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521. CCP, why have you forsaken us! - in Feedback/Requests [original thread]
http://www.digitalspy.com/gaming/news/a568488/dust-514-sees-no-planned-updates-scraps-survival-mode-and-vita-app.html# ~oD7P0pEc1EArMV
- by Maken Tosch - at 2014.05.02 17:09:00
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522. Dust on PC - in Feedback/Requests [original thread]
Aran Abbas wrote: If everything is to be separated there needs to be an option to transfer our accounts to PC. The PC is my natural platform and I don't want my efforts in Dust to have gone to waste when the PS3 version is eventually retired. ...
- by Maken Tosch - at 2014.05.02 14:09:00
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523. TEAM DEPLOY NOW! A team deploy support thread hosted by SirManBoy. - in Feedback/Requests [original thread]
+1
- by Maken Tosch - at 2014.05.01 16:27:00
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524. (Important) Remove +50 for Killing - in Feedback/Requests [original thread]
Charon B wrote: no Yes
- by Maken Tosch - at 2014.04.30 19:44:00
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525. CCP, please divert all of your resources to this issue - in Feedback/Requests [original thread]
I said it before and I will say it again. The academy needs to be overhauled to actually feel like an academy and not just a regular match.
- by Maken Tosch - at 2014.04.30 15:22:00
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526. When Pilot suits are released... - in Feedback/Requests [original thread]
I prefer this .
- by Maken Tosch - at 2014.04.28 04:16:00
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527. Down with the weekly SP cap - in Feedback/Requests [original thread]
Here we go again. The weekly SP was decided by the community back in closed beta as central to preventing no-lifers from maxing out the game in no time and to prevent an even greater SP gap between newbies and vets. The issue that many of you are...
- by Maken Tosch - at 2014.04.21 14:53:00
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528. [CCP Please Read] - Dust 514: Academy Overhaul - in Feedback/Requests [original thread]
Post #2 updated with long-term solution.
- by Maken Tosch - at 2014.04.17 22:27:00
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529. Accelerated ISK vs Accelerated SP & Boosters - in Feedback/Requests [original thread]
Only if they come in the form of bounties.
- by Maken Tosch - at 2014.04.16 19:56:00
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530. selling off unskilled assets or useless items - in Feedback/Requests [original thread]
Valorie Moon wrote: that actually makes alot of sense, eves market in regards to sheer size and spectrum of spread out hubs within eved makes its difficult to say where dusts items would fit in to that market it would probably need to be a mark...
- by Maken Tosch - at 2014.04.15 05:49:00
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531. selling off unskilled assets or useless items - in Feedback/Requests [original thread]
This has been brought up since closed beta. However, the community and CCP felt that the secondary market needs to be carefully done right considering the fact that Dust's future economy will also merge with Eve Online's economy which is a monste...
- by Maken Tosch - at 2014.04.14 19:27:00
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532. Reseting skill points - in Feedback/Requests [original thread]
Hos Eimi wrote: I would agree with those against an SP reset button were it not for the constant "nerfing" and "buffing" that goes on in Dust. My decision to skill into a specific weapon or suit is based on the stats of that particular weapon o...
- by Maken Tosch - at 2014.04.14 01:33:00
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533. Update 1.8 - in Feedback/Requests [original thread]
Crimson Shinobi wrote: I want people to tell me how they feel about this update. My opinion of the cloak field and the pistols were good but I don't like the fact that the only role that was getting positive impacts were scouts and HAVs. Havs a...
- by Maken Tosch - at 2014.04.14 01:28:00
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534. Reseting skill points - in Feedback/Requests [original thread]
Klash 816 wrote: Dustbunny Durrr wrote: First off, No skillpoints are ever wasted. Having skillpoints used for skill A, gives you the benefits of skill A. Secondly, dust is not like other games where if you skill into A, you can no longer s...
- by Maken Tosch - at 2014.04.14 01:23:00
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535. Reseting skill points - in Feedback/Requests [original thread]
Jett Pezzin wrote: Dustbunny Durrr wrote: First off, No skillpoints are ever wasted. Having skillpoints used for skill A, gives you the benefits of skill A. Secondly, dust is not like other games where if you skill into A, you can no longer...
- by Maken Tosch - at 2014.04.13 19:11:00
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536. [Suggestions] Industry & Open Market - in Feedback/Requests [original thread]
Seymor Krelborn wrote: if ccp were smart, since eve pve is so terrible they would start by overhauling that system and integrating it with dust pve and then slowly introduce dust to the pvp side of eve in a manner palatable to the the eve p...
- by Maken Tosch - at 2014.04.13 18:49:00
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537. Give cloaks ammo? - in Feedback/Requests [original thread]
Atiim wrote: Or you could just make uncloaking drain the capacitor by a small margin. Causing a drain to turn something off makes absolutely no sense to me. Sorry, but after taking Basic Electricity and Airframe Electrical classes, my gamepl...
- by Maken Tosch - at 2014.04.13 18:43:00
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538. Give cloaks ammo? - in Feedback/Requests [original thread]
Considering the power source used on the suits is not your average Duralast battery, i'm not sure how this will go along with the lore. By the logic you're going with here, this would mean that your shields and armor repair modules won't last fore...
- by Maken Tosch - at 2014.04.13 16:50:00
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539. [Suggestions] Industry & Open Market - in Feedback/Requests [original thread]
One Eyed King wrote: Maken Tosch wrote: One additional benefit of expanding the Dust economy like Eve Online is the implementation of a niche gameplay that not that many people know in the FPS genre. Marketeering. In Eve Online, due to the ...
- by Maken Tosch - at 2014.04.12 20:07:00
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540. [Suggestions] Industry & Open Market - in Feedback/Requests [original thread]
One additional benefit of expanding the Dust economy like Eve Online is the implementation of a niche gameplay that not that many people know in the FPS genre. Marketeering. In Eve Online, due to the flexible nature of the free market, there are ...
- by Maken Tosch - at 2014.04.12 20:03:00
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