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821. How dose this sound for balance regarding av and vehicles. - in General Discussions [original thread]
Oh I think this is actually a wonderfull way to go about it. See I would not have much of a problem with AV (swarms in particular) in it's current form if there was a suit that had bonuses specifically for it to bring the damage up to a decent l...
- by Magnus Amadeuss - at 2013.12.18 20:42:00
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822. Can we hotfix the Laser Rifle - in General Discussions [original thread]
I just don't know how you fix the laser rifle though. I mean the rail rifle already does way too much damage as it is, so do you boost the laser rifle even more? At what range and in what circumstances should the laser rifle rain supreme? Befor...
- by Magnus Amadeuss - at 2013.12.18 19:22:00
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823. Riddle me this - Gallente vs Amarr - in General Discussions [original thread]
Ripley Riley wrote: Magnus Amadeuss wrote: Same for gallente and amarrian assaults in dust. Gall assault = 25% redution to hybrid weapons fitting requirements Amarr assault = 25% reduction in heat build-up. Nothing in eve or dust prevents...
- by Magnus Amadeuss - at 2013.12.18 19:08:00
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824. Riddle me this - Gallente vs Amarr - in General Discussions [original thread]
Ripley Riley wrote: Magnus Amadeuss wrote: To Ripley Riley: Amarrian weapons have way higher fitting requirements than any other races, hence the higher fitting. That advantage is nearly fully mitigated when fitting the weapons the suits we...
- by Magnus Amadeuss - at 2013.12.18 18:39:00
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825. Should the Minmatar have an extra module slot? - in General Discussions [original thread]
Chunky Munkey wrote: Magnus Amadeuss wrote: So minmatar get: weapons with tiny fitting requirements compared to amarrian + 1 armor hp/sec + 18% stamina + 5% movement speed + 5% sprint speed - 45 HP - 10% shield recharge rate Amarr get +33...
- by Magnus Amadeuss - at 2013.12.18 18:23:00
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826. Riddle me this - Gallente vs Amarr - in General Discussions [original thread]
I mostly agree with the OP. To Chunky: You have an extra slot on the other suits, this means you can throw a CPU or PG mod in there. Not only that but amarrian weapons take the most CPU and PG out of the prototype weapons. The gallente may have ...
- by Magnus Amadeuss - at 2013.12.18 18:19:00
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827. Should the Minmatar have an extra module slot? - in General Discussions [original thread]
So minmatar get: weapons with tiny fitting requirements compared to amarrian + 1 armor hp/sec + 18% stamina + 5% movement speed + 5% sprint speed - 45 HP - 10% shield recharge rate Amarr get +33% stamina +33% stamina recovery +30 HP - 1 slot - ...
- by Magnus Amadeuss - at 2013.12.18 00:18:00
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828. Invulnerability module for drop suits - in General Discussions [original thread]
R F Gyro wrote: Hi CCP Could we have a dropsuit module that temporarily increases our HP by a massive amount, making us almost invulnerable? It should only last a short time. Could we also have our dropsuit speed increased so that we can get ...
- by Magnus Amadeuss - at 2013.12.15 21:23:00
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829. FW isk to lp discussion - in General Discussions [original thread]
Aero wrote: Let's do the math 1 Protosuit = 155 LP + 8,653 ISK 1 Protosuit = 57,690 ISK 155 LP + 8,653 ISK = 57,690 ISK 155 LP = 49,037 ISK 1 LP = 316.37 ISK Level 10 winning = 659 LP = 208,486 ISK Level 10 losing = 52,200 ISK You have i...
- by Magnus Amadeuss - at 2013.12.13 22:06:00
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830. Suicide LAV - in General Discussions [original thread]
Waruiko DUST wrote: a logi with 3 sets of REs should have 9 REs at 1.5 k each on spawn Unfortunately it doesn't work like that. You can only have three of that specific type of RE active at any time, so if you want 9 (actually 11) on a lav, ...
- by Magnus Amadeuss - at 2013.12.13 09:00:00
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831. Make sure you check which side your on - in General Discussions [original thread]
There has been quite a few times skotty thought i should fight for the somalian pirates in space..... skotty sucks
- by Magnus Amadeuss - at 2013.12.13 08:44:00
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832. I'm gonna get max FW standing! - in General Discussions [original thread]
Aikuchi Tomaru wrote: True Adamance wrote: [quote=Viktor Hadah Jr]would not be hard since all Amarr bluedots suck d*ck No. Caldari have these guys. I have yet to see a single useful blueberry on Caldari side. I want bots. They would be mo...
- by Magnus Amadeuss - at 2013.12.11 22:40:00
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833. I'm gonna get max FW standing! - in General Discussions [original thread]
Yeah it is pretty frustrating, but likely not sustainable. I just saw a dude on the minmatar side loose 12 fully fit proto suits in one FW match.
- by Magnus Amadeuss - at 2013.12.11 22:37:00
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834. What Do Most People Want In An Update? - in General Discussions [original thread]
Let me flesh out my orignal a bit. near term: Racial parity - this means all races are represented with vehicles, suits, weapons, and equipment. long term: Persistent planets to battle over. By this I mean that each district would have a persist...
- by Magnus Amadeuss - at 2013.12.10 00:57:00
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835. What Do Most People Want In An Update? - in General Discussions [original thread]
I would love for some racial parity. Being amarrian, if you want to stick to just your race's stuff the game is... well.... kinda empty. 3 weapons, 4 dropsuits (6 if you include the basic frames), 1 equipment.
- by Magnus Amadeuss - at 2013.12.10 00:52:00
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836. Aim Assist - in General Discussions [original thread]
KA24DERT wrote: A slight tangent, but it must be said: KB/M DOES NOT TURN A SCRUB INTO A GOD. And there are plenty of scrubs playing PC shooters to prove that. If KB/M made the huge difference everyone claims, then everyone would flock to it...
- by Magnus Amadeuss - at 2013.12.07 22:17:00
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837. Why? - in General Discussions [original thread]
T8R Raid wrote: CCP was VERY QUICK to nerf tanks/heavies/tac ARs/forge guns/render range, whats taking so long with the scrambler rifle? you slip on ice and whack your head and need time off? get with the program. 6 Ask yourself that questio...
- by Magnus Amadeuss - at 2013.12.07 21:49:00
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838. 1.8 time (1.7 is old news) - in General Discussions [original thread]
Iron Wolf Saber wrote: There is a forge gun change, CCP Logibro is trying to get it posted now, it seemed to been a late change and didn't make the presses in time. As for 1.8 what would you like to see in it? At least +1 suit/weapon/vehicle
- by Magnus Amadeuss - at 2013.12.04 20:58:00
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839. The shield nerf is a step towards eliminating brick tanking - in General Discussions [original thread]
After thinking about it some, here is the choice for shield tankers. Shave ~1 second off of depleted shield recharge Add 94 HP at the cost of 1% speed, 10 CPU and 1 PG. With 500 shield HP not even lasting 1 second under AR fire, what would you ...
- by Magnus Amadeuss - at 2013.12.04 20:31:00
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840. Announcement:Uprising 1.7 Patch Notes - in General Discussions [original thread]
I thought that the squat/sprint glitch for overheating weapon was going to be fixed in 1.7? I didn't see it in the patch notes though.
- by Magnus Amadeuss - at 2013.12.04 20:20:00
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