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921. Attention all Red Liners! Operation 'False Hope' - in General Discussions [original thread]
Yeah, this is something we did in the past. It's especcially fun if you have two stacked squads. Push them to the red line. Everybody retreat at once to your own red line. Call in LAVs (one each) and start LAV racing betwheen the reds. (occasio...
- by Mad Syringe - at 2014.03.07 12:33:00
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922. OB really needs to do more damage - in General Discussions [original thread]
The turrets are of the small variety, if they where to powerful, there would be no need to implement OB ammo for medium and big turrets ever... We havn't seen it all yet. This game is still struggling to reach beta stage. Patience young one we w...
- by Mad Syringe - at 2014.03.07 12:22:00
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923. Need more ob ammo - in General Discussions [original thread]
What I don't get, is that Minnies are using ammo that is of Gallente origin...? They should have the dirty nukes they are famous for, or some artillery shells... This is just wrong. Hybrids should have different effects depending on the turret t...
- by Mad Syringe - at 2014.03.07 12:16:00
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924. Announcement:Upcoming Changes to PC and FW in EVE:Rubicon 1.3 - in Announcement and Events [original thread]
I'm curious, if this means that there will be no refund if you stretch the battle over the 40-45 minute mark? Since the battle is still going on and clones are killed, this could still be an issue!?
- by Mad Syringe - at 2014.03.07 11:50:00
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925. does +1 to explosives per level mean... - in General Discussions [original thread]
They should have changed it to ammo pool +1 per level for explosive weapons...
- by Mad Syringe - at 2014.03.07 11:22:00
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926. Announcement:Upcoming Changes to PC and FW in EVE:Rubicon 1.3 - in Announcement and Events [original thread]
ChromeBreaker wrote: AND A 1.8 RELEASE DATE I don't think so, since we usually don't see major Dust and EVE changes on the same day! I bet on 1-2 more weeks till 1.8 hits...
- by Mad Syringe - at 2014.03.07 11:03:00
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927. Is the mass driver buff significant? - in General Discussions [original thread]
Korvin Lomont wrote: And in some regard CCP acts really funny on the one hand they are lowering the amount of grenades to lower explosive spam and on the other hand they double buff the MD (ok the double buff is only true when using the Minni A...
- by Mad Syringe - at 2014.03.07 10:47:00
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928. Minmatar Sentinel Looks Subpar - in General Discussions [original thread]
I hope they implement the higher stamina recharge rate of the medium suit for the heavy suits as well! This would help with the long range speedieness, and make the min heavie the only viable heavie suit for moving betwheen objectives without a ve...
- by Mad Syringe - at 2014.03.07 10:44:00
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929. Is the mass driver buff significant? - in General Discussions [original thread]
I've used it in PC environments and I can assure you that the MD one on one mid range combat is pathetic to a rifle (doesn't matter which one). It only shines when you use it from second row and without direct line of sight. It is very good in cer...
- by Mad Syringe - at 2014.03.07 10:19:00
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930. The highest fidelity review of DUST 514 ever written. - in General Discussions [original thread]
I think the only problem with this game is the assumption, that CCP is delivering anything of their vision anytime SOON...! When I got into the game, I read a lot about the promises or vision CCP had for this game. I thought well, maybe some mont...
- by Mad Syringe - at 2014.03.07 09:56:00
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931. Is the mass driver buff significant? - in General Discussions [original thread]
Though I was driven from the path of MD rightousness by the first Minmatar rifle, I never dropped it and will gladly use it more in the future again (if not exclusively). The only thing that will drag me in a different direction, will be the Minma...
- by Mad Syringe - at 2014.03.07 09:44:00
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932. Mass Drivers - in General Discussions [original thread]
Thor Odinson42 wrote: Dimmu Borgir II wrote: DJINN Marauder wrote: Dimmu Borgir II wrote: Mad Syringe wrote: Well I've used Breach MD's with three complex damage mods in this build, and you will have no fun against vehicles, especci...
- by Mad Syringe - at 2014.03.07 08:42:00
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933. Mass Drivers - in General Discussions [original thread]
Well I've used Breach MD's with three complex damage mods in this build, and you will have no fun against vehicles, especcially since Flux and AV nades will get their ammo count lowered to 2... The damage Buff will get eaten up by the damage mod n...
- by Mad Syringe - at 2014.03.06 22:31:00
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934. Mass Drivers - in General Discussions [original thread]
Breach MD's can be fun, but are also very bad if somebody sees you first... the rpm is just bad!
- by Mad Syringe - at 2014.03.06 22:18:00
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935. Molon Labe. is now recruiting - in Corporation Recruitment [original thread]
Badgerr Rager wrote: The guys are getting back together what a force we are. Molon just became even more OP I'm sorry Badg, but this sentence is against chapter 3 of the Molon Labe Code of Conduct: 3. Be humble No matter how "good" you ...
- by Mad Syringe - at 2014.03.06 22:01:00
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936. If I were to balance heavies... - in General Discussions [original thread]
I proposed it before, make the heavy turn in two different speeds, first (forward 90-¦) Is like everybody else, as it's only moving his upper body. But as soon as the heavy has to move his feet, he should turn much slower (-40%). Alternatively mak...
- by Mad Syringe - at 2014.03.05 16:45:00
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937. Did Anyone else notice the Silencer?? - in General Discussions [original thread]
NO
- by Mad Syringe - at 2014.03.05 16:19:00
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938. Biggest Med. Suit Changes: "Sprint Cooldown Changes" - in General Discussions [original thread]
Nice find, that will suit my style if I stay logi... have always put at least one complex green on my suits, this will improve my sprinting capability even more. Minmatar will be the fast movers, if they had a buff to recharge delay on shields th...
- by Mad Syringe - at 2014.03.05 16:17:00
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939. Slayer logis, Commando's will end the assault role - in General Discussions [original thread]
We loose 5hp/s repair bonus to armour. That's a complex repper we have to put in a low slot now. The only suit that will not have probs with that is the gallente...
- by Mad Syringe - at 2014.03.05 14:59:00
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940. These are the massive problems with 1.8 weapon changes: - in General Discussions [original thread]
The Heavies will be OK, you need to keep your distance or flank them. You are supposed to die one on one head on to a Heavy! Do not complain, come in a pack and flank. This is not a single man hero style shooter, it's about team play. The bigger ...
- by Mad Syringe - at 2014.03.05 14:54:00
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