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181. Planet Type Affects Battle Style - in Feedback/Requests [original thread]
Yeah i think that gravity differences would be important but i was talking mostly about how planets could effect the type of a battle. Mainly vehicular combat, air to air dogfights, or an emphasis on infantry battles. I would like to see gravity...
- by Magpie Raven - at 2012.12.09 03:46:00
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182. Planet Type Affects Battle Style - in Feedback/Requests [original thread]
Like the title says the type of planet we fight on should effect the type of battle it will be. Here are some ideas Temperate: Similar to what we have now. Balance between vehicles and infantry. Barren: It should be a little bit more geared towa...
- by Magpie Raven - at 2012.12.08 22:56:00
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183. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
This is a game mode type strictly for gas planet battles. I have two ideas. Note this idea requires a special MCC type. It is very large with room to actually move around in. Vehicles spawn in a sort of hangar. 1. A floating fortress assault. Def...
- by Magpie Raven - at 2012.12.08 22:43:00
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184. [Suggestion] Improved Chat Options - in Feedback/Requests [original thread]
To improve communication between squads, squad leaders, platoon leaders, and over all commander we need a somewhat improved chat system. In my opinion having the player list, map and such on the d pad is a waste. Assign it to select or something ...
- by Magpie Raven - at 2012.12.07 03:42:00
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185. [Idea] A Solution to Boarding Ships - in Feedback/Requests [original thread]
So I know that all EVE players are strongly against it. As am I. I don't play EVE but i do understand where you are coming from. But on the other hand just imagine it. Wouldn't it be cool to board an enemy ship. So here is a possible compromise L...
- by Magpie Raven - at 2012.12.06 21:34:00
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186. New Mercenary Training - in Feedback/Requests [original thread]
I certainly hope so.
- by Magpie Raven - at 2012.12.02 05:10:00
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187. New Mercenary Training - in Feedback/Requests [original thread]
Azrael De'Calavera wrote: Hell, an interactive screenshot of the various menu screens would go a long way. Highlight something click on it and and it opens an in-depth description as to what it is. I would honestly prefer some kind of missio...
- by Magpie Raven - at 2012.12.01 17:11:00
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188. New Mercenary Training - in Feedback/Requests [original thread]
This in my opinion would solve alot of the problems with new players being clueless as to whaat to do and what they would like to spec into. So here is how it would work. It could take the form of a sort of smaller scale single player campaign. ...
- by Magpie Raven - at 2012.12.01 05:33:00
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189. My thoughts currently: Difficulty - in Feedback/Requests [original thread]
Yeah I get ur point. In my main I don't have much of a problem killing people. But when I created my alt I was getting absolutely wrecked every game. It will pass with time. But I do think that there should be some kind of match making system that...
- by Magpie Raven - at 2012.12.01 03:51:00
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190. Repairable Vehicle Wrecks - in Feedback/Requests [original thread]
Octavian Vetiver wrote: Interesting idea. I like it, though the having the bodies and wrecks stick around would be a bit of a mess. Trying to nano someone when their corpse is mixed in with a pile of others could be problematic. Maybe have it s...
- by Magpie Raven - at 2012.11.29 16:40:00
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191. Repairable Vehicle Wrecks - in Feedback/Requests [original thread]
So recently on a thread here someone mentioned that suggestions should be one thread per idea. There were multiple good ideas in that thread so it became a list. So i will make an individual thread for each. Mercs and Tanks should have some sort ...
- by Magpie Raven - at 2012.11.29 03:29:00
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192. [Request] More options for PvE - in Feedback/Requests [original thread]
Swufy wrote: The Black Jackal wrote: This would include a progressive series of missions (seamless if possible) that builds the basic knowledge skills required for particular missions, (ie. fitting modules to suits to perform different func...
- by Magpie Raven - at 2012.11.28 18:02:00
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193. [Request] More options for PvE - in Feedback/Requests [original thread]
+1 +1 +1 I love the incursion game mode. I don't get why games don't have npcs any more they can easily add to the immersion. Also I really like the idea of a training mission series. Before you join a corp and all. Something like the beginning m...
- by Magpie Raven - at 2012.11.28 16:23:00
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194. [Brainstorm] Ideas for Making DUST 514 More Dynamic and Fun - in Feedback/Requests [original thread]
Sorry some of my ideas are more game mode ideas. For Gas Planets. I think that there should be specific MCC types for each planet type. I don't think an MCC meant for temperate planets would work well in a gas giant. In this case the MCC would be...
- by Magpie Raven - at 2012.11.28 01:28:00
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195. [Brainstorm] Ideas for Making DUST 514 More Dynamic and Fun - in Feedback/Requests [original thread]
Ok first off i think you did a great job in presenting these ideas. My favorite ideas from your post is the idea with people having structure points that slowly bleed out after death. Especially with tanks. I have actually been wanting vehicle w...
- by Magpie Raven - at 2012.11.28 01:11:00
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196. [Request] Missile Defense System for Vehicles - in Feedback/Requests [original thread]
There are complaints about AV weapons and being pinned from across the map. So here is an idea to ease the pain. Instead of nefing AV why not give vehicles another defense option Dont nerf the AV weapons. They should have a long range because the...
- by Magpie Raven - at 2012.11.27 16:25:00
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197. Gas Planet Battle Idea for when it arrives. - in Feedback/Requests [original thread]
First off i know that this possibly should be in the map ideas thread but that thread is so old and full of great ideas that i dont think many check it anymore. And i really want peoples opinions here. We know that in the future there will be fig...
- by Magpie Raven - at 2012.11.25 05:36:00
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198. How MCCs could Effect Battles - in Feedback/Requests [original thread]
I just posted another thread about how planetary conquest could be achieved called Planetary Conquest Possibilities This thread is in regard to that. In large battles i dont think that the destruction of an MCC should be the end of a battle. In th...
- by Magpie Raven - at 2012.11.25 05:16:00
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199. [Suggestion] Planetary Conquest Possibilities - in Feedback/Requests [original thread]
So I have been wondering how exactly planets will be taken over. Will we need to win every district or a percentage of districts? Will there be specific requirements? With regard to this i have some ideas. Bear with me because it may get quite len...
- by Magpie Raven - at 2012.11.25 05:07:00
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200. Orbital Support - use ALL the spaceships! - in Feedback/Requests [original thread]
I think that these are all great ideas. they're really should be more of a variety as to how orbital ships can support ground operations. I like all of the ideas except the logistics. don't you think that would be a little bit too much? I think it...
- by Magpie Raven - at 2012.11.23 22:13:00
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