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1081. A scientific justification for Forge Gun splash damage - in General Discussions [original thread]
Then explain Railguns.
- by MarasdF Loron - at 2013.08.21 18:12:00
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1082. Orbital vs tanks - in General Discussions [original thread]
Aizen Intiki wrote: MarasdF Loron wrote: Mobius Wyvern wrote: MarasdF Loron wrote: Why is it that sometimes 2 waves of Orbital kills my tank from full HP and then sometimes I can survive through the whole 6 or so waves of the Orbital? ...
- by MarasdF Loron - at 2013.08.21 16:25:00
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1083. Orbital vs tanks - in General Discussions [original thread]
Oh yeah and I am using KB&M so I cannot rely on active hardeners, I need to use passive modules. So I suppose sometimes I just take direct hits from the orbitals.
- by MarasdF Loron - at 2013.08.21 16:24:00
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1084. Orbital vs tanks - in General Discussions [original thread]
Mobius Wyvern wrote: MarasdF Loron wrote: Why is it that sometimes 2 waves of Orbital kills my tank from full HP and then sometimes I can survive through the whole 6 or so waves of the Orbital? I don't play EVE, that's why I am asking... T...
- by MarasdF Loron - at 2013.08.21 16:15:00
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1085. Orbital vs tanks - in General Discussions [original thread]
Who said I am trying to sit under orbital? If I have stopped for whatever reason and then get orbital thrown at me 9 out of 10 times I can either get out of it in time or just sit there not noticing that I got orbital on me (reppers on and in ADS ...
- by MarasdF Loron - at 2013.08.21 15:59:00
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1086. Orbital vs tanks - in General Discussions [original thread]
Why is it that sometimes 2 waves of Orbital kills my tank from full HP and then sometimes I can survive through the whole 6 or so waves of the Orbital? I don't play EVE, that's why I am asking...
- by MarasdF Loron - at 2013.08.21 15:39:00
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1087. What map do you hate the most? - in General Discussions [original thread]
I hate them all.
- by MarasdF Loron - at 2013.08.21 10:47:00
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1088. To those who want Forge Guns nerfed... - in General Discussions [original thread]
Coleman Gray wrote: THEAMAZING POTHEAD wrote: nerfs nerfs nerfs nerfs nerfs nerfs nerfs nerfs nerfs nerfs nerfs nerfs nerfs nerfs nerfs nerfs nerfs nerfs nerfs nerfs nerfs nerfs nerfs nerfs nerfs nerfs nerfs nerfs nerfs nerfs nerfs nerfs ner...
- by MarasdF Loron - at 2013.08.21 10:35:00
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1089. Let's Talk; Heavy Assault Vehicles - in General Discussions [original thread]
Charlotte O'Dell wrote: I want ten million risk death machines. Like 15,000 HP, 5 high 5 low slots, and damage mods that give 25% damage bonus with a built in 50% resistance to its organic tanking methods. Yup. Its a win button but only the be...
- by MarasdF Loron - at 2013.08.20 20:29:00
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1090. Let's Talk; Heavy Assault Vehicles - in General Discussions [original thread]
Xender17 wrote: This is the worst idea ever. So you are one of the people that think tanks should be unkillable solo destroyers that destroy everything that get in their path and nothing can take them out? If not, then please explain.
- by MarasdF Loron - at 2013.08.20 19:45:00
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1091. Let's Talk; Heavy Assault Vehicles - in General Discussions [original thread]
Jason Pearson wrote: MarasdF Loron wrote: Jason Pearson wrote: Yes but keeping them as massive ISK sinks would mean nobody would bother with them and it would be more rewarding to be a Rail tank, honestly. You can say it would make them ...
- by MarasdF Loron - at 2013.08.20 17:19:00
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1092. What do we want forge guns to be like? - in General Discussions [original thread]
Some degree of damage lost over long distance shots to discourage tower camping and one shotting derbships. Maybe like 50% damage lost at max distance and the damage loss starts to happen once 50% of max distance has been reached, so at 75% of max...
- by MarasdF Loron - at 2013.08.20 17:10:00
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1093. Let's Talk; Heavy Assault Vehicles - in General Discussions [original thread]
Jason Pearson wrote: Yes but keeping them as massive ISK sinks would mean nobody would bother with them and it would be more rewarding to be a Rail tank, honestly. You can say it would make them OP, but it would not, they'd still be expensive ...
- by MarasdF Loron - at 2013.08.20 17:01:00
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1094. Let's Talk; Heavy Assault Vehicles - in General Discussions [original thread]
Jason Pearson wrote: MarasdF Loron wrote: What I would like to see is: - Separate driver and the main gunner, sorry, I know this would make tanks OP, but I would love it... - Disabling stuff for AV, like ways to make tanks immobile for short...
- by MarasdF Loron - at 2013.08.20 16:46:00
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1095. Let's Talk; Heavy Assault Vehicles - in General Discussions [original thread]
What I would like to see is: - Separate driver and the main gunner, sorry, I know this would make tanks OP, but I would love it... - Disabling stuff for AV, like ways to make tanks immobile for short period of time or permanently, tracking disrupt...
- by MarasdF Loron - at 2013.08.20 16:04:00
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1096. What are the most OP AV weapons? CCP -read - in General Discussions [original thread]
XxGhazbaranxX wrote: After youve invested 18 million skill points into vehicles only and have not branched out into any other areas and still die then you can say AV is OP. Tell me again how you can invest 18 million SP into vehicles withou...
- by MarasdF Loron - at 2013.08.20 12:24:00
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1097. Infantry Weapons VS AV Weapons - in General Discussions [original thread]
Ninjanomyx wrote: MarasdF Loron wrote: I believe CCP's reasoning behind this is that good tanks can have roughly 200% more health in comparison to militia tanks. So can Dropsuits.....but what do I know??? Power Creep FTW!!! Well, I ne...
- by MarasdF Loron - at 2013.08.20 12:13:00
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1098. I hate that Mass Drivers are good again... - in General Discussions [original thread]
Cat Merc wrote: Mass drivers need to do 10 splash damage. Because reasons. Without damage modifiers and skills Duvolle does 467.5 DPS and on full auto clip lasts a little less than 5 seconds, 5 clips. Without damage modifiers and skills Freed...
- by MarasdF Loron - at 2013.08.20 11:58:00
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1099. Infantry Weapons VS AV Weapons - in General Discussions [original thread]
I believe CCP's reasoning behind this is that good tanks can have roughly 200% more health in comparison to militia tanks.
- by MarasdF Loron - at 2013.08.20 11:48:00
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1100. people abusing render distance a banable offence? - in General Discussions [original thread]
Beld Errmon wrote: CCP are the ones to blame for BS render distance, the swarms and forge don't do anything to make it happen, things like rail tanks can't see 350m+ (its probably less) while forge and swarm and lock on or see far enough to hit...
- by MarasdF Loron - at 2013.08.20 11:45:00
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