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1841. hmg sight - in General Discussions [original thread]
vermacht Doe wrote: Lurchasaurus wrote: cool vid tho.....and it did explain how respawning works. For more detailed lore, im sure CCP will post something in the future if they already havent....i do know this is all pretty new stuff, so they...
- by Lurchasaurus - at 2012.08.05 07:09:00
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1842. Forge Gun vs Vehicle Turrets - in General Discussions [original thread]
Debacle Nano wrote: Yea. Hopefully not this many people go AV when the game is launched. they wont.
- by Lurchasaurus - at 2012.08.05 07:07:00
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1843. Bankruptcy - in General Discussions [original thread]
Sub Urban Hero wrote: ^This would suck. And considering just a couple bad games in proto equipment (or basically anything, if you're not smart) could quickly deplete your funds, it seems a very real possibility. Now, on release, I expect that s...
- by Lurchasaurus - at 2012.08.05 07:06:00
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1844. Forge Gun vs Vehicle Turrets - in General Discussions [original thread]
Debacle Nano wrote: I don't know how many people will be tankers once that is introduced. I mean, we already get screwed over alot by AV infantry. >.< Only the ones in a competent corp...
- by Lurchasaurus - at 2012.08.05 07:04:00
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1845. To everyone who thinks the HMG and Heavy Armor are underpowered... - in General Discussions [original thread]
vermacht Doe wrote: Lurchasaurus wrote: vermacht Doe wrote: Hell no i would never attack a friends tank (especially after dishing out heavy damage with it) and isn't the sagaris suppose to be a shield tank? lol i do always appreciate a...
- by Lurchasaurus - at 2012.08.05 07:03:00
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1846. Forge Gun vs Vehicle Turrets - in General Discussions [original thread]
Ten-Sidhe wrote: Also turret disruptors that make aiming harder, and webs to reduce speed to prevent escape. I'm looking forward to ewar. cargo hold like eve would be nice, do I want lots of main gun ammo or small rockets for gunners, possibl...
- by Lurchasaurus - at 2012.08.05 07:01:00
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1847. REMOVE ALL REMOTE EXPLOSIVES! - in General Discussions [original thread]
Beld Errmon wrote: Lurchasaurus wrote: Beld Errmon wrote: Explosives are one of the few defences against bring crushed by a dropship or buggies. Plus they help to take on tanks. Any changes should try and retain or improve their usefulnes...
- by Lurchasaurus - at 2012.08.05 07:00:00
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1848. For the people who confuse being tactical with slow movement! - in General Discussions [original thread]
yes, if an enemy can strafe better than you then he will kill you(probably) and that is a core aspect of skill in shooters. However, if battles are reduced to circle strafing matches, then strafing is too high.
- by Lurchasaurus - at 2012.08.05 06:58:00
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1849. To everyone who thinks the HMG and Heavy Armor are underpowered... - in General Discussions [original thread]
vermacht Doe wrote: Hell no i would never attack a friends tank (especially after dishing out heavy damage with it) and isn't the sagaris suppose to be a shield tank? lol i do always appreciate a competent gunner and teammate. I can drive a ...
- by Lurchasaurus - at 2012.08.05 06:55:00
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1850. Do We Need Stronger Tutorials? - in General Discussions [original thread]
this is a big point of discussion among the EVE community as well. Basically, the only thing i can tell you right now is CCP is focused on more important things right now than working on the game's tutorial for new players.... If i was running t...
- by Lurchasaurus - at 2012.08.05 06:53:00
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1851. hmg sight - in General Discussions [original thread]
cool vid tho.....and it did explain how respawning works. For more detailed lore, im sure CCP will post something in the future if they already havent....i do know this is all pretty new stuff, so they are still rolling out the lore. ...ask a per...
- by Lurchasaurus - at 2012.08.05 06:50:00
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1852. REMOVE ALL REMOTE EXPLOSIVES! - in General Discussions [original thread]
Beld Errmon wrote: Explosives are one of the few defences against bring crushed by a dropship or buggies. Plus they help to take on tanks. Any changes should try and retain or improve their usefulness against vehicles. You have no idea if t...
- by Lurchasaurus - at 2012.08.05 06:48:00
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1853. Forge Gun vs Vehicle Turrets - in General Discussions [original thread]
Everyone, listen..... Modular damage to vehicles is unneeded. Basically, once EW comes out, you will have the capabilities to drain a vehicle's capacitor, meaning you basically sapped all of the power out. Without the capacitor, turrets cant fir...
- by Lurchasaurus - at 2012.08.05 06:45:00
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1854. To everyone who thinks the HMG and Heavy Armor are underpowered... - in General Discussions [original thread]
vermacht Doe wrote: Lurchasaurus wrote: i roll a proto heavy, proto smg, and proto forge with 3 complex heavy mods in one fit.....its certainly is not underpowered, since it does what its meant to do effectively but it still has weaknesses, ...
- by Lurchasaurus - at 2012.08.05 06:42:00
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1855. hmg sight - in General Discussions [original thread]
i know you might have been sarcastic in your last post, but if you really hadnt seen that video and you liked it, lemme know what you think...
- by Lurchasaurus - at 2012.08.05 06:38:00
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1856. hmg sight - in General Discussions [original thread]
Be very excited bud! I found you a bada.ss video that should answer your questions! http://www.youtube.com/watch?v=NIwekfp3p5Q
- by Lurchasaurus - at 2012.08.05 06:37:00
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1857. hmg sight - in General Discussions [original thread]
vermacht Doe wrote: Lurchasaurus wrote: vermacht Doe wrote: Veigar Mordekaiser wrote: It's just an outright stupid idea. Besides, with the bullet spread that thing has, it isn't like a sight would help you at all. Just because another ...
- by Lurchasaurus - at 2012.08.05 06:33:00
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1858. Does this apply to anyone else? - in General Discussions [original thread]
um.......your wondering why the time lag between in-game events and your actions is increased when you are playing on a server all the way in Noodle and Rice Land? Ping.
- by Lurchasaurus - at 2012.08.05 06:30:00
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1859. To everyone who thinks the HMG and Heavy Armor are underpowered... - in General Discussions [original thread]
i roll a proto heavy, proto smg, and proto forge with 3 complex heavy mods in one fit.....its certainly is not underpowered, since it does what its meant to do effectively but it still has weaknesses, so its also not overpowered. I like the way th...
- by Lurchasaurus - at 2012.08.05 06:28:00
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1860. hmg sight - in General Discussions [original thread]
vermacht Doe wrote: Veigar Mordekaiser wrote: It's just an outright stupid idea. Besides, with the bullet spread that thing has, it isn't like a sight would help you at all. Just because another SciFi game did it, doesn't make it logical, an...
- by Lurchasaurus - at 2012.08.05 06:23:00
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