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Jason Pearson
Seraphim Auxiliaries
2607
|
Posted - 2013.08.20 15:56:00 -
[1] - Quote
So with the threads on Forges and Swarms, let's talk HAVs. What do we want them to be in future?
Are they to be massive ISK sinks with no real reward like it is currently? Are they meant to be invincible for the price or should we look at making them all cheap but weak?
Discuss
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here!
gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. |
Nocturnal Soul
Immortal Retribution
510
|
Posted - 2013.08.20 15:59:00 -
[2] - Quote
Give meh my amarr **** and ill be happy |
MarasdF Loron
Ghost Wolf Industries Alpha Wolf Pack
50
|
Posted - 2013.08.20 16:04:00 -
[3] - Quote
What I would like to see is: - Separate driver and the main gunner, sorry, I know this would make tanks OP, but I would love it... - Disabling stuff for AV, like ways to make tanks immobile for short period of time or permanently, tracking disruptors etc... - Capacitors and remove cooldowns from modules - More EHP and maybe 1 or 2 more slots for ADV and PRO tanks (which currently don't exist) - ADV and PRO modules - ISK prices slightly reduced for turrets, 30% maybe? - All racial variants
That's all I came up with for now. |
Takahiro Kashuken
Red Star. EoN.
940
|
Posted - 2013.08.20 16:18:00 -
[4] - Quote
If we are going for a complete redo
Nearly god damn invincible for the price and SP sink, that said its in an ideal world when AV teams work together but that wont happen because infantry cried hard in chromosome and ever since and the time has passed
Adv/proto hulls and mods - priority, we are up against adv/proto AV every game and we cannot upgrade or fight on level terms, PC is even worse for it
Generally as it is 2-3 AV to kill that tank no matter what level it is, 2-3proto AV to kill proto tank etc for basic and adv
I would like a capacitor tbh but only if i have extra skills to increase the cap, cap recharge rate, cap duration, cap skilsl for mods, reduction in cap usage of mods etc and be able to perma run 3 mods if i have the skills to do so like i can do on a ship in EVE even if it is a frig i can perma run certain mods forever - if the cap is next to useless and makes it pointless to have then i dont want it because its going to be more of a hinderence and a nerf
Countermeasures - i want a way to stop locking on, or even disable missiles in flight for a brief period of time, be able to hear a locking on sound and a tone when missiles are in flight
Better turrets - Small turrets are meh tbh, i would like small turrets which can do diff things like shooting missiles out of the sky when they get activated
Rest of the tanks - amarr and minmatar
Logi tank - logi LAV nd DS are in where is the tank?
Maybe more but i cant think |
Jason Pearson
Seraphim Auxiliaries
2607
|
Posted - 2013.08.20 16:19:00 -
[5] - Quote
MarasdF Loron wrote:What I would like to see is: - Separate driver and the main gunner, sorry, I know this would make tanks OP, but I would love it... - Disabling stuff for AV, like ways to make tanks immobile for short period of time or permanently, tracking disruptors etc... - Capacitors and remove cooldowns from modules - More EHP and maybe 1 or 2 more slots for ADV and PRO tanks (which currently don't exist) - ADV and PRO modules - ISK prices slightly reduced for turrets, 30% maybe? - All racial variants
That's all I came up with for now.
your first suggestion terrifies me.
It wouldn't make them OP, it would make any pilot unable to partake in anything other than railgun sniping if he wants to solo, which is fine but who would bother risking tank if it still costs 700k for a proto turret (going off of your -30% for turrets)
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here!
gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. |
MarasdF Loron
Ghost Wolf Industries Alpha Wolf Pack
50
|
Posted - 2013.08.20 16:46:00 -
[6] - Quote
Jason Pearson wrote:MarasdF Loron wrote:What I would like to see is: - Separate driver and the main gunner, sorry, I know this would make tanks OP, but I would love it... - Disabling stuff for AV, like ways to make tanks immobile for short period of time or permanently, tracking disruptors etc... - Capacitors and remove cooldowns from modules - More EHP and maybe 1 or 2 more slots for ADV and PRO tanks (which currently don't exist) - ADV and PRO modules - ISK prices slightly reduced for turrets, 30% maybe? - All racial variants
That's all I came up with for now. your first suggestion terrifies me. It wouldn't make them OP, it would make any pilot unable to partake in anything other than railgun sniping if he wants to solo, which is fine but who would bother risking tank if it still costs 700k for a proto turret (going off of your -30% for turrets)
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here!gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. Actually it would make them OP as the driver would be able to fully concentrate on the driving and evading AV part and the gunner would be able to lay waste all the infantry / other tanks. |
ZDub 303
TeamPlayers EoN.
1708
|
Posted - 2013.08.20 16:48:00 -
[7] - Quote
I would like to see MAV tanks, fairly weak like they currently are, with only 1 large turret and a significant decrease in price.
And then a HAV tank which has 1 large, 1 small, and 1 pilot, which is a complete beast and can take severe punishment but requires coordination between 2-3 people. |
Jason Pearson
Seraphim Auxiliaries
2607
|
Posted - 2013.08.20 16:51:00 -
[8] - Quote
MarasdF Loron wrote:Jason Pearson wrote:MarasdF Loron wrote:What I would like to see is: - Separate driver and the main gunner, sorry, I know this would make tanks OP, but I would love it... - Disabling stuff for AV, like ways to make tanks immobile for short period of time or permanently, tracking disruptors etc... - Capacitors and remove cooldowns from modules - More EHP and maybe 1 or 2 more slots for ADV and PRO tanks (which currently don't exist) - ADV and PRO modules - ISK prices slightly reduced for turrets, 30% maybe? - All racial variants
That's all I came up with for now. your first suggestion terrifies me. It wouldn't make them OP, it would make any pilot unable to partake in anything other than railgun sniping if he wants to solo, which is fine but who would bother risking tank if it still costs 700k for a proto turret (going off of your -30% for turrets)
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here!gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. Actually it would make them OP as the driver would be able to fully concentrate on the driving and evading AV part and the gunner would be able to lay waste all the infantry / other tanks. And this game is after all about teamwork, which tanks discourage atm since tanks are "every man for himself" and the small gunners are next to useless.
Yes but keeping them as massive ISK sinks would mean nobody would bother with them and it would be more rewarding to be a Rail tank, honestly. You can say it would make them OP, but it would not, they'd still be expensive fragile glass cannons that can be solo'd by a single AVer, doesn't matter if one drives and one shoots, when a single AVer comes at you and destroys you no problem, it's broken and there's no point.
They would need to be buffed to tank more damage honestly.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here!
gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. |
MarasdF Loron
Ghost Wolf Industries Alpha Wolf Pack
50
|
Posted - 2013.08.20 17:01:00 -
[9] - Quote
Jason Pearson wrote: Yes but keeping them as massive ISK sinks would mean nobody would bother with them and it would be more rewarding to be a Rail tank, honestly. You can say it would make them OP, but it would not, they'd still be expensive fragile glass cannons that can be solo'd by a single AVer, doesn't matter if one drives and one shoots, when a single AVer comes at you and destroys you no problem, it's broken and there's no point.
They would need to be buffed to tank more damage honestly.
Oh, sorry... I thought this topic was about tanks, not AV... And did I not say reduce the isk price for turrets? You know turrets are the main reason tank are so costly. Well, I can see how not everyone wants teamwork but single player so fine, I just want a variant in which driver is separated from the main gunner. Maybe even with reduced damage and base HP... |
Jason Pearson
Seraphim Auxiliaries
2608
|
Posted - 2013.08.20 17:10:00 -
[10] - Quote
MarasdF Loron wrote:Jason Pearson wrote: Yes but keeping them as massive ISK sinks would mean nobody would bother with them and it would be more rewarding to be a Rail tank, honestly. You can say it would make them OP, but it would not, they'd still be expensive fragile glass cannons that can be solo'd by a single AVer, doesn't matter if one drives and one shoots, when a single AVer comes at you and destroys you no problem, it's broken and there's no point.
They would need to be buffed to tank more damage honestly.
Oh, sorry... I thought this topic was about tanks, not AV... And did I not say reduce the isk price for turrets? You know turrets are the main reason tank are so costly. Well, I can see how not everyone wants teamwork but single player so fine, I just want a variant in which driver is separated from the main gunner. Maybe even with reduced damage and base HP...
Yes it's about HAVs but I brought up AV in response to you as more of an enquiry as to how we'd deal with the issues a HAV pilot having to rely on a separate gunner would face. Yes but a reduction by 30% isn't alot honestly, not at prototype level, where they'll still cost 700k.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here!
gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. |
|
MarasdF Loron
Ghost Wolf Industries Alpha Wolf Pack
52
|
Posted - 2013.08.20 17:19:00 -
[11] - Quote
Jason Pearson wrote:MarasdF Loron wrote:Jason Pearson wrote: Yes but keeping them as massive ISK sinks would mean nobody would bother with them and it would be more rewarding to be a Rail tank, honestly. You can say it would make them OP, but it would not, they'd still be expensive fragile glass cannons that can be solo'd by a single AVer, doesn't matter if one drives and one shoots, when a single AVer comes at you and destroys you no problem, it's broken and there's no point.
They would need to be buffed to tank more damage honestly.
Oh, sorry... I thought this topic was about tanks, not AV... And did I not say reduce the isk price for turrets? You know turrets are the main reason tank are so costly. Well, I can see how not everyone wants teamwork but single player so fine, I just want a variant in which driver is separated from the main gunner. Maybe even with reduced damage and base HP... Yes it's about HAVs but I brought up AV in response to you as more of an enquiry as to how we'd deal with the issues a HAV pilot having to rely on a separate gunner would face. Yes but a reduction by 30% isn't alot honestly, not at prototype level, where they'll still cost 700k.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here!gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. I know it isn't a lot of reduction but the way I see it is that proto turrets should not be used on STD tanks, but that is all we have right now. So the STD tanks wouldn't cost that much if they used STD or ADV turrets. That is also something I would like to see fixed. It is not very smart to use PRO weapons on STD dropsuit for example, or is it? I am not trying to say your are wrong or to argue just for the fun of arguing but I really think that is what they should fix as well, I just forgot to mention that in my first post. EDIT: what I mean is they should make other choices more viable for STD tanks than fitting the biggest gun you can get. |
Nemo Bluntz
TeamPlayers EoN.
386
|
Posted - 2013.08.20 17:24:00 -
[12] - Quote
Takahiro Kashuken wrote:Generally as it is 2-3 AV to kill that tank no matter what level it is, 2-3proto AV to kill proto tank etc for basic and adv
Unless you're using your boosters. Which are there for your protection while under fire, then you retreat. I've shot advanced swarms with tons of damage buffs 4-6 shots into tanks and they aren't even close to dead, because at the time they're using their active boosters.
Hitting a tank that many times and having it shrug you off is pretty frustrating too.
|
Fist Groinpunch
Goonfeet Top Men.
32
|
Posted - 2013.08.20 17:26:00 -
[13] - Quote
Takahiro Kashuken wrote:If we are going for a complete redo
Nearly god damn invincible for the price and SP sink
Yeah that will not happen. If tanks become near invincible that makes it fun for the tanker but way unfun for everyone else. And everyone else is 95% of the players. So why would CCP want to **** off 95% of their player base? |
Takahiro Kashuken
Red Star. EoN.
942
|
Posted - 2013.08.20 17:27:00 -
[14] - Quote
Nemo Bluntz wrote:Takahiro Kashuken wrote:Generally as it is 2-3 AV to kill that tank no matter what level it is, 2-3proto AV to kill proto tank etc for basic and adv Unless you're using your boosters. Which are there for your protection while under fire, then you retreat. I've shot advanced swarms with tons of damage buffs 4-6 shots into tanks and they aren't even close to dead, because at the time they're using their active boosters. Hitting a tank that many times and having it shrug you off is pretty frustrating too.
Stop doing it solo then |
Cosgar
ParagonX
4428
|
Posted - 2013.08.20 17:31:00 -
[15] - Quote
If they give back the PG CCP Blam! nerfed to "give new players a chance" instead of focusing on matchmaking and give us back the Segaris and Surya, that would go a long way. |
Nemo Bluntz
TeamPlayers EoN.
386
|
Posted - 2013.08.20 17:32:00 -
[16] - Quote
Takahiro Kashuken wrote:Nemo Bluntz wrote:Takahiro Kashuken wrote:Generally as it is 2-3 AV to kill that tank no matter what level it is, 2-3proto AV to kill proto tank etc for basic and adv Unless you're using your boosters. Which are there for your protection while under fire, then you retreat. I've shot advanced swarms with tons of damage buffs 4-6 shots into tanks and they aren't even close to dead, because at the time they're using their active boosters. Hitting a tank that many times and having it shrug you off is pretty frustrating too. Stop doing it solo then Haha. Good point. Everyone I know and play with, especially in pubs, should have an extra million SP spec'd specifically into swarms to fight just that one guy in the tank too dumb to run away when being shot.
|
Takahiro Kashuken
Red Star. EoN.
942
|
Posted - 2013.08.20 17:37:00 -
[17] - Quote
Nemo Bluntz wrote:Takahiro Kashuken wrote:Nemo Bluntz wrote:Takahiro Kashuken wrote:Generally as it is 2-3 AV to kill that tank no matter what level it is, 2-3proto AV to kill proto tank etc for basic and adv Unless you're using your boosters. Which are there for your protection while under fire, then you retreat. I've shot advanced swarms with tons of damage buffs 4-6 shots into tanks and they aren't even close to dead, because at the time they're using their active boosters. Hitting a tank that many times and having it shrug you off is pretty frustrating too. Stop doing it solo then Haha. Good point. Everyone I know and play with, especially in pubs, should have an extra million SP spec'd specifically into swarms to fight just that one guy in the tank too dumb to run away when being shot.
God forbid you actually use teamwork thats too ******* hard for you it seems |
Cosgar
ParagonX
4428
|
Posted - 2013.08.20 17:41:00 -
[18] - Quote
Nemo Bluntz wrote:Takahiro Kashuken wrote:Nemo Bluntz wrote:Takahiro Kashuken wrote:Generally as it is 2-3 AV to kill that tank no matter what level it is, 2-3proto AV to kill proto tank etc for basic and adv Unless you're using your boosters. Which are there for your protection while under fire, then you retreat. I've shot advanced swarms with tons of damage buffs 4-6 shots into tanks and they aren't even close to dead, because at the time they're using their active boosters. Hitting a tank that many times and having it shrug you off is pretty frustrating too. Stop doing it solo then Haha. Good point. Everyone I know and play with, especially in pubs, should have an extra million SP spec'd specifically into swarms to fight just that one guy in the tank too dumb to run away when being shot. You had to in the past. What's the excuse? Hell, some people got by with ambushing them with MLT tanks. |
Xender17
Ahrendee Mercenaries EoN.
477
|
Posted - 2013.08.20 17:42:00 -
[19] - Quote
MarasdF Loron wrote:Jason Pearson wrote:MarasdF Loron wrote:What I would like to see is: - Separate driver and the main gunner, sorry, I know this would make tanks OP, but I would love it... - Disabling stuff for AV, like ways to make tanks immobile for short period of time or permanently, tracking disruptors etc... - Capacitors and remove cooldowns from modules - More EHP and maybe 1 or 2 more slots for ADV and PRO tanks (which currently don't exist) - ADV and PRO modules - ISK prices slightly reduced for turrets, 30% maybe? - All racial variants
That's all I came up with for now. your first suggestion terrifies me. It wouldn't make them OP, it would make any pilot unable to partake in anything other than railgun sniping if he wants to solo, which is fine but who would bother risking tank if it still costs 700k for a proto turret (going off of your -30% for turrets)
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here!Also, check out the Indirect Fire ability, Here!gbghg wrote:CCP Rejavik CCP Shanghia
Same company different studios, one has near perfected the player feedback process, the other is still rolling on the floor after it fell over its first baby step. Actually it would make them OP as the driver would be able to fully concentrate on the driving and evading AV part and the gunner would be able to lay waste to all the infantry / other tanks. And this game is after all about teamwork, which tanks discourage atm since tanks are "every man for himself" and the small gunners are next to useless. This is the worst idea ever. |
MarasdF Loron
Ghost Wolf Industries Alpha Wolf Pack
52
|
Posted - 2013.08.20 19:45:00 -
[20] - Quote
Xender17 wrote: This is the worst idea ever.
So you are one of the people that think tanks should be unkillable solo destroyers that destroy everything that get in their path and nothing can take them out? If not, then please explain. |
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Charlotte O'Dell
0uter.Heaven EoN.
993
|
Posted - 2013.08.20 20:23:00 -
[21] - Quote
I want ten million risk death machines. Like 15,000 HP, 5 high 5 low slots, and damage mods that give 25% damage bonus with a built in 50% resistance to its organic tanking methods.
Yup. Its a win button but only the best tankers in the game would get enough funding from their corps to pilot them. Changes of running into one of us in a pub might be 1/500 tops. But in PC, it would be almost all the time. :D I want them to be the B-2's of Dust >:D |
MarasdF Loron
Ghost Wolf Industries Alpha Wolf Pack
54
|
Posted - 2013.08.20 20:29:00 -
[22] - Quote
Charlotte O'Dell wrote:I want ten million risk death machines. Like 15,000 HP, 5 high 5 low slots, and damage mods that give 25% damage bonus with a built in 50% resistance to its organic tanking methods.
Yup. Its a win button but only the best tankers in the game would get enough funding from their corps to pilot them. Changes of running into one of us in a pub might be 1/500 tops. But in PC, it would be almost all the time. :D I want them to be the B-2's of Dust >:D Omg... you would never lose one in pubs so everyone would start spamming them in pubs... |
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