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41. Fixing Weapons - in Feedback/Requests [original thread]
I am so confused by the post. I think the proper name should have been: "what I want these weapons to do" instead of "fixing weapons"
- by Ludvig Enraga - at 2013.04.16 00:01:00
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42. Request: Nova Knives, Holding Charge While Sprinting. - in Feedback/Requests [original thread]
ARF 1049 wrote: Ludvig Enraga wrote: Nova knife should be activated by R3 but should take the slot of the secondary weapon - that makes intuitive sense: this has been done in just about every other FPS (the R3 part of it) and works great. I ...
- by Ludvig Enraga - at 2013.04.14 19:46:00
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43. [Request] Heavy weapon: Amarr plasma flamethrower - in Feedback/Requests [original thread]
Sloth9230 wrote: Ludvig Enraga wrote: The author went a great length to emphasize that plasma is different from flame. How exactly are flame and plasma different? Take a physics class, or just "basic science for dummies". You kids are ...
- by Ludvig Enraga - at 2013.04.14 19:40:00
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44. [Request] Heavy weapon: Amarr plasma flamethrower - in Feedback/Requests [original thread]
Sloth9230 wrote: ARF 1049 wrote: go check out my idea of a flame thrower.... since you can walk through the burning structures on here anyway why should heat do damage? instead acid... its a few posts above this or below I'm pretty sure la...
- by Ludvig Enraga - at 2013.04.14 19:39:00
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45. [Request] Heavy weapon: Amarr plasma flamethrower - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Ludvig Enraga wrote: The author went a great length to emphasize that plasma is different from flame. How exactly are flame and plasma different? https://en.wikipedia.org/wiki/Plasma_ (physics) Here, go read....
- by Ludvig Enraga - at 2013.04.14 19:37:00
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46. [Request] Heavy weapon: Amarr plasma flamethrower - in Feedback/Requests [original thread]
The author went a great length to emphasize that plasma is different from flame. How exactly are flame and plasma different?
- by Ludvig Enraga - at 2013.04.14 05:05:00
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47. [Request] Heavy weapon: Amarr plasma flamethrower - in Feedback/Requests [original thread]
lol at the combo: 420 dps in a cone of pattern of a shotgun and range intermediate between SG and HMG + heavy exclusive. Yeap does indeed sound like a perfectly balanced weapon.
- by Ludvig Enraga - at 2013.04.14 04:59:00
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48. Request: Nova Knives, Holding Charge While Sprinting. - in Feedback/Requests [original thread]
Nova knife should be activated by R3 but should take the slot of the secondary weapon - that makes intuitive sense: this has been done in just about every other FPS (the R3 part of it) and works great. I don't know why developers went out of the w...
- by Ludvig Enraga - at 2013.04.14 04:54:00
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49. Reloading while sprinting on Scout - in Feedback/Requests [original thread]
Vaerana Myshtana wrote: Sorry. No. <- Notice scout avatar. Sprinting means you're running so fast that you can't do anything else. That's a poor reason. I gave you a reason why an alteration in game mechanic would make sense from a gam...
- by Ludvig Enraga - at 2013.04.14 04:50:00
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50. Reloading while sprinting on Scout - in Feedback/Requests [original thread]
As a scout I find that a lot of what I do is in close quarters and my speed is my shield. When sprinting resets my reload, especially when I am running with a breach SG (reload required after two shots), I find that I have to choose between my tan...
- by Ludvig Enraga - at 2013.04.14 02:37:00
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51. HMGs and Shotguns survey - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Ludvig Enraga wrote: Bendtner92 wrote: Fact is the Heavy HMG is meant to be an infantry killer and the Heavy Forge Gun a vehicle killer. If you nerf the range on the HMG it won't be an infantry killer. The Heavy can...
- by Ludvig Enraga - at 2013.04.08 00:00:00
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52. HMGs and Shotguns survey - in Feedback/Requests [original thread]
Vermaak Doe wrote: Panther Alpha wrote: HMG - I'm ok with the shotgun destroying armor in one shoot, but it should NOT eat through your shields in one shoot too. The damage to the shields should be allot least, than the damage to the arm...
- by Ludvig Enraga - at 2013.04.07 23:22:00
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53. HMGs and Shotguns survey - in Feedback/Requests [original thread]
Bendtner92 wrote: Fact is the Heavy HMG is meant to be an infantry killer and the Heavy Forge Gun a vehicle killer. If you nerf the range on the HMG it won't be an infantry killer. The Heavy can do no support due to both having no equipment sl...
- by Ludvig Enraga - at 2013.04.07 23:16:00
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54. [BUG] Shotgun hit detection and recital repose - in Feedback/Requests [original thread]
I totally agree. It's funny how improtant things like this that are integral to the game mechanics end up completely neglected on forums. +1 bringing it up. And I def agree with this from my experience with SG which is quite a bit.
- by Ludvig Enraga - at 2013.04.07 23:09:00
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55. [Feedback] One more middle finger at the AR... before May 6. - in Feedback/Requests [original thread]
They should call the game GEK 514 and be done with it. I am not even talking about duvolle. The only other weapon that can compete is HMG, well and maybe tanks. Like someone said on these countless AR forums: all other weapons except for AR exist ...
- by Ludvig Enraga - at 2013.04.07 21:58:00
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56. Mass Driver area denial..NOT - in Feedback/Requests [original thread]
Smoky The Bear wrote: When Im 6 feet away and a guy is trying to climb a ladder right in front of me..im hitting the wall and hes getting the full on brunt of every shot possible.. TAKES 4 SHOTS to kill him REALLY? How is that in any way area d...
- by Ludvig Enraga - at 2013.03.29 15:15:00
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57. Grenades - in Feedback/Requests [original thread]
Free Beers wrote: Government CheeseBurger wrote: Just add this to the pile of other open treads this is already brought up in. "The only thing over powered in Dust is team work and communication" Anon. Edit ^^^ And Lamp posts!!!! Look y...
- by Ludvig Enraga - at 2013.01.19 06:28:00
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58. Scanning results, targets on HUD - in Feedback/Requests [original thread]
Can't help but notice that things that show up on HUD are random. In the past builds you can have a tank breathing down your neck and you would not even know it unless you turn around to catch it into your field of view. I have not noticed it with...
- by Ludvig Enraga - at 2012.12.21 08:20:00
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59. This Build Is Almost as Disappointing as playing Killzone 3 for the First Time Was - in Feedback/Requests [original thread]
The post has some good points. It starts out pointing out some glaring technical problems (lag, stutter, etc) that the game still has and then quickly degenerates into whinning about having his S whooped and how much battles fail to deliver 'fun' ...
- by Ludvig Enraga - at 2012.12.21 08:12:00
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60. Joining Matches 3/4 of the way; 2/32 player count matches - in Feedback/Requests [original thread]
There still is a lot of problems with queuing - I just some matches less than 20 sec til it's over. I start some matches with only 1-2 ppl on each team.
- by Ludvig Enraga - at 2012.12.21 07:24:00
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