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361. how do we get around? - in General Discussions [original thread]
How do us mercs travel around the galaxy? Are we downloaded instantly into a new body planetside? Or do we fly around in our corps warbarge. Anyone know?
- by Magpie Raven - at 2012.12.10 16:25:00
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362. Planet Type Affects Battle Style - in Feedback/Requests [original thread]
Agnar Frostbeard wrote: This is a great idea and i hope ccp incorporates it :) I think so too. In my opinion it would make sure that every fight is different beyond just different objectives. Makes you really think about the coming battle
- by Magpie Raven - at 2012.12.10 16:20:00
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363. This game is fundementally broken at the core. - in Feedback/Requests [original thread]
Wow. I'm surprised this thread hasn't been locked yet. There.is absolutely .nothing constructive here. Quite your bitchin
- by Magpie Raven - at 2012.12.09 23:19:00
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364. Planet Type Affects Battle Style - in Feedback/Requests [original thread]
Yeah i think that gravity differences would be important but i was talking mostly about how planets could effect the type of a battle. Mainly vehicular combat, air to air dogfights, or an emphasis on infantry battles. I would like to see gravity...
- by Magpie Raven - at 2012.12.09 03:46:00
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365. make the heavy suit able to go toe to toe with vehichels - in General Discussions [original thread]
My solution is not to let a heavy go toe to toe with a tank. Give suits some kind of mass. LAVs should definetly not get off with running over a heavy suit so easy. Make it so hitting a heavy with an LAV damage both parties. Have the heavy get k...
- by Magpie Raven - at 2012.12.08 23:05:00
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366. Planet Type Affects Battle Style - in Feedback/Requests [original thread]
Like the title says the type of planet we fight on should effect the type of battle it will be. Here are some ideas Temperate: Similar to what we have now. Balance between vehicles and infantry. Barren: It should be a little bit more geared towa...
- by Magpie Raven - at 2012.12.08 22:56:00
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367. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
This is a game mode type strictly for gas planet battles. I have two ideas. Note this idea requires a special MCC type. It is very large with room to actually move around in. Vehicles spawn in a sort of hangar. 1. A floating fortress assault. Def...
- by Magpie Raven - at 2012.12.08 22:43:00
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368. [Suggestion] Improved Chat Options - in Feedback/Requests [original thread]
To improve communication between squads, squad leaders, platoon leaders, and over all commander we need a somewhat improved chat system. In my opinion having the player list, map and such on the d pad is a waste. Assign it to select or something ...
- by Magpie Raven - at 2012.12.07 03:42:00
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369. [Idea] A Solution to Boarding Ships - in Feedback/Requests [original thread]
So I know that all EVE players are strongly against it. As am I. I don't play EVE but i do understand where you are coming from. But on the other hand just imagine it. Wouldn't it be cool to board an enemy ship. So here is a possible compromise L...
- by Magpie Raven - at 2012.12.06 21:34:00
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370. New Mercenary Training - in Feedback/Requests [original thread]
I certainly hope so.
- by Magpie Raven - at 2012.12.02 05:10:00
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371. New Mercenary Training - in Feedback/Requests [original thread]
Azrael De'Calavera wrote: Hell, an interactive screenshot of the various menu screens would go a long way. Highlight something click on it and and it opens an in-depth description as to what it is. I would honestly prefer some kind of missio...
- by Magpie Raven - at 2012.12.01 17:11:00
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372. I R DiSAPPOINT - in General Discussions [original thread]
I hear slot of people talking about getting disconnected and crashing. The weird thing is that I have never had a single problem with the game. Apart from a strange texture glitch in the merc quarters that covers everything in lines.
- by Magpie Raven - at 2012.12.01 13:09:00
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373. New Mercenary Training - in Feedback/Requests [original thread]
This in my opinion would solve alot of the problems with new players being clueless as to whaat to do and what they would like to spec into. So here is how it would work. It could take the form of a sort of smaller scale single player campaign. ...
- by Magpie Raven - at 2012.12.01 05:33:00
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374. My thoughts currently: Difficulty - in Feedback/Requests [original thread]
Yeah I get ur point. In my main I don't have much of a problem killing people. But when I created my alt I was getting absolutely wrecked every game. It will pass with time. But I do think that there should be some kind of match making system that...
- by Magpie Raven - at 2012.12.01 03:51:00
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375. Repairable Vehicle Wrecks - in Feedback/Requests [original thread]
Octavian Vetiver wrote: Interesting idea. I like it, though the having the bodies and wrecks stick around would be a bit of a mess. Trying to nano someone when their corpse is mixed in with a pile of others could be problematic. Maybe have it s...
- by Magpie Raven - at 2012.11.29 16:40:00
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376. Repairable Vehicle Wrecks - in Feedback/Requests [original thread]
So recently on a thread here someone mentioned that suggestions should be one thread per idea. There were multiple good ideas in that thread so it became a list. So i will make an individual thread for each. Mercs and Tanks should have some sort ...
- by Magpie Raven - at 2012.11.29 03:29:00
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377. [Request] More options for PvE - in Feedback/Requests [original thread]
Swufy wrote: The Black Jackal wrote: This would include a progressive series of missions (seamless if possible) that builds the basic knowledge skills required for particular missions, (ie. fitting modules to suits to perform different func...
- by Magpie Raven - at 2012.11.28 18:02:00
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378. Denagris, East Ward and South Ward - in General Discussions [original thread]
Traky!! I've found you. Undo mad at you. You cost me 250,000 isk with ur fun officer assault rifle. Do you run all proto?
- by Magpie Raven - at 2012.11.28 17:39:00
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379. New Merc Training Missions - in General Discussions [original thread]
I think PvE should be an important part of Dust as well as PvP. Also ive read that some have worries that it is difficult for new players to get into the game and figure out how things work. So here is an idea. For the first issue. Keeping PvE al...
- by Magpie Raven - at 2012.11.28 17:09:00
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380. [Request] More options for PvE - in Feedback/Requests [original thread]
+1 +1 +1 I love the incursion game mode. I don't get why games don't have npcs any more they can easily add to the immersion. Also I really like the idea of a training mission series. Before you join a corp and all. Something like the beginning m...
- by Magpie Raven - at 2012.11.28 16:23:00
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