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Jason Pearson
State Terrestrial Mercenaries
4133
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Posted - 2014.04.22 21:10:00 -
[1] - Quote
I love my Caldari stuff, I run Caldari everything 90% of the time. Unfortunately I don't really see much point in running Caldari Vehicles instead of Gallente. It just doesn't seem survivable enough compared to the Gallente ones, I mean I get wrecked by proto swarms in a Gunnlogi, but a Madrugar doesn't have a problem. Usually when I'm flying my Python around I have to stay away from most AV, swarms especially hurt considering I fly so low to the ground all the time, but in an Incubus? I have no issue with Missiles really unless multiple proto swarms are hitting me.
I get a nerf was necessary for tanks, but Armor just feels so superior in everything except being able to use an extra damage mod and the ability to turn faster.
Anyone else feeling the same?
King of the Forums // Vehicle Specialist for Hire \\ Bad Mathematician
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Obodiah Garro
Tech guard RISE of LEGION
969
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Posted - 2014.04.22 21:14:00 -
[2] - Quote
Armor has always been superior, CCP need to fix the way shield regens so it becomes a bit more viable, the delay should kick in the moment damage is first applied, then rep through damage like armor reps do.
I mean armor has the ehp and the constant reps, whats competitive about that?
Nemo me impune lacessit
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ZDub 303
TeamPlayers Dirt Nap Squad.
2482
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Posted - 2014.04.22 21:16:00 -
[3] - Quote
Damage mods in the low slots would fix a lot of this I feel like.. and a reduction to the acceleration of a Madrugar under a fuel injector.
As a Gunnlogi user myself I also feel the Madrugar is far superior of a tank and the triple rep maddy is silly atm. |
Sad Heavy
Eternal Beings Proficiency V.
76
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Posted - 2014.04.22 21:16:00 -
[4] - Quote
Jason Pearson wrote:I love my Caldari stuff, I run Caldari everything 90% of the time. Unfortunately I don't really see much point in running Caldari Vehicles instead of Gallente. It just doesn't seem survivable enough compared to the Gallente ones, I mean I get wrecked by proto swarms in a Gunnlogi, but a Madrugar doesn't have a problem. Usually when I'm flying my Python around I have to stay away from most AV, swarms especially hurt considering I fly so low to the ground all the time, but in an Incubus? I have no issue with Missiles really unless multiple proto swarms are hitting me.
I get a nerf was necessary for tanks, but Armor just feels so superior in everything except being able to use an extra damage mod and the ability to turn faster.
Anyone else feeling the same? I like the damage bonus to armor needs to apply to the Incubus correctly, and you should try a 3k+ shield Python. You don't have to worry about those swarms than, at least not as much.
Scrubby Python Pilot, Corp Chat Troll, Elite Scrub, Caldari Loyalist
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N1ck Comeau
Ahrendee Mercenaries Dirt Nap Squad.
2527
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Posted - 2014.04.22 21:16:00 -
[5] - Quote
armour tanks shouldn't get there armour back fast.
If you run cloak and shotgun, you're a scrub
Don't brick tank that scout, come on, get good.
Proud member of RND
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
610
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Posted - 2014.04.22 21:21:00 -
[6] - Quote
1.7 would have changed that but the ball was dropped on that one .
They didn't do much to bridge the gap and it seems like they didn't care to do so .
Going as planned .
Total agreement OP +1 .
I said eight at first but I meant to say seven .
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
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Jason Pearson
State Terrestrial Mercenaries
4135
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Posted - 2014.04.22 21:31:00 -
[7] - Quote
Obodiah Garro wrote:Armor has always been superior, CCP need to fix the way shield regens so it becomes a bit more viable, the delay should kick in the moment damage is first applied, then rep through damage like armor reps do.
I mean armor has the ehp and the constant reps, whats competitive about that?
It is a little ridiculous, I felt 1.8 pushed the Caldari vehicles a little infront of the Gallente in all honesty, majority of other tanks I fought were shield tanks instead of armor heavy ones which is a massive change considering the fights before 1.8
ZDub 303 wrote:Damage mods in the low slots would fix a lot of this I feel like.. and a reduction to the acceleration of a Madrugar under a fuel injector.
As a Gunnlogi user myself I also feel the Madrugar is far superior of a tank and the triple rep maddy is silly atm.
There is a problem when it comes to damage mods, going in one area or the other, Apart from Nitro or a scanner, what else goes in a high for most Gallente Tankers, whereas Caldari Tanks can actually dual tank a little easier, perhaps passive damage mods in the lows? Or different kinds of things in the lows for us to use? Personally I'd rather see a regulator so I can decrease my shield delay.
Sad Heavy wrote: I like the damage bonus to armor needs to apply to the Incubus correctly, and you should try a 3k+ shield Python. You don't have to worry about those swarms than, at least not as much.
The Incubus still beats the Python, atleast in terms of endurance, however I've been part of 3 man Pythons with Missiles and Damage mods, it's a terrifying thing
King of the Forums // Vehicle Specialist for Hire \\ Bad Mathematician
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jerrmy12 kahoalii
Proficiency V.
1137
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Posted - 2014.04.22 21:32:00 -
[8] - Quote
Jason Pearson wrote:I love my Caldari stuff, I run Caldari everything 90% of the time. Unfortunately I don't really see much point in running Caldari Vehicles instead of Gallente. It just doesn't seem survivable enough compared to the Gallente ones, I mean I get wrecked by proto swarms in a Gunnlogi, but a Madrugar doesn't have a problem. Usually when I'm flying my Python around I have to stay away from most AV, swarms especially hurt considering I fly so low to the ground all the time, but in an Incubus? I have no issue with Missiles really unless multiple proto swarms are hitting me.
I get a nerf was necessary for tanks, but Armor just feels so superior in everything except being able to use an extra damage mod and the ability to turn faster.
Anyone else feeling the same? Yes
I <3 girl gamers
Tears, sweet delicious tears
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sebastian the huds
Legions of Infinite Dominion Zero-Day
95
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Posted - 2014.04.22 21:38:00 -
[9] - Quote
Rule of armor- high hp value, slow rep. Rule of shield- low hp value, high rep.
The only problem is that when it comes to tanks, shield boosters don't work while being shot and 3X armor reps is retardedly OP
sebastian the huds (insert any weapon) whoever i want
Weapon operation 5 in most weapons
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Alldin Kan
Imperfects Negative-Feedback
1067
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Posted - 2014.04.22 21:42:00 -
[10] - Quote
Jason Pearson wrote:I love my Caldari stuff, I run Caldari everything 90% of the time. Unfortunately I don't really see much point in running Caldari Vehicles instead of Gallente. It just doesn't seem survivable enough compared to the Gallente ones, I mean I get wrecked by proto swarms in a Gunnlogi, but a Madrugar doesn't have a problem. Usually when I'm flying my Python around I have to stay away from most AV, swarms especially hurt considering I fly so low to the ground all the time, but in an Incubus? I have no issue with Missiles really unless multiple proto swarms are hitting me.
I get a nerf was necessary for tanks, but Armor just feels so superior in everything except being able to use an extra damage mod and the ability to turn faster.
Anyone else feeling the same? Only superior when shooting at a blaster gunnlogi... madrugar will always get wrecked by a missile/rail gunnlogi using multiple damage mods.
Uprising 1.8 - Invisible War
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jerrmy12 kahoalii
Proficiency V.
1139
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Posted - 2014.04.22 21:51:00 -
[11] - Quote
Alldin Kan wrote:Jason Pearson wrote:I love my Caldari stuff, I run Caldari everything 90% of the time. Unfortunately I don't really see much point in running Caldari Vehicles instead of Gallente. It just doesn't seem survivable enough compared to the Gallente ones, I mean I get wrecked by proto swarms in a Gunnlogi, but a Madrugar doesn't have a problem. Usually when I'm flying my Python around I have to stay away from most AV, swarms especially hurt considering I fly so low to the ground all the time, but in an Incubus? I have no issue with Missiles really unless multiple proto swarms are hitting me.
I get a nerf was necessary for tanks, but Armor just feels so superior in everything except being able to use an extra damage mod and the ability to turn faster.
Anyone else feeling the same? Only superior when shooting at a blaster gunnlogi... madrugar will always get wrecked by a missile/rail gunnlogi using multiple damage mods. Exept gunlogi takes more damage from vehicle rail tech
I <3 girl gamers
Tears, sweet delicious tears
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Denchlad 7
Molon Labe. General Tso's Alliance
161
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Posted - 2014.04.22 21:53:00 -
[12] - Quote
Allow shield recharge to be on par with that of Armor Repairers for a start.
Was attempting to proto every weapon a bad idea? Yes. 12 so far
If you can't accept change, you will fail in this world
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Obodiah Garro
Tech guard RISE of LEGION
970
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Posted - 2014.04.22 21:55:00 -
[13] - Quote
Jason Pearson wrote:Obodiah Garro wrote:Armor has always been superior, CCP need to fix the way shield regens so it becomes a bit more viable, the delay should kick in the moment damage is first applied, then rep through damage like armor reps do.
I mean armor has the ehp and the constant reps, whats competitive about that? It is a little ridiculous, I felt 1.8 pushed the Caldari vehicles a little infront of the Gallente in all honesty, majority of other tanks I fought were shield tanks instead of armor heavy ones which is a massive change considering the fights before 1.8
Its just community response to game changes. Gunloggis in 1.7 could rock a large extender and 2 hardeners and with good mod management be nigh unbeatable, after the changes however it shows just how much an advantage having ehp is, triple reps being the most obvious abuse of the fact.
At the very least the situation has many missle HAV become a bit more easier to field, alpha salvo being able to swap armor HAV outright. 2/3 missles miss the mark however a triple rep HAV will laugh at that **** in seconds and be at full health. Honestly have no idea what CCP is doing with it.
Right now it is better of fitting a Sica with 2 damage mods and a rail at MLT level than it is than fielding a decent Gunlogi rail fit, you get the same results for 1/5 of the cost.
Imo HAV needs to go back to 1.6, currently they are too simple and fall into FOTM standards as soon as CCP alter something. MLT Sica/Soma will trash proto squads, STD AV is still useless against them.
Caldari Vehicles still have their uses, but the Gallente can field better variants because of the hardener nerf and the fact ehp will win all stand up fights.
Nemo me impune lacessit
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Chunky Munkey
Amarr Templars Amarr Empire
4000
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Posted - 2014.04.22 21:56:00 -
[14] - Quote
It confuses me why base dropsuit HP is always considered equal RE armour vs shields, but when we get to vehicles the shield vehicles get screwed.
No.
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Tebu Gan
Dem Durrty Boyz Dirt Nap Squad.
816
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Posted - 2014.04.22 22:08:00 -
[15] - Quote
Jason Pearson wrote:I love my Caldari stuff, I run Caldari everything 90% of the time. Unfortunately I don't really see much point in running Caldari Vehicles instead of Gallente. It just doesn't seem survivable enough compared to the Gallente ones, I mean I get wrecked by proto swarms in a Gunnlogi, but a Madrugar doesn't have a problem. Usually when I'm flying my Python around I have to stay away from most AV, swarms especially hurt considering I fly so low to the ground all the time, but in an Incubus? I have no issue with Missiles really unless multiple proto swarms are hitting me.
I get a nerf was necessary for tanks, but Armor just feels so superior in everything except being able to use an extra damage mod and the ability to turn faster.
Anyone else feeling the same?
Well, triple hardeners is the way to go if you want to play one with some tanking power behind it. Or the way I do now, triple damage mods and stack armor in the lows. I've been running that A LOT recently and slayin like crazy with it (Many times, I kill without the mods up).
Sure AV can be a pretty big issue, but I generally can manage with just a few swarmers and Forgers hitting me (or trying). But I know what you are saying
I do agree, the maddie basically sits there and takes it like a champ, were the gunnlogi must stay mobile. As for my python, double hardeners basically eats most swarms np, the issue is usually the kickback from them. Even then, unlike the incubus, I must fly away to recharge those hardeners, where the incubus can eat them all day long.
I said it when the announced they were nerfing hardeners, all you really hurt is shield vehicles.
Tanks - Balancing Turrets
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Lorhak Gannarsein
Science For Death
2900
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Posted - 2014.04.22 22:12:00 -
[16] - Quote
FUCK YOU JASON GUNNLOGI IS BETTER
except that I can match my Gunnlogi's performance in a Soma QQ
I've explained to you why nitrous is a permanent part of my fittings these days, more than anything else :)
ak.0 4 LYFE
I am the Lorhak. I speak for the trees.
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Hakyou Brutor
G0DS AM0NG MEN Dirt Nap Squad.
223
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Posted - 2014.04.22 22:19:00 -
[17] - Quote
In my experience, Caldari vehicles are just as CCP describes them, a hit and run tank. I love to use XT201 missles on my Gunnlogi, come up behind those "OP" triple rep Maddies and absolutely wreck them.
I'm a logi now! :D
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jerrmy12 kahoalii
Proficiency V.
1141
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Posted - 2014.04.22 22:33:00 -
[18] - Quote
Hakyou Brutor wrote:In my experience, Caldari vehicles are just as CCP describes them, a hit and run tank. I love to use XT201 missles on my Gunnlogi, come up behind those "OP" triple rep Maddies and absolutely wreck them. I cant hit and run if Shueld tanks are kinda bad at tanking Slow speed Cant aim down
I <3 girl gamers
Tears, sweet delicious tears
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Hakyou Brutor
G0DS AM0NG MEN Dirt Nap Squad.
223
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Posted - 2014.04.22 22:42:00 -
[19] - Quote
jerrmy12 kahoalii wrote:Hakyou Brutor wrote:In my experience, Caldari vehicles are just as CCP describes them, a hit and run tank. I love to use XT201 missles on my Gunnlogi, come up behind those "OP" triple rep Maddies and absolutely wreck them. I cant hit and run if Shueld tanks are kinda bad at tanking Slow speed Cant aim down Not 100% what you're trying to say as I'm not yet fluent in gibberish, but, if I had to guess, my response would be as follows:
First of all, shield tanks aren't bad at tanking, don't listen to these guys saying run triple hardeners, if you get snuck up on while running triple hardeners 3/4ths of your shields will be gone before you even realize they're behind you try one extender, one hardener, one damage mod/another hardener.
Second, it doesn't matter if you're slow. Hit and run doesn't mean you have to be fast, but if it really bothers you run a fuel injector instead of your second hardener.
Can't aim down... yes I will admit this is a problem, it gives armor tanks the total advantage in certain situations, but as I stated before, if you surprise the tank from coming behind them it doesn't matter anyway, they'll be screwed.
I'm a logi now! :D
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Nocturnal Soul
Immortal Retribution
2944
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Posted - 2014.04.22 22:44:00 -
[20] - Quote
At least you have vehicles.
Its alright everyone, no need to worry it's just an Amarr scout :(
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jerrmy12 kahoalii
Proficiency V.
1142
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Posted - 2014.04.22 22:45:00 -
[21] - Quote
Hakyou Brutor wrote:jerrmy12 kahoalii wrote:Hakyou Brutor wrote:In my experience, Caldari vehicles are just as CCP describes them, a hit and run tank. I love to use XT201 missles on my Gunnlogi, come up behind those "OP" triple rep Maddies and absolutely wreck them. I cant hit and run if Shueld tanks are kinda bad at tanking Slow speed Cant aim down Not 100% what you're trying to say as I'm not yet fluent in gibberish, but, if I had to guess, my response would be as follows: First of all, shield tanks aren't bad at tanking, don't listen to these guys saying run triple hardeners, if you get snuck up on while running triple hardeners 3/4ths of your shields will be gone before you even realize they're behind you try one extender, one hardener, one damage mod/another hardener. Second, it doesn't matter if you're slow. Hit and run doesn't mean you have to be fast, but if it really bothers you run a fuel injector instead of your second hardener. Can't aim down... yes I will admit this is a problem, it gives armor tanks the total advantage in certain situations, but as I stated before, if you surprise the tank from coming behind them it doesn't matter anyway, they'll be screwed. I had an armor tank survive ONLY because we were going uo 1 inch hills (not kidding) and couldn't hit him
I <3 girl gamers
Tears, sweet delicious tears
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8875
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Posted - 2014.04.22 22:48:00 -
[22] - Quote
I would like to add: Caldari rely on being slow and having high amounts of shields while using long range weaponry
Gallente rely on being fast and regenerating their armor, rather than having lots and lots of it
CCP did everything in reverse :S (Except for the regeneration part, but they still have high armor)
Overlord of all humans CAT MERC
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ZDub 303
TeamPlayers Dirt Nap Squad.
2491
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Posted - 2014.04.22 22:49:00 -
[23] - Quote
Hakyou Brutor wrote:In my experience, Caldari vehicles are just as CCP describes them, a hit and run tank. I love to use XT201 missles on my Gunnlogi, come up behind those "OP" triple rep Maddies and absolutely wreck them.
I don't know if you play Eve but seeing how ships work in Eve, it seems like caldari should NOT be the hit and run tank, that niche should be taken by minmatar tanks. Caldari tanks should favor strong shields and longer distance engagements where other weapons are hitting in fall off.
This is why I say damage mods should be low slot mods. Caldari should favor strong shields and high damage at range (railgun) not this high maneuverability shotgun style play with armor plates and damage mods like we have now.
Madrugars should have higher manuverability and should favor active tanking (with armor reps like now). In fact the armor reps would probably be fine as they are if caldari tanks had damage mods in the low slots.
This is all imo of course.
A high slot mod for better agility like a nanofiber structure (-% base armor with +turn speed and accel) and a tracking computer (faster turret rotation) as high slot mods would really make maddys shine in their role as close range brawlers. Higher base shields with a slight reduction in turn speed and low slot damage mods would make caldaris shine in their role.
We also desperately need racial parity with HAVs so these roles can become more defined/apparent. |
Benjamin Ciscko
Fatal Absolution
2051
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Posted - 2014.04.22 23:07:00 -
[24] - Quote
jerrmy12 kahoalii wrote:Alldin Kan wrote:Jason Pearson wrote:I love my Caldari stuff, I run Caldari everything 90% of the time. Unfortunately I don't really see much point in running Caldari Vehicles instead of Gallente. It just doesn't seem survivable enough compared to the Gallente ones, I mean I get wrecked by proto swarms in a Gunnlogi, but a Madrugar doesn't have a problem. Usually when I'm flying my Python around I have to stay away from most AV, swarms especially hurt considering I fly so low to the ground all the time, but in an Incubus? I have no issue with Missiles really unless multiple proto swarms are hitting me.
I get a nerf was necessary for tanks, but Armor just feels so superior in everything except being able to use an extra damage mod and the ability to turn faster.
Anyone else feeling the same? Only superior when shooting at a blaster gunnlogi... madrugar will always get wrecked by a missile/rail gunnlogi using multiple damage mods. Exept gunlogi takes more damage from vehicle rail tech Do you even tank brah?
ISK Donuts are delicious
Q_Q Moar
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Kigurosaka Laaksonen
DUST University Ivy League
771
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Posted - 2014.04.22 23:23:00 -
[25] - Quote
Is the shield booster still bugged?
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
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Asha Starwind
817
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Posted - 2014.04.23 00:32:00 -
[26] - Quote
Jason Pearson wrote:I love my Caldari stuff, I run Caldari everything 90% of the time. Unfortunately I don't really see much point in running Caldari Vehicles instead of Gallente. It just doesn't seem survivable enough compared to the Gallente ones, I mean I get wrecked by proto swarms in a Gunnlogi, but a Madrugar doesn't have a problem. Usually when I'm flying my Python around I have to stay away from most AV, swarms especially hurt considering I fly so low to the ground all the time, but in an Incubus? I have no issue with Missiles really unless multiple proto swarms are hitting me.
I get a nerf was necessary for tanks, but Armor just feels so superior in everything except being able to use an extra damage mod and the ability to turn faster.
Anyone else feeling the same?
Felt this way after the first week of playing
BTW, You come to the wrong place to voice your concerns
inb4shielduserhavefastregen inb4shieldusersareflankers inb4shieldsare4hitnruntactics inb4lrn2usecover
did I miss any?
Mad Bomber - 50% less profile
Return dumbfire to Swarms
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Lorhak Gannarsein
Science For Death
2912
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Posted - 2014.04.23 13:36:00 -
[27] - Quote
Benjamin Ciscko wrote:jerrmy12 kahoalii wrote:Alldin Kan wrote:Jason Pearson wrote:I love my Caldari stuff, I run Caldari everything 90% of the time. Unfortunately I don't really see much point in running Caldari Vehicles instead of Gallente. It just doesn't seem survivable enough compared to the Gallente ones, I mean I get wrecked by proto swarms in a Gunnlogi, but a Madrugar doesn't have a problem. Usually when I'm flying my Python around I have to stay away from most AV, swarms especially hurt considering I fly so low to the ground all the time, but in an Incubus? I have no issue with Missiles really unless multiple proto swarms are hitting me.
I get a nerf was necessary for tanks, but Armor just feels so superior in everything except being able to use an extra damage mod and the ability to turn faster.
Anyone else feeling the same? Only superior when shooting at a blaster gunnlogi... madrugar will always get wrecked by a missile/rail gunnlogi using multiple damage mods. Exept gunlogi takes more damage from vehicle rail tech Do you even tank brah?
Do you? He's actually right for once; I definitely have no compunction about calling him out when he's wrong, but that implies that I should have equally little for supporting him when he's right.
Go have a look at the damage profiles for railguns that CCP supplied, then go check the ADSing ones provided ingame. Even test the damage if you must.
CCP did this, as so many other things, bass-ackwards and rails deal blaster damage.
Which roots Gunnlogis even harder, tbh.
ak.0 4 LYFE
I am the Lorhak. I speak for the trees.
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MarasdF Loron
Fatal Absolution Dirt Nap Squad.
459
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Posted - 2014.04.23 13:42:00 -
[28] - Quote
ZDub 303 wrote:Damage mods in the low slots would fix a lot of this I feel like.. and a reduction to the acceleration of a Madrugar under a fuel injector.
As a Gunnlogi user myself I also feel the Madrugar is far superior of a tank and the triple rep maddy is silly atm. I presonally love my double damage modded Ion Cannon Gunnlogi, triple rep Maddies don't stand a chance, none.
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
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KenKaniff69
Fatal Absolution
2365
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Posted - 2014.04.23 14:28:00 -
[29] - Quote
I think hardeners were over nerfed.
It messed up vehicle on vehicle combat.
Swarms just needed a damage buff and everything would have been fine.
The problem with tanks
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Lorhak Gannarsein
Science For Death
2913
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Posted - 2014.04.23 15:05:00 -
[30] - Quote
MarasdF Loron wrote:ZDub 303 wrote:Damage mods in the low slots would fix a lot of this I feel like.. and a reduction to the acceleration of a Madrugar under a fuel injector.
As a Gunnlogi user myself I also feel the Madrugar is far superior of a tank and the triple rep maddy is silly atm. I presonally love my double damage modded Ion Cannon Gunnlogi, triple rep Maddies don't stand a chance, none.
Would you like double damage mods AND full tank xD
ak.0 4 LYFE
I am the Lorhak. I speak for the trees.
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