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861. AV Pricing - in General Discussions [original thread]
Obodiah Garro wrote: Yea cause a hand grenade costs the same as a vehicle mounted weapon. Yea cause a hand grenade does more damage than a vehicle mounted weapon.
- by Lurchasaurus - at 2013.08.29 10:30:00
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862. The swarm buff is not needed - in General Discussions [original thread]
Promethius Franklin wrote: Spkr4theDead wrote: DeadlyAztec11 wrote: You assuming people would work together. Assuming that two people would have proto AV and assuming that the Infantry around the tank wouldn't cut them down immediately. ...
- by Lurchasaurus - at 2013.08.29 10:25:00
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863. 1.5 squad locking vehicles? - in General Discussions [original thread]
Ted Nugget wrote: Lurchasaurus wrote: btw Wolfman, since I have seemingly kidnapped you and taken your ears all to myself in this thread i just wanted to throw an idea by ya just for ***** and gigs.... wouldn't a directional webifier in the...
- by Lurchasaurus - at 2013.08.29 10:21:00
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864. 1.5 squad locking vehicles? - in General Discussions [original thread]
CCP Logibro wrote: Nguruthos IX wrote: Rejoice. Now if only we could hear that some day RDV's won't spawn into / ram dropships with no warning that'd be great. intelligent collision avoidance seems a prudent feature for an RDV on either si...
- by Lurchasaurus - at 2013.08.29 10:16:00
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865. 1.5 squad locking vehicles? - in General Discussions [original thread]
btw Wolfman, since I have seemingly kidnapped you and taken your ears all to myself in this thread i just wanted to throw an idea by ya just for ***** and gigs.... wouldn't a directional webifier in the form of a small turret be absolutely badass...
- by Lurchasaurus - at 2013.08.29 10:15:00
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866. 1.5 squad locking vehicles? - in General Discussions [original thread]
CCP Wolfman wrote: Lurchasaurus wrote: CCP Wolfman wrote: Yup, most of it is. The animation LOD switching and thruster effects optimizations were us (the latter task was a collaboration with other teams). The LOD tasks fixed a boatload of...
- by Lurchasaurus - at 2013.08.29 10:11:00
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867. 1.5 squad locking vehicles? - in General Discussions [original thread]
CCP Wolfman wrote: Quote: Wolfman, sarcasm aside, this is a very valid point. It is quite crippling to not be able to see forges charging up. The problem you're experiencing may be related to a draw distance bug on HAV's that we have fi...
- by Lurchasaurus - at 2013.08.29 10:03:00
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868. 1.5 squad locking vehicles? - in General Discussions [original thread]
CCP Wolfman wrote: Yup, most of it is. The animation LOD switching and thruster effects optimizations were us (the latter task was a collaboration with other teams). The LOD tasks fixed a boatload of horrible animation glitches and bugs includi...
- by Lurchasaurus - at 2013.08.29 10:01:00
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869. CCP.....what have you done? - in General Discussions [original thread]
I have never raged so hard as i have on Dust, I have never turned off my console out of frustration like I have on Dust, and I have never hated a game as much as Dust. Dust is still my favorite game.
- by Lurchasaurus - at 2013.08.29 09:59:00
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870. CCP - 1.6 - in General Discussions [original thread]
True Adamance wrote: Lurchasaurus wrote: do you want new content or balancing? there are 24 hours in a day You need the content to allow for balancing. you cant balance then add more ****, then balance over and over again. In a game li...
- by Lurchasaurus - at 2013.08.29 09:55:00
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871. 1.5 squad locking vehicles? - in General Discussions [original thread]
Nguruthos IX wrote: THE TRAINSPOTTER wrote: CCP Wolfman wrote: Void Echo wrote: CCP Wolfman wrote: Yes we do. We do plan to add vehicle locks. However we will not have time in 1.5 along with all the other vehicle work. We hope to ad...
- by Lurchasaurus - at 2013.08.29 09:51:00
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872. 1.5 squad locking vehicles? - in General Discussions [original thread]
CCP Wolfman wrote: Void Echo wrote: CCP Wolfman wrote: Yes we do. We do plan to add vehicle locks. However we will not have time in 1.5 along with all the other vehicle work. We hope to add them shortly afterwards. OMG OMG OMG FINALL...
- by Lurchasaurus - at 2013.08.29 09:49:00
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873. Can we expect action against Melee exploiters? - in General Discussions [original thread]
i believe telling people how to do the bug is also a bannable offence. Hope CCP is figuring this one out, this couldn't be fixed sooner lol. BTW, anyone using an exploit of any kind in a competitive atmosphere such as PC is simply scum. No two w...
- by Lurchasaurus - at 2013.08.29 09:38:00
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874. Can we expect action against Melee exploiters? - in General Discussions [original thread]
Rynoceros wrote: It's a **** tactic, but it isn't a User created error. doesn't matter. it is a known exploit and in the game rules using exploits is a bannable offence.
- by Lurchasaurus - at 2013.08.29 09:25:00
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875. AV Pricing - in General Discussions [original thread]
very very fair especially considering i hear infantry moaning about how isk is useless and they never worry about going full proto all the time
- by Lurchasaurus - at 2013.08.29 09:21:00
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876. The Reasons we use tanks. - in General Discussions [original thread]
Void Echo wrote: doesn't matter, his posts completely ignores the reason of why im made this thread. then stop being an idiot and dont humor the guy talking about tongue twisters
- by Lurchasaurus - at 2013.08.29 09:17:00
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877. CCP - 1.6 - in General Discussions [original thread]
do you want new content or balancing? there are 24 hours in a day
- by Lurchasaurus - at 2013.08.29 09:15:00
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878. Results of active scanners - in General Discussions [original thread]
OP, this is the way it should be. this is a team game, so squad up with someone. you might even start getting orbitals. we cannot balance a weapon/equipment piece simply because you are not taking advantage of simple things like a squad.
- by Lurchasaurus - at 2013.08.29 09:11:00
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879. The Reasons we use tanks. - in General Discussions [original thread]
Void Echo wrote: Repe Susi wrote: Void Echo wrote: Repe Susi wrote: Those might very well be reasons for you but still you tankers are superior to infantry and there`s no point crying over AV when you go over 20/0 in majority of matche...
- by Lurchasaurus - at 2013.08.29 09:07:00
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880. The Reasons we use tanks. - in General Discussions [original thread]
Repe Susi wrote: Lurchasaurus wrote: Repe Susi wrote: Lurchasaurus wrote: Repe Susi wrote: Those might very well be reasons for you but still you tankers are superior to infantry and there`s no point crying over AV when you go over ...
- by Lurchasaurus - at 2013.08.29 09:06:00
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