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41. Different way to switch weapons - in Feedback/Requests [original thread]
why don't you just reprogram the control layout... can't we do that already?
- by M3DIC 2U - at 2013.03.26 17:31:00
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42. Request: New map... not a variation - in Feedback/Requests [original thread]
Been playing this game for quite a while and am bored with the same few maps over and over and over again. I see some effort to change things up a bit as a few details have changed now and then, but the locations of everything are still the same. ...
- by M3DIC 2U - at 2013.03.26 17:26:00
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43. Protoproblem - in Feedback/Requests [original thread]
Aim for the head, does more damage. Use a flux genade to take out the shields Skill your stuff to survive longer. I forgot too how much I died when first starting out but found it again when creating alts... be patient, skill up and work on your ...
- by M3DIC 2U - at 2013.03.21 17:31:00
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44. ATTN DEVS: Fix the Dmg mod Stacking - in Feedback/Requests [original thread]
someone put a + instead of a - in the code?
- by M3DIC 2U - at 2013.03.21 17:24:00
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45. [REQUEST] Logistics LAV repair tool - in Feedback/Requests [original thread]
thought one of the reppers did more on installations and vehicles than infantry already
- by M3DIC 2U - at 2013.03.20 20:08:00
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46. HAV / LAV and Dropships - in Feedback/Requests [original thread]
3 in an LAV, one in overwatch sniping... what more do you need?
- by M3DIC 2U - at 2013.03.20 20:05:00
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47. [Request] Allow passengers of LAV to do more beside admiring vistas... - in Feedback/Requests [original thread]
Design them like the dune buggies special forces use. Crew serve up top and one down below that is front fire only or small arc as was stated.
- by M3DIC 2U - at 2013.03.13 19:51:00
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48. [Request] Logistic Plate - in Feedback/Requests [original thread]
Could see this rolling into command suit as well. Multiple mini maps to track squad leaders or something. Would like to see some difference in HUD between suits and chosen function or perhaps something where you assign a role to the loadout/fiting
- by M3DIC 2U - at 2013.03.13 19:49:00
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49. [Feedback] Balancing idea for sniper rifles. - in Feedback/Requests [original thread]
I can see a range difference, but not accuracy. If anything change the scope fidelity of the lower grades. I know the clip size is a huge limiting factor. 3 shots and a slow reload mean less kills for militia. Currently I can OSK a MLT and some S...
- by M3DIC 2U - at 2013.03.05 17:02:00
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50. [Feedback] Scanning oriented skills give no noticeable benefit - in Feedback/Requests [original thread]
long range scanning module helps me pick up folks quicker both in CQC and sniping. I notice a difference
- by M3DIC 2U - at 2013.03.05 16:45:00
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51. Feedback: Ammo in vehicles and installations - in Feedback/Requests [original thread]
Sloth9230 wrote: I like to think tanks have built in nanohives. But even nanohives run out eventually
- by M3DIC 2U - at 2013.02.28 22:26:00
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52. Request Free-For-All Planets - in Feedback/Requests [original thread]
-1 no thanks
- by M3DIC 2U - at 2013.02.28 20:13:00
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53. What Things Should We Get War Points For That We Don't Get Now? - in Feedback/Requests [original thread]
I'd like to see more points for a hack interrupt, tired of folks standing around for the thing to flip, then hacking it because greater points. Should be other way around. Headshot +1: but only if the killing shot is in the head
- by M3DIC 2U - at 2013.02.28 15:07:00
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54. Feedback: Ammo in vehicles and installations - in Feedback/Requests [original thread]
Which makes more sense? A: small turrets are supplied by the tank B: small turrets are supplied by the gunners loadout Main turret is supplied by the vehicle... no debate here.
- by M3DIC 2U - at 2013.02.28 14:49:00
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55. Vehicles without turrets - in Feedback/Requests [original thread]
See this as making HAVs resemble the Stryker vehicle the US Army curerntly uses. One chasis, many options including APC, mortar, artillary, missile, and AA. Makes sense. +1 What would you want to be able to install instead of the turret? I thin...
- by M3DIC 2U - at 2013.02.27 19:18:00
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56. Feedback: Ammo in vehicles and installations - in Feedback/Requests [original thread]
Charlotte O'Dell wrote: +1. But nanohives have to work too and i want diff ammo types Think it can be phased in this way: Vehicles: 1. ammo limit and need for resupply. Hives/supply depots work, so same mechanics as restocking infantry, jus...
- by M3DIC 2U - at 2013.02.27 19:09:00
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57. Feedback: Ammo in vehicles and installations - in Feedback/Requests [original thread]
I see the point of a randumb destroying your ammo supply. This is why I think the ammo for it should come from them... would also force them out to refill potentially at times too and maybe cause more to carry hives to begin with. As I stated in ...
- by M3DIC 2U - at 2013.02.27 17:32:00
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58. Feedback: Ammo in vehicles and installations - in Feedback/Requests [original thread]
Canari Elphus wrote: I think the thing to keep in mind is that what you describe requires organization and planning. While I think that this is an awesome idea for Corp battles, it would just add to the chaos of a PUB match where, as we know, o...
- by M3DIC 2U - at 2013.02.27 17:01:00
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59. Feedback: Ammo in vehicles and installations - in Feedback/Requests [original thread]
Takahiro Kashuken wrote: Give me a cargo hold and diff ammo types Then give me the ability to kick out useless gunners so they do not waste my ammo Then give me the ability to be able to fit a tank with no turrets on if i wish to do so Th...
- by M3DIC 2U - at 2013.02.27 16:34:00
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60. Feedback: Ammo in vehicles and installations - in Feedback/Requests [original thread]
Iskandar Zul Karnain wrote: Im not against this idea but I'm worried CCP would go overboard and gimp tanks even more with this. Trick is to figure what the standard loadout would be for ammo. So long as it isn't too emaciated I think the ba...
- by M3DIC 2U - at 2013.02.27 16:23:00
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