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1681. 500 Aurum... - in General Discussions [original thread]
Meisterjager Jagermeister wrote: Golden Day wrote: I brought two cheap minmatar strippers. You will need to save the entire week's AUR if you want to roll with the Gallente girls. But you have to admit, they know how to please you.
- by Maken Tosch - at 2015.05.20 05:20:00
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1682. Dust University [D-UNI] Corporate Broker Service - in Rookie Training Grounds [original thread]
Hello everyone! Your fellow nova knifer and experienced lecture host here. I'm letting everyone here know that I am currently offering a broker service via my alt which is named TESTDRONE PLZIGNORE. The alt is in the same corp as D-UNI and the pu...
- by Maken Tosch - at 2015.05.20 05:14:00
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1683. Do NOT Reroll Missions - in General Discussions [original thread]
I will notify our D-UNI members about this. Thank you.
- by Maken Tosch - at 2015.05.20 04:09:00
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1684. 500 Aurum... - in General Discussions [original thread]
Commander Noctus wrote: 500 x 3 (characters) = 1500 x 7 (days of event) = 10,500, a fair amount of free aurum I'd say. And with the free daily aurum coming, that helps close that gap for a skin/bp/whatever. 2x Active 7-Day Booster = 5000 AUR...
- by Maken Tosch - at 2015.05.20 04:06:00
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1685. 500 Aurum... - in General Discussions [original thread]
Assuming I just restrict my activities to just one character on my account: 500 AUR multiplied by the number of days this event lasts (7 days) will equal to 3,500 AUR. What will 3,500 AUR get me? 1x Passive 3-Day Booster = 2500 AUR 1x Active 1-D...
- by Maken Tosch - at 2015.05.20 03:59:00
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1686. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Overall, the idea proposed by Aero and Avallo seems easy to implement. Let's look at the Scout Mk.0 since that is the suit I know very well. Scout Mk.0 (Currently In Game) Slots: 3 High/3 Low/2 Equipment CPU/PG: 366/62 Scout Mk.0 (With Proposal)...
- by Maken Tosch - at 2015.05.20 03:42:00
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1687. I found out who to blame when anything goes wrong - in General Discussions [original thread]
Clone D wrote: Nocturnal Soul wrote: You do his job then okay. Somebody give me his job. You'll be begging him to take it back in no time.
- by Maken Tosch - at 2015.05.19 05:27:00
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1688. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Avallo Kantor wrote: Sole Fenychs wrote: Onesimus Tarsus wrote: Sole Fenychs wrote: Onesimus Tarsus wrote: I think that the coolest part of this is that we're going to convince four mutually aggressive races to adopt this method of ...
- by Maken Tosch - at 2015.05.19 05:11:00
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1689. Battles less fun than ever. - in General Discussions [original thread]
The problem is the lack of incentives to continue the match. As it stands, FW doesn't even have matchmaking or any teambuilder logic yet it has more fun matches than pubs primarily because the incentives to continue playing the match are there. Yo...
- by Maken Tosch - at 2015.05.18 18:46:00
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1690. MCC drydock map keeps causing everyone to crash - in General Discussions [original thread]
I have to agree. Remove it, fix it, then bring it back. I don't care anymore if it takes forever. That fatal error is annoying.
- by Maken Tosch - at 2015.05.18 18:07:00
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1691. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Sole Fenychs wrote: Aero Yassavi wrote: My problem with the auxiliary power core symbol from EVE is it had the power grid symbol as part of it which is furthering the reason I don't actually want this to be called a power core. Also, it w...
- by Maken Tosch - at 2015.05.18 18:05:00
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1692. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Joseph Ridgeson wrote: To be fair: 1. People might not have been angry at the idea that Z had; they might have just been royally pissed at the Rouge Wedding. I still contend that people were mad with how it was released and told rather than t...
- by Maken Tosch - at 2015.05.18 17:58:00
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1693. Now allow Aurum trading! - in General Discussions [original thread]
Banjo Robertson wrote: Having the loyalty rank lock-out on item trading and isk trading is a good way to limit abuse of these systems, and now I must conclude that allowing players to trade aurum directly can only be a good thing as well if suc...
- by Maken Tosch - at 2015.05.18 04:27:00
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1694. LP Apex or LP Skin? - in General Discussions [original thread]
deezy dabest wrote: Cruxio wrote: Do you guys think the apex suits will still be worth something after the powercore idea? Because the extra slots and bpo aspect would be irrelevant once the powercore idea goes into effect. Also running stan...
- by Maken Tosch - at 2015.05.18 04:14:00
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1695. LP Apex or LP Skin? - in General Discussions [original thread]
Cruxio wrote: Joel II X wrote: Skins agent worth the price of a fully fitted BPO. Thank you for the reply, and yes I know they cost the same, which is why I'm having to decide which I should get. A fully fitted BPO in the current syste...
- by Maken Tosch - at 2015.05.18 00:45:00
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1696. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Aero Yassavi wrote: Nocturnal Soul wrote: Aero Yassavi wrote: Interesting thought, power cores should be able to affect other stats as well besides just fitting space. Also the role skill would apply to the core not the suit (or at least ...
- by Maken Tosch - at 2015.05.18 00:41:00
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1697. Wait a sec on leaving a match - in General Discussions [original thread]
Aeon Amadi wrote: Maken Tosch wrote: Aeon Amadi wrote: Easier way would just be to have the player contribute a 'collateral' to cover clone costs. Want to fight in the match? Fork over 'x' ISK to cover your clone costs. Higher stakes, h...
- by Maken Tosch - at 2015.05.17 22:15:00
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1698. Wait a sec on leaving a match - in General Discussions [original thread]
Aeon Amadi wrote: Easier way would just be to have the player contribute a 'collateral' to cover clone costs. Want to fight in the match? Fork over 'x' ISK to cover your clone costs. Higher stakes, higher rewards, higher collateral. Albeit, P...
- by Maken Tosch - at 2015.05.17 20:59:00
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1699. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
Aero Yassavi wrote: NextDark Knight wrote: Question being does this help inventory system or the actual game engine while playing? Because aren't we just going to reuse all the same models we already have in the game. Most of them are just...
- by Maken Tosch - at 2015.05.17 20:44:00
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1700. 32 v 32 increasing game capacity by limiting in battle variables - in General Discussions [original thread]
I prefer Aero's & Avallo's proposal better. Not only is it logical, but genius. Their proposal might even open up a chance to expand towards 32v32.
- by Maken Tosch - at 2015.05.17 20:32:00
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