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Lurchasaurus
SVER True Blood Unclaimed.
808
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Posted - 2012.08.05 07:04:00 -
[31] - Quote
Debacle Nano wrote:I don't know how many people will be tankers once that is introduced. I mean, we already get screwed over alot by AV infantry. >.<
Only the ones in a competent corp... |
Debacle Nano
Shadow Company HQ
639
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Posted - 2012.08.05 07:06:00 -
[32] - Quote
Yea. Hopefully not this many people go AV when the game is launched. |
Lurchasaurus
SVER True Blood Unclaimed.
808
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Posted - 2012.08.05 07:07:00 -
[33] - Quote
Debacle Nano wrote:Yea. Hopefully not this many people go AV when the game is launched.
they wont. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.08.05 07:38:00 -
[34] - Quote
20480 points for standard SL or Forge, they will. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.08.05 15:35:00 -
[35] - Quote
Mo Gallas Gentralde wrote:Mobius Wyvern wrote: *gets ready for the hate train* This game connects to EVE Online. If there were any means of fitting such a device into a ground vehicle to provide it with unlimited ammunition, why in the name of all things holy would this not be equipped to the starships of the near infinitely wealthy capsuleers?
That aside, if you consider that a nanohive works by using the materials inside it and a cloud of nanites to replicate ammunition found in your magazines to fill your empty ones, they device would need to be of sufficient size and storage capacity to handle a certain number of replications. Hence why they eventually expire. So, naturally, in order to replicate larger ammunition, you need a larger device.
Let's take another look at this... Why would starships not have a practically unlimited supply of ammo? They're in a void with nothing around them close enough to use when in combat normally. Why could tanks and dropships have "infinite" amunition? -They're rolling on a massive "resupply station" called a planet. Nanohives use the materials inside of them, yes, but they also can break down potential materials in the environment around them. That dirt you're rolling on is potentially filled with iron and other raw materials, even if not, the alchemical aspect of EVE satisfies that raw dirt could be converted molecularly into something more useful, hence allowing the resupply stations to continue operation. Again, you run into the fact that you are limited: A. In the supply of nanites in the machine B. The sheer amount of dirt that must be broken down to assemble the more complex molecules C. Power Your vehicle would have to be producing enough energy to run such a machine, and it would probably require quite a bit more energy than, say, just carrying the ammunition and resupplying when necessary. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
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Posted - 2012.08.05 15:40:00 -
[36] - Quote
Small and large turrets should be able to be blasted off. It wouldn't be something I'd worry about on release, but it'd be a nice addition later. @Lurch Can you link the te dev info about capacitors? |
Mo Gallas Gentralde
Crux Special Tasks Group Gallente Federation
178
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Posted - 2012.08.05 22:58:00 -
[37] - Quote
Mobius Wyvern wrote: Again, you run into the fact that you are limited: A. In the supply of nanites in the machine B. The sheer amount of dirt that must be broken down to assemble the more complex molecules C. Power Your vehicle would have to be producing enough energy to run such a machine, and it would probably require quite a bit more energy than, say, just carrying the ammunition and resupplying when necessary.
If the nano-machines can convert materials, I don't see why they can't use them to repair themselves. Also, the EVE alchemy process isn't that wasteful. Iron, tungsten and whatever components they make bullet/shell propulsion out of are not considered to be incredibly complex, as they are some of the most common materials. From what I've seen in low-rank conversion ratios.. ~200 material in --> ~150 out. so if we're turning regular dirt, into the lowest rank of materials I'd expect around.. ~200 in-->~180 out, due to the concept that simpler materials result in higher quantities of converted product.
Power? the Tank is generating energy from its internal engine systems. Most EVE craft don't use fuel either (as in no need for resupply) unless its using a warp-drive of some kind, and even then those are on the larger class ships. Other than that, most civilian ground vehicles have enough fuel to run for 4-5 hours nonstop on fossil fuels. I'd say its within reason to expect a tank can run for 15-30 minutes without encountering energy consumption problems on a fusion reactor. |
BobThe843CakeMan
23
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Posted - 2012.08.05 23:31:00 -
[38] - Quote
STB-stlcarlos989 EV wrote:Am I the only person who thinks that if a forge gun had a direct impact on the small tank turrets that they would be obliterated? I feel as though tank turrets should have their own health bars. Obviously the small turrets would be weaker than the main turret. I would say the main turret could take at least 2 forge shots depending on how advanced it is. If the turrets get damaged the driver would obvious have to retreat to engage some type of turret repair. AR or other small arms would be able to damage them but it would be a slow process. The tanks would still keep the same hull health system, but the drivers would also have to deal with maintaining an awareness of the health of their turrets as well.
This would also give Forge gunners a choice to make in terms of attacking tanks. Do they damage the turrets or do they focus on the hull, I think this would add a great deal of depth to vehicle combat.
Although tht might work what about tanks with shields. Wouldn't the forge gun have to go through those first since u r not hitting the armor of the turret. This would give Syryas the disadvantage to Sagris's. Or would the turrets be given their shield and armor? |
Longshot Ravenwood
Algintal Core Gallente Federation
680
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Posted - 2012.08.05 23:32:00 -
[39] - Quote
It's not worth comparing EVE Ship stats to DUST Vehicle stats. They're on different playing fields using different KINDS of damage. The weapons being used are large enough for it to matter if there's enough room or not.
Depleted Uranium S
0.0025 m3 in volume per round.
You load it into a 200mm AutoCannon I
Which gives it a 2.8875 x damage modifier (8.6625 explosive damage, 5.775 kinetic damage, 8.6625 thermal damage) & a rate of fire of 3.75 s.
It can hold 0.3m3 rounds (120) and takes up 5m3 space.
This is a gun that requires more room than a capsuleer would provide to a living being on their ship. And it's one of the smallest versions available.
By direct comparison it looks like the nova knife does more damage on a hit than this gun does....but we're using the SDC & they're using the MDC system.
Side note: I'd rather have Swarm Launchers on a drop ship than a forge gun |
Sandromin Hes
Sand Mercenary Corps Inc.
204
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Posted - 2012.08.06 00:11:00 -
[40] - Quote
You know what... disregard this post, I had something and it deleted itself... I'm sad now |
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