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7761. What does it take to get a dev response? - in General Discussions [original thread]
Ever tried going into IRC? You often get a chance to see a CCP Dev lurking there every now and then. Besides, it's best to communicate your point to the CPM since their job is to relay the message on your behalf.
- by Maken Tosch - at 2013.07.16 15:45:00
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7762. Oh NOES, i'm under fire - log off LOG OFF! - in General Discussions [original thread]
Cody Sietz wrote: I've been on both sides. I've had my dropship take a few hits, landed behind a hill, then recalled it. I've also had tons of redline tankers killing me (and my dropships) then when I finally almost kill them, they get behind ...
- by Maken Tosch - at 2013.07.16 14:23:00
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7763. DUST 514 looking good - in General Discussions [original thread]
Mobius Wyvern wrote: Maken Tosch wrote: Mobius Wyvern wrote: Basing your statements about performance of the "original build" on its stage demo doesn't really make a lot of sense. That's a very limited and controlled environment with non...
- by Maken Tosch - at 2013.07.16 14:19:00
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7764. CCP Logibro, ready to rep - in General Discussions [original thread]
Have you passed the initiation already? Have you been forced to try out rotten shark and Icelandic sheep balls?
- by Maken Tosch - at 2013.07.16 14:17:00
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7765. DUST 514 looking good - in General Discussions [original thread]
Mobius Wyvern wrote: Basing your statements about performance of the "original build" on its stage demo doesn't really make a lot of sense. That's a very limited and controlled environment with none of the factors that go into a live game. ...
- by Maken Tosch - at 2013.07.16 14:14:00
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7766. When end-game players avoid items... - in General Discussions [original thread]
The crossbow is to the bow and arrow as the flaylock is to the mass driver.
- by Maken Tosch - at 2013.07.16 14:06:00
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7767. When end-game players avoid items... - in General Discussions [original thread]
Think about it. The crossbow is easy to train into, didn't take any skill to aim and use, and provide equal if not greater killing power than that of a traditional bow and arrow.
- by Maken Tosch - at 2013.07.16 14:04:00
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7768. When end-game players avoid items... - in General Discussions [original thread]
When crossbows were invented during the medieval ages, the Pope at the time felt that the crossbow was OP and decided to ban them from warfare. This was the first recorded nerf of any first person shooter in human history.
- by Maken Tosch - at 2013.07.16 13:59:00
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7769. Oh NOES, i'm under fire - log off LOG OFF! - in General Discussions [original thread]
As far as I understand, you have to actually get out of the vehicle in order to recall it. That means everyone including those in the passenger seats need to vacate the vehicle immediately. Ultimately this means one thing... 1. Active modules bec...
- by Maken Tosch - at 2013.07.16 13:50:00
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7770. DUST 514 looking good - in General Discussions [original thread]
I never understood why some folks think that the graphics back then were better than the graphics we have now. Yes, there were folks that actually said that. I have been around since Replication build early last year and I have seen the videos fro...
- by Maken Tosch - at 2013.07.16 13:34:00
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7771. Announcement:Skill Respec // AUR Account Reset Delays - in General Discussions [original thread]
Those who claim to have deleted their copy of Dust but still retain their account is just a small sign that they have some hope for Dust even though they make it seem they have no hope.
- by Maken Tosch - at 2013.07.16 13:15:00
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7772. Absolutely No More Respecs. - in General Discussions [original thread]
Well, at least you didn't create another thread. Better to necro a thread than copy one.
- by Maken Tosch - at 2013.07.15 19:07:00
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7773. [CCP] Best tactic for Nova Knifers (at the moment) - in General Discussions [original thread]
Arx Ardashir wrote: This is what the Minmatar knife should look like. I don't see any duck tape. Can't be Minmatar.
- by Maken Tosch - at 2013.07.15 19:05:00
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7774. Item transfer - why not in-game already? - in General Discussions [original thread]
General John Ripper wrote: D ust5 14 wrote: Soon soon soon I am sick of this soon non-sense. SoonTM LOL SOONTM LOL SOONTM IT IS COMING SOON TM LOL it is getting kinda old. Hm I know, lets all start saying it in spanish. Pronto TM You t...
- by Maken Tosch - at 2013.07.15 13:17:00
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7775. API in dust? - in General Discussions [original thread]
No one but the CPM and possibly the CSM knows when that's coming. The main difference between the two, just as an FYI, is that the regular Eve API only provides basic information such as your character sheet, in-game mail, current implants fitted...
- by Maken Tosch - at 2013.07.15 13:13:00
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7776. CCP what is in 1.3? - in General Discussions [original thread]
Double-Stuffed Oreos?
- by Maken Tosch - at 2013.07.15 13:05:00
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7777. Dear CCP: You suck - in General Discussions [original thread]
Here is a quick tip. If you are about to hack an objective, throw a grenade (any grenade) in front of the control panel to clear out any hidden explosives. People do this all the time and the tactic has been around since Codex build (closed beta)....
- by Maken Tosch - at 2013.07.15 13:02:00
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7778. WE THE PEOPLE DEMAND - in General Discussions [original thread]
calvin b wrote: Maken Tosch wrote: We The People Demand that we get a bounty system in place so that I can slap a 20 million ISK bounty on the OP for acting like he can demand more from a free game. I sir take your challenge. Its a free...
- by Maken Tosch - at 2013.07.15 00:05:00
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7779. WE THE PEOPLE DEMAND - in General Discussions [original thread]
A B Ablabab wrote: At fanfest CCP talked about nothing but new content (regarding Dust), loads and loads of really cool new content. But then what happened was the player base went mental about balance, frame rate, aiming, etc. CCP knew this ...
- by Maken Tosch - at 2013.07.15 00:04:00
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7780. 50,000 player when i log in wtf? - in General Discussions [original thread]
That is the combined total of Eve Online players and Dust 514 players.
- by Maken Tosch - at 2013.07.14 23:57:00
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