posted - 2013.05.05 14:05:00 -
[23] - Quote
Parson Atreides wrote:Tiluvo wrote:Don't forget that HMGs can reload as fast as an AR. -25% from frame bonus, -25% from HMG Rapid Reload, HMG reloaded in 2 seconds; compared to 1.5 seconds for Caldari and 2.25 seconds for all other suits. And since the heavy bonus is for the frame and not race, all future heavies will do this as well. The current reload speed for a heavy is 8 seconds. The racial bonus is 2% per level, not 5%. Even if you did manage to max out both reload speed skill and the racial bonus (which, combined, would be a ton of SP, like 5 million), you'd still only be at 5.2 seconds. Plus when you're comparing, you have to use as similar a situation as you can get. In this case it means you'd also have to take into account an AR user with 5 levels in Rapid reload, meaning the gap is even larger.
LOLOL his math is so bad its ppl like that guy who cried like a baby and thought 2+2=assult beats everything. Good correction on math wizard |
low genius
The Sound Of Freedom Renegade Alliance
65
|
Posted - 2013.05.05 14:09:00 -
[24] - Quote
Big miku wrote:About 50 point is not "a massive buff" and you'll have to have a load of plates on to get High Armor. That means super slow movement.
Only one Race of Heavy suit is being released, so you have no choice.
CCP has said that balancing via ISK is bad.
Heavy is pretty much pure "wait for someone to come within range"
Your hope is silly, let's talk about doom and gloom some more.
Okay, maybe, just maybe the other racily variant of the heavy suit will wow, because Amarr seems to be the "middle ground" suit armor and shield wise.
QQ |
KryptixX
Imperfects Negative-Feedback
411
|
Posted - 2013.05.05 14:09:00 -
[25] - Quote
Marston VC wrote:
Buff = Heavies are getting a massive HP increase, early signs are indicating that the Heavy sentinel could possibly have HP upwards of 1500..... (that's literally the same as a militia LAV).
Buff = Since sharpshooter for all guns wont increase the range for any weapons anymore it pulls enemies and allies into a much closer proximity to each other. Heavies wont get sniped across the map by AR's, LR's, SR's, SMG's, Pistols, or Shotguns anymore, the enemy will have to close in on a heavy now which is a buff to heavies because..... well..... Heavies are about as effective at close range as shotguns in my opinion.... (really good).
The health increase is negated by the removal of Shield Control and Mechanics, so it really ends up being a nerf.
And the removal of Sharpshooter is a negligible difference and the HMG range nerf will completely negate it.
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Exmaple Core
SyNergy Gaming EoN.
247
|
Posted - 2013.05.05 14:09:00 -
[26] - Quote
Delta 749 wrote:Big miku wrote:Delta 749 wrote:
By that logic snipers should be just fine in close quarters and we should be able to lock swarm launchers on to infantry
Dedicated roles are not a bad thing but if you really must be a jack of all trades, and I get the feeling you will hate this idea, pick up an AR since thats what it was designed for Decent at everything and in the hands of a good player youll be mowing people down in a way that sends people to this forum QQing
Jokes on you nerfhearder. I am currently skilling into AR. Choosing to use a sniper rifle is typecasting yourself but you'll have a scout or assault suit with far more options. While the Heavy will still move like a rock and show up on radar from a mile away. Forced to stay in one area and hope for people to walk by. Theres this new thing called vehicles that let you move around quickly and we each get one for free even how cool is that And if you want to get really daring theres this thing called a drop ship that lets you quickly deploy to pretty much anywhere on the field Teamwork dude, learn it, use it, love it
Woe. so much wisdom... your forgetting theres this very old thing called Packed AV nades that 1 shot a lav and blow you up. Theres another thing called crowded maps were lavs and dropships are not viable. Whatchya gona do put a heavy on a roof? hes not reaching or doing damage anymore. Theres this thing common called being a dumbass |
Delta 749
Ikomari-Onu Enforcement Caldari State
4
|
Posted - 2013.05.05 14:18:00 -
[27] - Quote
Exmaple Core wrote:Delta 749 wrote:Big miku wrote:Delta 749 wrote:
By that logic snipers should be just fine in close quarters and we should be able to lock swarm launchers on to infantry
Dedicated roles are not a bad thing but if you really must be a jack of all trades, and I get the feeling you will hate this idea, pick up an AR since thats what it was designed for Decent at everything and in the hands of a good player youll be mowing people down in a way that sends people to this forum QQing
Jokes on you nerfhearder. I am currently skilling into AR. Choosing to use a sniper rifle is typecasting yourself but you'll have a scout or assault suit with far more options. While the Heavy will still move like a rock and show up on radar from a mile away. Forced to stay in one area and hope for people to walk by. Theres this new thing called vehicles that let you move around quickly and we each get one for free even how cool is that And if you want to get really daring theres this thing called a drop ship that lets you quickly deploy to pretty much anywhere on the field Teamwork dude, learn it, use it, love it Woe. so much wisdom... your forgetting theres this very old thing called Packed AV nades that 1 shot a lav and blow you up. Theres another thing called crowded maps were lavs and dropships are not viable. Whatchya gona do put a heavy on a roof? hes not reaching or doing damage anymore. Theres this thing common called being a dumbass
Honestly if you are dumb enough to drive into range of an AV nade without having the sense to at least bail out of the vehicle then you deserve to get blown up, same goes for that nice big slow moving mass of missiles from a swarm launcher As for cramped maps guess what you wont need the vehicle BECAUSE THE MAP IS ALREADY CRAMPED AND THE ENEMY CLOSE
Now Ill stop being a sarcastic prick about this issue when I see a heavy that has some reasonable objections and good suggestions on how their class should be tweaked and not some guys QQing because they cant play juggernaut anymore
Oh and for what I imagine is the inevitable "An AR killed me, they need to be nerfed not me" I have bad news, even though you had a firepower and armor advantage you lost not because the AR is magic but because you need more practice |
Master Jaraiya
Ultramarine Corp Orion Empire
5
|
Posted - 2013.05.05 14:23:00 -
[28] - Quote
Parson Atreides wrote:Tiluvo wrote:Don't forget that HMGs can reload as fast as an AR. -25% from frame bonus, -25% from HMG Rapid Reload, HMG reloaded in 2 seconds; compared to 1.5 seconds for Caldari and 2.25 seconds for all other suits. And since the heavy bonus is for the frame and not race, all future heavies will do this as well. The current reload speed for a heavy is 8 seconds. The racial bonus is 2% per level, not 5%. Even if you did manage to max out both reload speed skill and the racial bonus (which, combined, would be a ton of SP, like 5 million), you'd still only be at 5.2 seconds. Plus when you're comparing, you have to use as similar a situation as you can get. In this case it means you'd also have to take into account an AR user with 5 levels in Rapid reload, meaning the gap is even larger.
5.2 seconds being plenty of time for a heavy to be dropped from full shield/armor hp to dead by an AR
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Exmaple Core
SyNergy Gaming EoN.
247
|
Posted - 2013.05.05 14:44:00 -
[29] - Quote
Delta 749 wrote:Exmaple Core wrote:Delta 749 wrote:Big miku wrote:Delta 749 wrote:
By that logic snipers should be just fine in close quarters and we should be able to lock swarm launchers on to infantry
Dedicated roles are not a bad thing but if you really must be a jack of all trades, and I get the feeling you will hate this idea, pick up an AR since thats what it was designed for Decent at everything and in the hands of a good player youll be mowing people down in a way that sends people to this forum QQing
Jokes on you nerfhearder. I am currently skilling into AR. Choosing to use a sniper rifle is typecasting yourself but you'll have a scout or assault suit with far more options. While the Heavy will still move like a rock and show up on radar from a mile away. Forced to stay in one area and hope for people to walk by. Theres this new thing called vehicles that let you move around quickly and we each get one for free even how cool is that And if you want to get really daring theres this thing called a drop ship that lets you quickly deploy to pretty much anywhere on the field Teamwork dude, learn it, use it, love it Woe. so much wisdom... your forgetting theres this very old thing called Packed AV nades that 1 shot a lav and blow you up. Theres another thing called crowded maps were lavs and dropships are not viable. Whatchya gona do put a heavy on a roof? hes not reaching or doing damage anymore. Theres this thing common called being a dumbass Honestly if you are dumb enough to drive into range of an AV nade without having the sense to at least bail out of the vehicle then you deserve to get blown up, same goes for that nice big slow moving mass of missiles from a swarm launcher As for cramped maps guess what you wont need the vehicle BECAUSE THE MAP IS ALREADY CRAMPED AND THE ENEMY CLOSE Now Ill stop being a sarcastic prick about this issue when I see a heavy that has some reasonable objections and good suggestions on how their class should be tweaked and not some guys QQing because they cant play juggernaut anymore Oh and for what I imagine is the inevitable "An AR killed me, they need to be nerfed not me" I have bad news, even though you had a firepower and armor advantage you lost not because the AR is magic but because you need more practice "AR needs to be nerfed not me..." we have been nerfed now nerf this thing! every build it gets a buff swagger rifle boy. "dumb enough to drive into av nade" we have no range we have no choice ethire! should we get out 50 m away and sprint another 20 in our fat suit and die trying to get in range or drive into range and get 1 shottted by the OP OVERKILL proto nades that all assult players like yourself will have to make the game truely easy mode. dont have to worry about heavys, lavs, or tanks its fair, your an assult AR. "ill stop being a sarcastic prick" your an assult your a prick no matter what. Assult defending heavy is being sarcastic. and cramped doesent mean CQC it jus presents the oppertunity on certain parts of the map most pubs are cleaning out the enemy so theyre redlined or an entire team is behind a rock. Youknow why? cuz one team has more AR assults |
Marston VC
SVER True Blood Unclaimed.
202
|
Posted - 2013.05.05 15:28:00 -
[30] - Quote
KryptixX wrote:Marston VC wrote:
Buff = Heavies are getting a massive HP increase, early signs are indicating that the Heavy sentinel could possibly have HP upwards of 1500..... (that's literally the same as a militia LAV).
Buff = Since sharpshooter for all guns wont increase the range for any weapons anymore it pulls enemies and allies into a much closer proximity to each other. Heavies wont get sniped across the map by AR's, LR's, SR's, SMG's, Pistols, or Shotguns anymore, the enemy will have to close in on a heavy now which is a buff to heavies because..... well..... Heavies are about as effective at close range as shotguns in my opinion.... (really good).
The health increase is negated by the removal of Shield Control and Mechanics, so it really ends up being a nerf. And the removal of Sharpshooter is a negligible difference and the HMG range nerf will completely negate it.
first off, shield control/ mechanics are gone??? that sounds a bit..... questionable, but I wont confirm or deny that. Secondly HOW IS THE REMOVAL OF SHARPSHOOTER NEGLIGIBLE????? The biggest complaint I hear from heavies is getting melted by some gun from across the map! how are you going to say that its not a huge buff for them to be able to..... you know cross an open field??? Sure snipers are still there but that only made up for 30% of the open field deaths heavies got. (based off of LR's, AR's, and Snipers being the biggest down range culprits). Its a HUGE buff that people have to move in close to hit heavies now, especially considering how an HMG in the current build has pretty much the same range as an AR. After tomorrows range nerf AR/LR specialist will find only a narrow window to hit a heavy without getting hit himself, AND THATS assuming the heavy doesn't have a handy dandy logi/squad backing him up. Not to mention that the AR will only do tiny bits of damage to a Suit with over 1000 HP (when the heavy is at the cusp of his range in that window I just set up for you)....... lol don't go and say things like a 35% range nerf ISN'T a big deal. |
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