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441. Blasters with dmg mod can easly beat tanks and stand vs AV. - in General Discussions [original thread]
This the fit you mean? http://www.protofits.com/fittings/index/0/4069
- by MarasdF Loron - at 2014.04.24 19:47:00
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442. Large Missile Lock-on - in General Discussions [original thread]
Varjac Theobroma Montenegro wrote: They reach more than halfway across the map and can flip a DS, now lock on? Might need a range nerf and knock nerf, but I could understand a higher angle of engagement. Actually they have infinite range, at...
- by MarasdF Loron - at 2014.04.24 16:23:00
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443. Question to the AV community about triple rep Madrugars - in General Discussions [original thread]
NAV HIV wrote: MarasdF Loron wrote: Mojo XXXIII wrote: NAV HIV is the one who brought ISK into the argument, not me. I just pointed out that running an EFFECTIVE dedicated AV is not a profitable venture, by any means (potentially less so ...
- by MarasdF Loron - at 2014.04.24 16:09:00
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444. Friendly Fire ADS - in General Discussions [original thread]
Clone D wrote: medomai grey wrote: ... It's why we mistake friendlies for hostiles and vice versa. I guess some folks are just trigger happy Rather use the element of surprise before you lose it, just in case that player who's tag is...
- by MarasdF Loron - at 2014.04.24 06:43:00
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445. Downward Tank Turrets Go Through Top Of Tank - in General Discussions [original thread]
keno trader wrote: Spkr4theDead wrote: Clone D wrote: I have noticed that tank turrets are capable of going through the top of the tank when pointing down at the ground. This degree of freedom should be limited by the top of the tank itse...
- by MarasdF Loron - at 2014.04.24 06:37:00
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446. Tanker KDR - What should it be? - in General Discussions [original thread]
SGT NOVA STAR wrote: MarasdF Loron wrote: SGT NOVA STAR wrote: MarasdF Loron wrote: I don't think it should be anything, it depends on how you use it and how good you are but against infantry it can range from 6.0 to 100+ however if ...
- by MarasdF Loron - at 2014.04.24 04:10:00
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447. Bast AV Users In DUST? - in General Discussions [original thread]
Mejt0 best Swarm, no doubt. Used to be Taz-666 I believe. Edit: Even if you use triple rep Maddy, his Swarms send the message "you are not safe" and then you blow up. I hate going up against him, no chance to survive.
- by MarasdF Loron - at 2014.04.24 04:01:00
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448. Question to the AV community about triple rep Madrugars - in General Discussions [original thread]
Mojo XXXIII wrote: NAV HIV is the one who brought ISK into the argument, not me. I just pointed out that running an EFFECTIVE dedicated AV is not a profitable venture, by any means (potentially less so in the long run than running an HAV). Sur...
- by MarasdF Loron - at 2014.04.23 19:28:00
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449. Question to the AV community about triple rep Madrugars - in General Discussions [original thread]
Atiim wrote: MarasdF Loron wrote: If you want to bring ISK into the argument I can tell you that tank vs tank fights are even less profitable. I can roam around in my 700K ISK tank with 2 gunners and get 2 shotted down by a 70K Sica. So, 1 ...
- by MarasdF Loron - at 2014.04.23 19:19:00
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450. Question to the AV community about triple rep Madrugars - in General Discussions [original thread]
Mojo XXXIII wrote: Harpyja wrote: Mojo XXXIII wrote: NAV HIV wrote: Mojo XXXIII wrote: Sorry, allow me to clarify: Anything less than Proto Swarms, with full stacked Damage Mods, the extra damage bonus from a Minmando Suit, and the...
- by MarasdF Loron - at 2014.04.23 18:56:00
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451. An apology to rail turret tankers - in General Discussions [original thread]
Broke again? What do you mean? Rail has never been fixed since it's release.
- by MarasdF Loron - at 2014.04.23 16:59:00
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452. Question to the AV community about triple rep Madrugars - in General Discussions [original thread]
Django Quik wrote: MarasdF Loron wrote: Django Quik wrote: The state of tanks since their reboot in 1.7 has been very sad. The way CCP keeps going about things leaves only one viable way to tank at a time. What they need to do is make eve...
- by MarasdF Loron - at 2014.04.23 16:56:00
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453. Question to the AV community about triple rep Madrugars - in General Discussions [original thread]
Django Quik wrote: The state of tanks since their reboot in 1.7 has been very sad. The way CCP keeps going about things leaves only one viable way to tank at a time. What they need to do is make every style of tank viable. A dual hardened tank ...
- by MarasdF Loron - at 2014.04.23 14:40:00
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454. Question to the AV community about triple rep Madrugars - in General Discussions [original thread]
Mojo XXXIII wrote: Sorry, allow me to clarify: Anything less than Proto Swarms, with full stacked Damage Mods, the extra damage bonus from a Minmando Suit, and the assistance of two or three other Dedicated AV, all working together against an ...
- by MarasdF Loron - at 2014.04.23 14:36:00
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455. FOTM Tank VS Maxed Swarms. - in General Discussions [original thread]
Lorhak Gannarsein wrote: What would the Commando add to this (assuming maxed commando of whichever type grants bonus damage + extra damage). Yeah, triple reps are pretty stupid. (Which we've known for a while, except a hardener was more usefu...
- by MarasdF Loron - at 2014.04.23 14:34:00
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456. Don't really see a point running Caldari Vehicles.. - in General Discussions [original thread]
ZDub 303 wrote: Damage mods in the low slots would fix a lot of this I feel like.. and a reduction to the acceleration of a Madrugar under a fuel injector. As a Gunnlogi user myself I also feel the Madrugar is far superior of a tank and the tr...
- by MarasdF Loron - at 2014.04.23 13:42:00
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457. Question to the AV community about triple rep Madrugars - in General Discussions [original thread]
Mojo XXXIII wrote: The reduced lock-on range almost forces a Swarmer to take the HAV on head-on, whether he wants to or not. Against any kind of skilled HAV driver, he will inevitably have to stray out in the open in order to re-aquire the loc...
- by MarasdF Loron - at 2014.04.23 13:36:00
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458. FOTM Tank VS Maxed Swarms. - in General Discussions [original thread]
BIind Shot wrote: MarasdF Loron wrote: BIind Shot wrote: Mobius Wyvern wrote: BIind Shot wrote: This is with 3 proto damage mods, proficiency 5 and rapid reload 5. I'm pretty sure it would blow up from being unmanned before you were...
- by MarasdF Loron - at 2014.04.23 12:06:00
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459. FOTM Tank VS Maxed Swarms. - in General Discussions [original thread]
BIind Shot wrote: Mobius Wyvern wrote: BIind Shot wrote: This is with 3 proto damage mods, proficiency 5 and rapid reload 5. I'm pretty sure it would blow up from being unmanned before you were able to blow it up with the swarms. Oh and t...
- by MarasdF Loron - at 2014.04.23 11:47:00
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460. Tanker KDR - What should it be? - in General Discussions [original thread]
Monkey MAC wrote: MarasdF Loron wrote: SGT NOVA STAR wrote: MarasdF Loron wrote: I don't think it should be anything, it depends on how you use it and how good you are but against infantry it can range from 6.0 to 100+ however if you...
- by MarasdF Loron - at 2014.04.23 10:04:00
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