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61. Feedback: Ammo in vehicles and installations - in Feedback/Requests [original thread]
Ruxven wrote: I'm in favor of this so missiles can be denerfed. Maybe a new piece of equipment that works like a nanohive, but is only for vehicles and installations? I don't think one specific to vehicles/installations is needed. Think of...
- by M3DIC 2U - at 2013.02.27 16:21:00
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62. Feedback: Ammo in vehicles and installations - in Feedback/Requests [original thread]
After reading a few other posts I realized something. Vehicles and installations do not require reloading but have unlimited ammo. While I understand the need to not reload, the concept of unlimited ammo seems... off. Having been in the military,...
- by M3DIC 2U - at 2013.02.27 15:18:00
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63. BAN TANKS on ambush maps and limit vehivles on all maps to 3 per side at a time. - in Feedback/Requests [original thread]
I kind of want to do a game now where everyone calls in an LAV, then takes off like a Daytona race... just for sheets and gaggles
- by M3DIC 2U - at 2013.02.21 19:35:00
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64. [ request] time clock - in Feedback/Requests [original thread]
Big old EVE time clock in merc room and heck even in battle barge so you can see... give me something to look at other than everyone else.
- by M3DIC 2U - at 2013.02.21 19:11:00
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65. Shield, Armor, Hull - in Feedback/Requests [original thread]
I could see a hull bar on vehicles, might make for more differences between builds and also provide for more varience between levels. Not a bad idea. Would you want reduced speed module functionality once hull damage occurs? Or would it just be ...
- by M3DIC 2U - at 2013.02.20 20:39:00
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66. [Feedback] Bring back 1 click switch from main to secondary weapon! - in Feedback/Requests [original thread]
Could you slide an equipment slot so it functions as a secondary weapon but is equipment. Would make switching to injectors soooo much quicker. Using the wheel is easy now but I could see a benefit from this setup.
- by M3DIC 2U - at 2013.02.20 20:12:00
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67. Memo to those wanting a Heavy/HMG nerf. (and to Devs considering it) - in Feedback/Requests [original thread]
Doesn't need a spool up, it's an M60 type feed, linked ammo chain. The rotating barrell is to reduce heat build up and has nothing to do with firing. Pull trigger, firing pin hits, go BOOM, repeat
- by M3DIC 2U - at 2013.02.20 20:10:00
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68. Memo to those wanting a Heavy/HMG nerf. (and to Devs considering it) - in Feedback/Requests [original thread]
BMSTUBBY wrote: TL:DR "pro-nerfers" need to stop playing LOL COD TDM Ambush. DUST 514's end game will not be LOL COD TDM Ambush. I really like the balance right now and hope things don't get nerfed again.
- by M3DIC 2U - at 2013.02.19 19:13:00
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69. Memo to those wanting a Heavy/HMG nerf. (and to Devs considering it) - in Feedback/Requests [original thread]
I don't think they need a nerf, learn to not run face first into them and live. This isn't a guy running with an M60 in other games where it's "equal ground." This is a personal tank and must be treated as such. You can take them down if you're sm...
- by M3DIC 2U - at 2013.02.19 19:07:00
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70. Orbital Rollover - in Feedback/Requests [original thread]
I think keep em with the SL only. An average grunt never calls in air support with an active SL so why would a mercenary corps suddenly allow low rank to use high/expensive assets? With newberries, yes it can be frustrating, but time to teach em....
- by M3DIC 2U - at 2013.02.15 22:39:00
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71. Redline fix ideas - in Feedback/Requests [original thread]
I remember when there was no redline and it sucked. Multiple times we got pushed back to our MCC and could not even drop in without instant death because the point was surrounded. Even an everyone wait before we drop all at once didn't take out bu...
- by M3DIC 2U - at 2013.02.15 22:36:00
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72. Adv/Proto suits, higher bleed time? - in Feedback/Requests [original thread]
Could see a benefit to doing along tiers and them maybe suit class as well. Scout - low cause it saved weight Assault - med, you're a grunt Heavy - maybe longer as weight wasn't an issue when built Logi - high or even with heavy, you are the medic...
- by M3DIC 2U - at 2013.02.11 21:52:00
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73. Why does everyone hate the idea of jetpacks? - in Feedback/Requests [original thread]
Why not just make increased jumping/strength something to tie into the myofibril stimulant booster. That way no need for jetpacks and it makes things interesting based of a skill tree in existence already. It would also make them a bit more desire...
- by M3DIC 2U - at 2013.02.11 21:44:00
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74. {Request} roll button - in Feedback/Requests [original thread]
prone... maybe rolling, I see the screen image being a pain on that one and lag jumping way up to render it.
- by M3DIC 2U - at 2013.02.11 21:39:00
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75. [Clarification] Drop Uplink - in Feedback/Requests [original thread]
Will have to double check but know that knowledge being vetted now is that uplinks are squad only unless they are the hacked version in the Mercenary pack. (per certification msg sent to CCP by someone) However, when I finally specced out to the ...
- by M3DIC 2U - at 2013.02.11 21:37:00
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