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Louis Domi
Pradox One Proficiency V.
16
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Posted - 2014.03.06 21:29:00 -
[1] - Quote
Anyone think the Breach is going to be really cool? For those direct hits I think With just 3 complex dmg mods (1.8 mods being 5%?) The breach should be able to do about 500 damage per direct hit. Not counting proficiency or the natural extra % dmg to armor, but wow... If you can aim with those you can be amazing.
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Dauth Jenkins
Ultramarine Corp
172
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Posted - 2014.03.06 21:31:00 -
[2] - Quote
Breaches have always been fun, not OP, but fun
Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher...
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Buster Friently
Rosen Association
1933
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Posted - 2014.03.06 21:31:00 -
[3] - Quote
Louis Domi wrote:Anyone think the Breach is going to be really cool? For those direct hits I think With just 3 complex dmg mods (1.8 mods being 5%?) The breach should be able to do about 500 damage per direct hit. Not counting proficiency or the natural extra % dmg to armor, but wow... If you can aim with those you can be amazing.
You'd be better off with a shotgun honestly. |
Mad Syringe
ReDust Inc.
125
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Posted - 2014.03.06 22:18:00 -
[4] - Quote
Breach MD's can be fun, but are also very bad if somebody sees you first... the rpm is just bad! |
Dimmu Borgir II
The New Age Outlaws WINMATAR.
245
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Posted - 2014.03.06 22:24:00 -
[5] - Quote
It's gonna be beautiful against vehicles combined with AV's or flux grenades!
Blue is good, red is bad, orange you glad you're not red?
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Mad Syringe
ReDust Inc.
126
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Posted - 2014.03.06 22:31:00 -
[6] - Quote
Well I've used Breach MD's with three complex damage mods in this build, and you will have no fun against vehicles, especcially since Flux and AV nades will get their ammo count lowered to 2... The damage Buff will get eaten up by the damage mod nerf! |
Dimmu Borgir II
The New Age Outlaws WINMATAR.
245
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Posted - 2014.03.06 22:52:00 -
[7] - Quote
Mad Syringe wrote:Well I've used Breach MD's with three complex damage mods in this build, and you will have no fun against vehicles, especcially since Flux and AV nades will get their ammo count lowered to 2... The damage Buff will get eaten up by the damage mod nerf!
What??? I took out at least four tanks just this morning with my AV scout, i have remotes, a breach MD with only one damage mod and AV grenades... maybe you're doing it wrong... the MD is just to finish the job as they're running away thinking they're safe!
Blue is good, red is bad, orange you glad you're not red?
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DJINN Marauder
Ancient Exiles. Renegade Alliance
4406
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Posted - 2014.03.06 23:24:00 -
[8] - Quote
Dimmu Borgir II wrote:Mad Syringe wrote:Well I've used Breach MD's with three complex damage mods in this build, and you will have no fun against vehicles, especcially since Flux and AV nades will get their ammo count lowered to 2... The damage Buff will get eaten up by the damage mod nerf! What??? I took out at least four tanks just this morning with my AV scout, i have remotes, a breach MD with only one damage mod and AV grenades... maybe you're doing it wrong... the MD is just to finish the job as they're running away thinking they're safe! He's not doing it wrong per say. He probably just doesn't use remote explosives.
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Forum Warrior LV. 5 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
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Dimmu Borgir II
The New Age Outlaws WINMATAR.
246
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Posted - 2014.03.07 01:42:00 -
[9] - Quote
DJINN Marauder wrote:Dimmu Borgir II wrote:Mad Syringe wrote:Well I've used Breach MD's with three complex damage mods in this build, and you will have no fun against vehicles, especcially since Flux and AV nades will get their ammo count lowered to 2... The damage Buff will get eaten up by the damage mod nerf! What??? I took out at least four tanks just this morning with my AV scout, i have remotes, a breach MD with only one damage mod and AV grenades... maybe you're doing it wrong... the MD is just to finish the job as they're running away thinking they're safe! He's not doing it wrong per say. He probably just doesn't use remote explosives.
He is doing it wrong if he's taking on vehicles with nothing more than an MD, I wasn't referring necessarily to his use of the weapon as he said we'll have no fun against vehicles, I have tons of fun against vehicles and the breach MD has quite a good part in it.
Blue is good, red is bad, orange you glad you're not red?
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Thor Odinson42
Molon Labe. General Tso's Alliance
3032
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Posted - 2014.03.07 01:50:00 -
[10] - Quote
Dimmu Borgir II wrote:DJINN Marauder wrote:Dimmu Borgir II wrote:Mad Syringe wrote:Well I've used Breach MD's with three complex damage mods in this build, and you will have no fun against vehicles, especcially since Flux and AV nades will get their ammo count lowered to 2... The damage Buff will get eaten up by the damage mod nerf! What??? I took out at least four tanks just this morning with my AV scout, i have remotes, a breach MD with only one damage mod and AV grenades... maybe you're doing it wrong... the MD is just to finish the job as they're running away thinking they're safe! He's not doing it wrong per say. He probably just doesn't use remote explosives. He is doing it wrong if he's taking on vehicles with nothing more than an MD, I wasn't referring necessarily to his use of the weapon as he said we'll have no fun against vehicles, I have tons of fun against vehicles and the breach MD has quite a good part in it.
I'm switching my swarms out for the breach MD on the ole AV suit now. I'd have guessed an Allotek flux would be more effective than AV nades with the MD.
Place RE Flux Blow remote commence MD spam
Outside of pubs you'd kill your remote with the flux so for FW and PC (don't see many tanks going down like this in PC) the AV nade would be necessary.
ML Director
Eve Toon - Raylan Scott
Level 3 Forum Warrior
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Mad Syringe
ReDust Inc.
127
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Posted - 2014.03.07 08:42:00 -
[11] - Quote
Thor Odinson42 wrote:Dimmu Borgir II wrote:DJINN Marauder wrote:Dimmu Borgir II wrote:Mad Syringe wrote:Well I've used Breach MD's with three complex damage mods in this build, and you will have no fun against vehicles, especcially since Flux and AV nades will get their ammo count lowered to 2... The damage Buff will get eaten up by the damage mod nerf! What??? I took out at least four tanks just this morning with my AV scout, i have remotes, a breach MD with only one damage mod and AV grenades... maybe you're doing it wrong... the MD is just to finish the job as they're running away thinking they're safe! He's not doing it wrong per say. He probably just doesn't use remote explosives. He is doing it wrong if he's taking on vehicles with nothing more than an MD, I wasn't referring necessarily to his use of the weapon as he said we'll have no fun against vehicles, I have tons of fun against vehicles and the breach MD has quite a good part in it. I'm switching my swarms out for the breach MD on the ole AV suit now. I'd have guessed an Allotek flux would be more effective than AV nades with the MD. Place RE Flux Blow remote commence MD spam Outside of pubs you'd kill your remote with the flux so for FW and PC (don't see many tanks going down like this in PC) the AV nade would be necessary.
Well I've done exactly that, sneak up behind a tank, put remotes on his weak spot, flux shield + remotes and finish with a MD. This involves the sneakie part, which is often very time consuming and takes me out of the anti infantry game for quite a time. I agree that the MD (BR or Std) is quite good for finishing of a tank, since you can even hurl those shells behind cover. But usually if a tanker is worth his money, you will have a hard time taking a tank out with it. It is a good tool in a squad that is concentrating it's fire on a tank however. Wonder weapon against vehicles, not really...
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Kaughst
Nyain San Renegade Alliance
236
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Posted - 2014.03.07 08:46:00 -
[12] - Quote
Mad Syringe wrote:
What??? I took out at least four tanks just this morning with my AV scout, i have remotes, a breach MD with only one damage mod and AV grenades... maybe you're doing it wrong... the MD is just to finish the job as they're running away thinking they're safe!
He's not doing it wrong per say. He probably just doesn't use remote explosives.[/quote]
He is doing it wrong if he's taking on vehicles with nothing more than an MD, I wasn't referring necessarily to his use of the weapon as he said we'll have no fun against vehicles, I have tons of fun against vehicles and the breach MD has quite a good part in it.[/quote]
I'm switching my swarms out for the breach MD on the ole AV suit now. I'd have guessed an Allotek flux would be more effective than AV nades with the MD.
Place RE Flux Blow remote commence MD spam
Outside of pubs you'd kill your remote with the flux so for FW and PC (don't see many tanks going down like this in PC) the AV nade would be necessary.
[/quote]
Well I've done exactly that, sneak up behind a tank, put remotes on his weak spot, flux shield + remotes and finish with a MD. This involves the sneakie part, which is often very time consuming and takes me out of the anti infantry game for quite a time. I agree that the MD (BR or Std) is quite good for finishing of a tank, since you can even hurl those shells behind cover. But usually if a tanker is worth his money, you will have a hard time taking a tank out with it. It is a good tool in a squad that is concentrating it's fire on a tank however. Wonder weapon against vehicles, not really...
[/quote]
I guess that is if he isn't out in the open/moving the entire match/running his hardeners 24/7.
"That is not how you say my name."
"How do you say your name?"
"I don't know but that is not how you say it."
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ONE-I-BANDIT
The Generals General Tso's Alliance
37
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Posted - 2014.03.07 09:37:00 -
[13] - Quote
An good tanker knows you hit and run while watching how much harder you have left. Its like one guy says tankers are like sand people you can scare them off but they come back and often with more lol
Wait till they get a load of me
Proto Logi /Big Bad Tanker/ Beginner Heavy HMG
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