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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
622
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Posted - 2014.03.31 21:10:00 -
[1] - Quote
Is how you could have a s*** load of health while having the cloaking module. The cloaking shotgun combo is fine but all that health and that damage plus being able to disappear but not completely grrrr cmon
Don't nerf heavies, instead do This
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bamboo x
Eternal Beings Proficiency V.
583
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Posted - 2014.03.31 21:13:00 -
[2] - Quote
Man, everyone just really needs a Scout ck.0 or Logi gk.0 buddy close by. Then the only thing that can approach you undetected is a shield tanking scout, not armor.
Edit: Except the Gallente scout. In that case you're kind of ******.
B.D. Wong AKA Dr. Wu returns to Jurassic Park sequel
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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
622
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Posted - 2014.03.31 21:26:00 -
[3] - Quote
bamboo x wrote:Man, everyone just really needs a Scout ck.0 or Logi gk.0 buddy close by. Then the only thing that can approach you undetected is a shield tanking scout, not armor.
Edit: Except the Gallente scout. In that case you're kind of ******.
that's not the prob man, cloaked scouts aren't that hard for me to find.
Don't nerf heavies, instead do This
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Ghosts Chance
Inf4m0us
1694
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Posted - 2014.03.31 21:26:00 -
[4] - Quote
bamboo x wrote:Man, everyone just really needs a Scout ck.0 or Logi gk.0 buddy close by. Then the only thing that can approach you undetected is a shield tanking scout, not armor.
Edit: Except the Gallente scout. In that case you're kind of ******.
soo the only scout that can aproch you is 3/4 scouts with that last one being used by such a tiny fraction of the players that it may as well not count.... |
21yrOld Knight
Pradox XVI Proficiency V.
608
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Posted - 2014.03.31 21:32:00 -
[5] - Quote
Don't dodge the word filter. If you are going to curse just type it. I think it is a bannable offense.
Mike Ruan Said i was Dust Famous !
#gildarting
Volunteer member of the Arkombine, but i don't want out.
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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
623
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Posted - 2014.03.31 21:37:00 -
[6] - Quote
21yrOld Knight wrote:Don't dodge the word filter. If you are going to curse just type it. I think it is a bannable offense.
fixed it
Don't nerf heavies, instead do This
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bamboo x
Eternal Beings Proficiency V.
598
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Posted - 2014.03.31 21:53:00 -
[7] - Quote
da GAND wrote:bamboo x wrote:Man, everyone just really needs a Scout ck.0 or Logi gk.0 buddy close by. Then the only thing that can approach you undetected is a shield tanking scout, not armor.
Edit: Except the Gallente scout. In that case you're kind of ******. that's not the prob man, cloaked scouts aren't that hard for me to find.
Da Gand, aren't you the guy with the Sentinel mk.0? Shouldn't you be resisting shotguns pretty well if you're protoed out?
Otherwise I really don't see what your problem is here. I love killing scouts in my Amarr sentinel
B.D. Wong AKA Dr. Wu returns to Jurassic Park sequel
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McFurious
TeamPlayers Negative-Feedback
686
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Posted - 2014.03.31 22:10:00 -
[8] - Quote
Increase reqs for cloak modules so they can't use it and still tank shields/armor as much.
Half Irish. Often angry.
Closed Beta Masshole
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Fenrir XIII
Hellstorm Inc League of Infamy
23
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Posted - 2014.03.31 22:11:00 -
[9] - Quote
IMO speed>armor
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Dexter307
The Unholy Legion Of DarkStar
1282
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Posted - 2014.03.31 22:18:00 -
[10] - Quote
Brick tanked scouts suck They get destroyed by properly fit scouts |
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Cotsy8
The Unholy Legion Of DarkStar DARKSTAR ARMY
190
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Posted - 2014.03.31 22:20:00 -
[11] - Quote
da GAND wrote:Is how you could have a **** load of health while having the cloaking module. The cloaking shotgun combo is fine but all that health and that damage plus being able to disappear but not completely grrrr cmon
The problem is not turning a scout into a light infantry unit, the slots can be used how you please, brick tanking is only effective because cloaks allow it to be. There is nothing wrong with using the slot how you wish, there are drawbacks to shield extenders and most armor mods which punish a scout. There is no problem with a suit running around with 850 eHP when they can't just turn on easy mode cloaks.
Remove cloaks, you'll see brick tanking a different way. Right now it's just working because cloaks are rewarding scouts with defensive and offensive advantages their skill/gameplay/decisions do not deserve. |
Cyrius Li-Moody
0uter.Heaven
4323
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Posted - 2014.03.31 22:20:00 -
[12] - Quote
McFurious wrote:Increase reqs for cloak modules so they can't use it and still tank shields/armor as much.
The problem isn't with cloaks or scout resources. It's plates and their ridiculously low fitting costs.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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baniel bj
18
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Posted - 2014.03.31 22:24:00 -
[13] - Quote
da GAND wrote:Is how you could have a **** load of health while having the cloaking module. The cloaking shotgun combo is fine but all that health and that damage plus being able to disappear but not completely grrrr cmon
Cry baby ........ Noob get some skills
Who's op?
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Cotsy8
The Unholy Legion Of DarkStar DARKSTAR ARMY
190
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Posted - 2014.03.31 22:25:00 -
[14] - Quote
Dexter307 wrote:Brick tanked scouts suck They get destroyed by properly fit scouts
Do me a favor, run Amarr scout or Cal or whatever as a brick tank without using a cloak. Run the scout as a light infantry unit. Without a cloak its nothing but a solid assault fit. 850 eHP without a cloak is just a weaker eHP build only a slightly smaller frame, it's no where near as effective as a logi slayer or what assault class should be.
The cloak is the problem, not how scouts are using their slot layouts to maximize the TTK function. There's nothing wrong with eNP tanking Sents, commandos, assaults, Logi or eventually assaults. Scouts can tank too but the cloak needs to go. |
Dexter307
The Unholy Legion Of DarkStar
1284
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Posted - 2014.03.31 22:25:00 -
[15] - Quote
Cotsy8 wrote:da GAND wrote:Is how you could have a **** load of health while having the cloaking module. The cloaking shotgun combo is fine but all that health and that damage plus being able to disappear but not completely grrrr cmon The problem is not turning a scout into a light infantry unit, the slots can be used how you please, brick tanking is only effective because cloaks allow it to be. There is nothing wrong with using the slot how you wish, there are drawbacks to shield extenders and most armor mods which punish a scout. There is no problem with a suit running around with 850 eHP when they can't just turn on easy mode cloaks. Remove cloaks, you'll see brick tanking a different way. Right now it's just working because cloaks are rewarding scouts with defensive and offensive advantages their skill/gameplay/decisions do not deserve. Wow, youll find any reason to QQ about cloaks. Brick scouts? Must be the fault of cloaks.
You must be used to scanner spam and it must have made you lazy. Cloaked scouts are easy to see at close range and you have no one to blame but your self If you really dont want to get snuck up on try making a precision enhancer fit, brick scouts are even easier to find. |
Dexter307
The Unholy Legion Of DarkStar
1284
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Posted - 2014.03.31 22:28:00 -
[16] - Quote
Cotsy8 wrote:Dexter307 wrote:Brick tanked scouts suck They get destroyed by properly fit scouts Do me a favor, run Amarr scout or Cal or whatever as a brick tank without using a cloak. Run the scout as a light infantry unit. Without a cloak its nothing but a solid assault fit. 850 eHP without a cloak is just a weaker eHP build only a slightly smaller frame, it's no where near as effective as a logi slayer or what assault class should be. The cloak is the problem, not how scouts are using their slot layouts to maximize the TTK function. There's nothing wrong with eNP tanking Sents, commandos, assaults, Logi or eventually assaults. Scouts can tank too but the cloak needs to go. No, brick tanking is the problem. And not just on scouts. We need more and better non HP modules
A non tanked scout with or without a cloak is always better than a tanked scout |
baniel bj
19
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Posted - 2014.03.31 22:29:00 -
[17] - Quote
Cotsy8 wrote:Dexter307 wrote:Brick tanked scouts suck They get destroyed by properly fit scouts Do me a favor, run Amarr scout or Cal or whatever as a brick tank without using a cloak. Run the scout as a light infantry unit. Without a cloak its nothing but a solid assault fit. 850 eHP without a cloak is just a weaker eHP build only a slightly smaller frame, it's no where near as effective as a logi slayer or what assault class should be. The cloak is the problem, not how scouts are using their slot layouts to maximize the TTK function. There's nothing wrong with eNP tanking Sents, commandos, assaults, Logi or eventually assaults. Scouts can tank too but the cloak needs to go.
The cloak is just the start of more things to come so deal with it ! cloak is not a problem.
Who's op?
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Marc Rime
348
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Posted - 2014.03.31 22:33:00 -
[18] - Quote
McFurious wrote:Increase reqs for cloak modules so they can't use it and still tank shields/armor as much. ...which would not only prevent fitting shield/armour, but all other modules too. They should just add some penalty to stacking more than ~3 hp mods, for all suits. That way base shield/armour would matter for proto suits too. |
Happy Violentime
OMFGZOMBIESRUN
315
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Posted - 2014.03.31 22:47:00 -
[19] - Quote
McFurious wrote:Increase reqs for cloak modules so they can't use it and still tank shields/armor as much.
The problem there is... Basic Armour plates have lower fitting requirements than any other basic scout low slot modules (damps, kin cats, range amp) everything except a basic cardiac reg.
And at proto lvl a damp/amp is 6x the price and 3x the fitting cost?
So not only do you want to force scouts into 1 particular play style you want to make them more expensive than your brick tanked slayer logi which can tank twice the hp? |
Takron Nistrom
Tinfoil Hatz
282
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Posted - 2014.03.31 22:59:00 -
[20] - Quote
McFurious wrote:Increase reqs for cloak modules so they can't use it and still tank shields/armor as much.
Then decrease mobility mods
GÇ£Pulvis et umbra sumus. (We are but dust and shadow.)GÇ¥
GÇò Horace, The Odes of Horace
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KING CHECKMATE
Tal-Romon Legion Amarr Empire
4710
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Posted - 2014.03.31 23:24:00 -
[21] - Quote
da GAND wrote:Is how you could have a **** load of health while having the cloaking module. The cloaking shotgun combo is fine but all that health and that damage plus being able to disappear but not completely grrrr cmon
1st- stop QQ , its sad. 2nd- a Tanked scout is never goig to be an optimal scout. Its a battle scout.But not a true scout. You are loosing the OTHER main thing scouts can optimize : RADAR FUNCTIONS + SPEED.
Sure, you can go around with 7.5 sprint speed , a shotgun ,cloak and 600 HP,but in this case your only true ''scout advatage'' is to be able to use a cloak at reduced fitting cost. Example: MY TRUE SCOUT: Gk.0 Lows: Profile dampener (Cx) Kinetic Kat (CX) Reactive plate ( ENH ) Range Amplifier (Cx)
High: Shield Ext (Cx) Precision Amplifier (Cx)
So with this build (my personal favorite) I have My profile dampener + Gallente Scout profile dampener bonus + Passive Skill Profile DAmp = Radar invisibility I have My Range amplifier + Gallente scout Range amp bonus + Passive Range Amp (skills) = Very good radar range My default 45 scan precision + Precision amplifier + Passive Precision amp ( skills) = AdV + level passive scanning Overall 9+ sprint speed Amn many other advantages AND the cloak.
I found after playing yesterday for the first time in a long time, that TANKING my scout was not as effective as abusing the true advantages of a scout.
OVERALL: a tanked scout can be considered a light assault with cloak, while powerful, its not a TRUE scout AND not a true assault is a little of both, there by you think you would prefer fighting a ''true scout'' due to it being easier to down, but believe me , a scout that ALWAYS knows where you are, you NEVER know where he is and he will not appear in you radar, and packs a Shotgun AND the speed to get close fast is a lot worse.
Now , considering the high TTK, highly defensive heavy sentinels, Highly offensive Commandos, Adaptable Assaults.... I think Cloaked scouts are not as much of a problem as you may think but more of a thing of getting used to....
Support Amarr scout bonus change! : https://forums.dust514.com/default.aspx?g=posts&m=1813029#post1813029
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Koric McLangous
The Unholy Legion Of DarkStar DARKSTAR ARMY
15
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Posted - 2014.03.31 23:31:00 -
[22] - Quote
I run a cloak and uncloak scout a lot, and honestly I run just about everything at one time or another throughout a match. The cloak scout is not over powered when you consider that in order to fit it successfully you have to level 5 into a suit for the reduction and level 5 core skills just to have a suit with a full slot layout; and one of those is going to be an engineering or electronics mod to increase the suit stats.
So the scout's HP's are fluffable, but those same slots are also the range/precision/dampening slots, the endurance/speed slots, and the hacking slots. There is no way to force someone into a certain "type" of fitting in this game, that's not the point of it's suit builds. It is to allow for flexibility, and if you want to force scouts out of increasing the eHP than assaults can put on profile dampeners and heavies can't have endurance mods. This is all just back lash because scouts are not the weak piece of paper that they used to be with the change to scouts.
Cloaks are not broken other than a slight increase of the visual when running over moving would be nice to spot people. But I get cut down just like a used to pre cloaks and TTK change. A scout means versatility, and before the cloak, there was no point in using one on certain maps because you wouldn't make it from the spawn to the point without being found and cut down by roaming dropships and LAVs, but now I have a chance to go unnoticed and infiltrate like a scout is supposed to. |
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