Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
2581. request sprinting backwards - in Feedback/Requests [original thread]
Only if it includes tripping and dying of old age
- by Lynn Beck - at 2013.08.16 04:04:00
|
2582. Academy Error - in Feedback/Requests [original thread]
Screw academy, just give us pve, and training grounds
- by Lynn Beck - at 2013.08.15 11:50:00
|
2583. dropship firepower - in Feedback/Requests [original thread]
I just wish we'd have more resistance to forgeguns: shouldn't have to skill to proto plates just to survive std assault fg/ mlt swarms
- by Lynn Beck - at 2013.08.15 11:46:00
|
2584. [feedback] why do small rail turrets have heat? - in Feedback/Requests [original thread]
Been kinda curious about the rail, as it should have better sniping abilitythan a small missile... However theonky thing i've found it useful for is (literally) throwing a resistance plate and a 2nd repper on a gorgon, and having someone fly it fo...
- by Lynn Beck - at 2013.08.15 11:43:00
|
2585. [Feedback/suggestion] Weapon Damage Profiles - in Feedback/Requests [original thread]
Staying off topic for a quick bit: damage mods in my opinion shouldn't have either a) as high a boosting factor(3,5,10)or b) have a more harsh stacking penalty: when i first started, i thought stacking penalties were applied by .50's So a 5% damag...
- by Lynn Beck - at 2013.08.14 20:49:00
|
2586. [Feedback/suggestion] Weapon Damage Profiles - in Feedback/Requests [original thread]
I believe balancing shield and armor does not lie in the widening of 'anti armor' and 'anti shield' as most of the already existing weaponry is anti armor or hybrid. What we need to do is change speed penalty on dropsuit plates to stamina penalty,...
- by Lynn Beck - at 2013.08.14 03:10:00
|
2587. AFKing, just had a thought - in Feedback/Requests [original thread]
^ And the clone adds +3% damage to the missile, along with destroying anyone in the enemy's mcc. And dividing resulting kill wp among team, netting 4.675 sp per member per kill :edit: even better if, along with shots moving mercs, we can push the...
- by Lynn Beck - at 2013.08.14 00:14:00
|
2588. [FEEDBACK] Where's our bar? - in Feedback/Requests [original thread]
Meeko Fent wrote: Lynn Beck wrote: And when someone's assassinated by a minja, they lose 25% of their sp. Then i can collect that 300 billion isk reward on pyrex! Yeah, going to the Bar causes you to lose SPs. 1sp/ second Keep him there ...
- by Lynn Beck - at 2013.08.14 00:10:00
|
2589. [FEEDBACK] Where's our bar? - in Feedback/Requests [original thread]
And when someone's assassinated by a minja, they lose 25% of their sp. Then i can collect that 300 billion isk reward on pyrex!
- by Lynn Beck - at 2013.08.13 23:59:00
|
2590. How about a weapon that ignores shields? - in Feedback/Requests [original thread]
-1, Think of any dual tankers out there, or even armor tankers: What would be the purpose of their shields? Why does gallente gave that 150 shields? Why does amarr have an even tank? Why does the 1100 shield hp on a madrugar even exist? It's there...
- by Lynn Beck - at 2013.08.13 23:55:00
|
2591. Charged Melee Weapons - in Feedback/Requests [original thread]
Niuvo wrote: G.I. Joe movie has ninjas with short swords, havent seen it though.
- by Lynn Beck - at 2013.08.13 19:47:00
|
2592. Charged Melee Weapons - in Feedback/Requests [original thread]
Niuvo wrote: G.I. Joe movie has ninjas with short swords, havent seen it though. I wad thinking that, but was afraid to comment on outside influences as 'this is new eden' doesn't mesh with cod or gi joe even... Made me laugh nonetheless
- by Lynn Beck - at 2013.08.13 19:45:00
|
2593. One way to help balancing armor vs shields in 1.5 - in Feedback/Requests [original thread]
Being a minmatar assault, i can say that +1 to armor rep is a godsend. However why the gallente light and amarr/gallente mediums don't when they are clearly more armor tank based is something that confuses me: Gallente light needs to either get an...
- by Lynn Beck - at 2013.08.13 19:42:00
|
2594. Charged Melee Weapons - in Feedback/Requests [original thread]
Maybe not a japanese sword, but we could use something reminiscent of ninjas. Also a heavy weapon thats a hammer, does like 1.6k damage
- by Lynn Beck - at 2013.08.13 16:09:00
|
2595. (Feedback) Breach variants - in Feedback/Requests [original thread]
Currently, all breach variants except the scrambler pistol have less dps, less DAMAGE PER CLIP (explain later) less range, less rof, all for slightly better alpha and hipfire. I propose a new method with which to balance the breaches... Giving the...
- by Lynn Beck - at 2013.08.12 23:45:00
|
2596. [Feedback] Nerf the Turret AI to Hell - in Feedback/Requests [original thread]
Syeven Reed wrote: Just be better. Be better than a railgun that your gunner was shooting at, which one shots you MIDAIR (cuz of roadbump in map lol) while doing left/right swerves? I mean ehat must i do all mighty syeven reed, to not lose my...
- by Lynn Beck - at 2013.08.12 23:31:00
|
2597. [Feedback] Nerf the Turret AI to Hell - in Feedback/Requests [original thread]
Although, turrets sniping drivers out of their seats while they are flying through the air is a bit op.
- by Lynn Beck - at 2013.08.12 22:11:00
|
2598. [request] Remove the Assault Rifle - in Feedback/Requests [original thread]
Not in the way you state it. You say that gallente's "rapidfire sniperrifle" is op because of the name. Gallente rifle should have range of 90-95 meters, but keep current dps. Tac rifle should have 24 clip, but rof of 200 and damage per shot of 90...
- by Lynn Beck - at 2013.08.12 22:09:00
|
2599. the A.R.s need more range and damage - in Feedback/Requests [original thread]
As for current ar, we need to decide to either have 'ar' which is lower dps than niche weapons, talking 300 or so, but keep current range. Or say 'gallente plasma repeater' with 90 m range and current dps. Currently ccp is confused on whih one the...
- by Lynn Beck - at 2013.08.12 16:04:00
|
2600. Request - High slot armor module / something similar to shield regulator - in Feedback/Requests [original thread]
Don't know where i posted it, but i proposed coloring the respective hp bar white to indicate hardening, or if we introduce em, explosive kinetic an thermal hardeners, then we could borrow monster hunter and put a blue symbol next to chevron for e...
- by Lynn Beck - at 2013.08.12 16:02:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |